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 SWG Hacks - Instant Level 80 : Star Wars Galaxies Nerfed Info - Page 7
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Posted: August 31st, 2010, 12:33 pm
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buffaloes
Total Posts: 3
Joined: August 29th, 2010, 11:42 am
buffaloes's Reps: 0
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any guidance would be appreciated...very basic walk thru perhaps
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Posted: August 31st, 2010, 3:04 pm
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phelan1777
Total Posts: 348
Joined: November 16th, 2007, 11:27 pm
phelan1777's Reps: 9
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the "how to" is in the thread.
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Posted: September 5th, 2010, 6:35 am
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old man
Total Posts: 49
Joined: July 24th, 2010, 1:58 pm
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Still working.
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Posted: September 6th, 2010, 8:22 am
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old man
Total Posts: 49
Joined: July 24th, 2010, 1:58 pm
old man's Reps: 0
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Seems to be nerf'd on test center again... Could someone try this on live?\
Update: Working again!
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Posted: September 6th, 2010, 1:16 pm
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
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Posted: September 6th, 2010, 5:54 pm
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old man
Total Posts: 49
Joined: July 24th, 2010, 1:58 pm
old man's Reps: 0
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Well it cannot really be nerf'd. Only way to nerf it is to disable XP gain.
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Posted: September 7th, 2010, 4:38 am
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purdyguy2287
Total Posts: 9
Joined: December 14th, 2007, 3:09 am
purdyguy2287's Reps: 0
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Are they tracking this and banning people? Just wondering as it seems like this would be relatively easy to monitor...
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Posted: September 7th, 2010, 7:25 am
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manhunt007
Total Posts: 8
Joined: January 6th, 2010, 3:52 pm
manhunt007's Reps: 0
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old man (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Well it cannot really be nerf'd. Only way to nerf it is to disable XP gain.
Wouldn't put it past them.
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Posted: September 19th, 2010, 7:16 pm
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kailis
Total Posts: 6
Joined: August 13th, 2010, 3:43 pm
kailis's Reps: 0
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36 days since I completed the first toon using this. No problems. 3 total toons completed as of 9/19.
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Posted: September 19th, 2010, 8:22 pm
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rugburn
Total Posts: 376
Joined: October 11th, 2006, 3:11 pm
rugburn's Reps: 4
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I tried it today and its still working.
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Posted: September 21st, 2010, 1:22 pm
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old man
Total Posts: 49
Joined: July 24th, 2010, 1:58 pm
old man's Reps: 0
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I'm going to start playing on a live server (most likely starsider), and was curious if anybody wanting to help me out. Thanks.
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Old Man, TaultUnleashed, Temp Moderator.
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Posted: September 29th, 2010, 4:09 am
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me28791
Total Posts: 2
Joined: July 12th, 2008, 3:19 am
me28791's Reps: 0
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just worked on starsider, thought iw ould try it out on a account i dont care about
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Posted: September 29th, 2010, 7:03 am
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rterwill
Total Posts: 20
Joined: April 17th, 2007, 9:20 am
rterwill's Reps: 1
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I'm guessing they don't care about this so much. Let's face it, if you're here, you've probably ground a character to level 90 several times in SWG over several accounts. If this exploit didn't exist, I would NEVER grind a character up again. It's boring, offers nothing to the game or my game play. To me, this would be an incentive to current players to create more characters, thereby extending their subscription. SOE should just allow a current account holder that has a level 90 character the option to create another level 90 character for any slots they have available. Grinding in SWG is not an incentive to play this game.
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Posted: September 29th, 2010, 8:00 am
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vinnyboy32
Total Posts: 1872
Location: Behind You
Joined: June 3rd, 2006, 8:35 pm
vinnyboy32's Reps: 3
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rterwill (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I'm guessing they don't care about this so much. Let's face it, if you're here, you've probably ground a character to level 90 several times in SWG over several accounts. If this exploit didn't exist, I would NEVER grind a character up again. It's boring, offers nothing to the game or my game play. To me, this would be an incentive to current players to create more characters, thereby extending their subscription. SOE should just allow a current account holder that has a level 90 character the option to create another level 90 character for any slots they have available. Grinding in SWG is not an incentive to play this game.
I know what you mean. Every character I had besides the first one I grinded up were exploited to lvl 90. It felt like a chore to level a new character.
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Posted: September 29th, 2010, 8:18 am
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cuervogold
Total Posts: 1088
Location: 127.0.0.1
Joined: September 25th, 2007, 3:39 pm
cuervogold's Reps: 727
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vinnyboy32 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): rterwill (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I'm guessing they don't care about this so much. Let's face it, if you're here, you've probably ground a character to level 90 several times in SWG over several accounts. If this exploit didn't exist, I would NEVER grind a character up again. It's boring, offers nothing to the game or my game play. To me, this would be an incentive to current players to create more characters, thereby extending their subscription. SOE should just allow a current account holder that has a level 90 character the option to create another level 90 character for any slots they have available. Grinding in SWG is not an incentive to play this game. I know what you mean. Every character I had besides the first one I grinded up were exploited to lvl 90. It felt like a chore to level a new character.
Novice TK, worst grind ever!
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