And pvp equipment is mainly to improve the strength and pvp player's toughness for
wow gold. Toughness up to 65%, the highest intensity of 60% Play 90 stakes: the hits just enough to push hit 90 0% miss.We calculate top equipment: a full pve dps equipment in the case of the second injury 25w more conservative estimate, the player comes with 65% less toughness, playing the player's injury should be around second injury 9w million or more (here only counted loop output).
Next we calculate the top equipment and pvp pvp pvp intensity strength enchant all gems in the second plug estimated 80,000 injuries, playing gamers. Minus 5% toughness estimated are 80,000 seconds hurt so.It would appear, pvp players and pve player 5.3 version should be the same.
Version 5.3 is not the most benefit dps, because pvpdps and pvedps also Yipin, we can also rely on long-term experience in pvp, high awareness and action to kill opponents, while in the tank and treatment do? pvp pve tanks tanks twice the value of life, 100w blood dk standing smithy, you are not five people you dare? You dare to do? ? And treat it?
Although the 5.3 version of pvp strength will enhance the amount of players on the treatment of players, but if the same equipment under the 496 level of the treatment we are 6w second treatment, then pvp is 6 times 1.5 = 9.The pve it? Please pve Big Tits Wow God talk about your second treatment equipment level 496 times? And you both blood values ??do? We want to kill a treatment needs to consume much time?