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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 21

Posted: March 25th, 2007, 9:36 am
 
lead2gold
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Well, it gives me the error message "VGExtreme has stopped working..." or something similar and then attempt to send microsoft the error. But the bots are working great using the "Open with..." method so it is not a huge problem for me atm.

Thanks for writing such a great program btw


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Posted: March 25th, 2007, 11:51 am
 
wyvernx

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When does it give that error, and i'll try to find it.

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Posted: March 25th, 2007, 12:15 pm
 
binafus

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Having a hard time today and late last night.

Getting same error on both PC's Error Memory Parsing after file update when starting VGExtreme.exe up.

If I reboot it will work proper untill I close it and reopen it usually.


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Posted: March 25th, 2007, 6:32 pm
 
wyvernx

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Delete vgextreme.exe, then click on updatevge.exe. And let it patch.

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Posted: March 25th, 2007, 7:09 pm
 
binafus

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Been trying to track down what exactly is causing this problem.

I deleted everything but the updater and let it get everything again still having a problem.

If I reboot it will let me load everything up and use scripts.

If I use a one of the two scripts I made that access the enablelog, the next time I try to load a script I get the memory error.

Waypoint Creater 1.0 or Blood Mage 2.3 both will cause it to happen.

I have tried to manually reg the Dlls all of them work except the VSChatDump.dll and I can not delete that file as well unless I reboot first.

Even after rebooting and getting a new VGChatDump.dll I can not regsvr32 it and once I run a script with the log function I can not delete it as well.

This might be something I did with the scripts causing it or it could be that there is an error now using the log in scripts.

If you want to look at one get the Waypoint Creater 1.0 it is a very short script, maybe I did something wrong.

http://www.taultunleashed.com/phpbb2/about45981_Waypoint_Creator.html

The error I get if I try to manually regsvr32 VGchatdump.dll is "was loaded but the DllRegister server entry point was ont found"


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Posted: March 26th, 2007, 4:09 am
 
lordmoyne

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I am having the same problem with vista as above. The update seems to run well (it downloads all the files). I have tried manually registrering the dlls and leaving them unregistered. From what I can tell of the crashlog being generated by windows it has something to do with the .net framework.

Followed the installation process by download exhume, running it. Removing the helperfile and then running the vgextremeupdate that downloads it again along with some other files. Changing the compabiliity mode to service pack 2 on both executables.

Same installation procedure works on my xp machine. (exept for changing the compability mode of course)

Please let me know if you need me to run some more tests.

Windows NT Version 6.0 Build: 6000
Product (0x6): Windows Vista (TM) Business
Edition: Business
BuildString: 6000.16386.x86fre.vista_rtm.061101-2205
Flavor: Multiprocessor Free
Architecture: X86
LCID: 1033


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Posted: March 26th, 2007, 10:27 am
 
wyvernx

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binafus , Oh, I understand the problem now. BE SURE to dissable the chat log before you close a script. Else, it leavs it running in memory will give minor errors if you try to enable it again if its already running.

lordmoyne, see the How to run on vista thread. It has been confirmed to work. Post any problems in that thread so I can try to help resolve them.

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Posted: March 27th, 2007, 7:54 am
 
lordmoyne

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Vista users:

Check the "how to run vgextreme under vista thread" for a workaround on how to make it work (obviously for those with the crash on startup :) )

Best regards


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Posted: March 28th, 2007, 12:41 pm
 
antareus

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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
binafus , Oh, I understand the problem now. BE SURE to dissable the chat log before you close a script. Else, it leavs it running in memory will give minor errors if you try to enable it again if its already running.

lordmoyne, see the How to run on vista thread. It has been confirmed to work. Post any problems in that thread so I can try to help resolve them.


Ah so that's why. I was wondering why VGE was running in the background after I closed it :P


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Posted: March 28th, 2007, 12:54 pm
 
wyvernx

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I'm adding a check when vge closes to make sure it unloads.

in the next patch.

Somebody said vge needed an update too, so good timing.

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Posted: March 28th, 2007, 10:33 pm
 
wyvernx

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March 28, 2007 - VGExtreme v1.7
'///Modified 3/28/07 -Bugfix with chat log not closing on exit.
'///Modified 3/28/07 -Added VGEWrapper.dll that can be inlcuded in any .net project and you can use VGE!
'///Modified 3/28/07 -Fixed a few memory locs. Should work with latest patch now.


What does this mean .Net compatiblity? Well open up VS2005 Express (free download from microsoft), create a c# project (or vb etc). Add a reference to the VGEWrapper.dll. Create the VGExtreme.VGEWrapper object. And BOOM. VGE access.

Feel free to include the VGEHelper.dll also if you need scripting functions (mouse move etc).


I should have AutoIT compatiblity working in 1.8 which wll be released tomorrow.

Crafting should be in 1.9 which will be out friday or this weekend.

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Posted: March 29th, 2007, 5:17 am
 
binafus

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Wyvernx

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
  Dim aTarget
  set aTarget = FindTarget(3,5,40*VG_YARDS)
  Dim bGotTarget
  if (aTarget = getPlayer) then 


Gives an error " Object Doesn't Support this property or Method"

Shows the line "if (aTarget = getPlayer) then " as bad.

Was there something in the last fix that might have caused this?


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Posted: March 29th, 2007, 8:28 am
 
tault_eacable
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Mine does the same when using the Cleric Bot


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Posted: March 29th, 2007, 10:14 am
 
wyvernx

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Yea it could be. Let me run that little scritp you posted and fix. I'm guessing I'll have to update my code to add object.Byref to it. or pass it back ByRef. But i'll let you know here shortly.

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Posted: March 29th, 2007, 10:22 am
 
wyvernx

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Actually... a better fix would be to compare ID's. Ie if aTarget.GUID = getPlayer().GUID

I'm still looking to see if I can add a comparison operator that will do this internally.

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