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 Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 23
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Posted: March 29th, 2007, 4:50 pm
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the_crusher
the_crusher's Reps:
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Edited...
OKies...Note to self:
Use SEARCH before POSTING...
and I thought I knew ...*SIGH*
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Posted: March 29th, 2007, 5:50 pm
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gheezer
gheezer's Reps:
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Ok, GetNearest seems to work now
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Posted: March 30th, 2007, 2:28 pm
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gheezer
gheezer's Reps:
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Wyvern, is there any way to keep it from losing connection to VGE? It seems I have to restart VGE after 5 mins or so to get it to work.
Better yet...is there a way to tell if VGE is logged in? That way I can have my app launch it and wait for login before it creates the wrapper object.
BTW...the radar in C# is gonna be WAY faster...and the transforms are sooo easy in .NET  Now if I can remember how to set the transparent bit and still have winform controls receive events....
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Posted: March 30th, 2007, 2:59 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I havnt even had it running for more than 5 mins. I bet there is a timeout on my vge object that I create. I'll look into it and force it to stay active.
_________________
Use Search first, ask questions later!
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Posted: March 30th, 2007, 3:02 pm
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gheezer
gheezer's Reps:
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Hrm...it seems to stay active when running, I should have said after about 5 mins of changing code when I try to run again it says VGE is not running.
BTW, so far I'm loving it  Good work!
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Posted: March 30th, 2007, 4:09 pm
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gheezer
gheezer's Reps:
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Oh, I think I see what you mean, you create a remoting object in VGE and it is timing out? I had jsut assumed you were using an interop wrapper.
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Posted: March 30th, 2007, 4:49 pm
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gheezer
gheezer's Reps:
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Wyvern... could you add an option to disable the messagebox that is shown if VGE is not active? I am putting in code to spawn VGE and wait for successful wrapper creation but I get tons of messageboxes.
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Posted: March 30th, 2007, 5:31 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Well, I have a few things in the works.
I am redoing the object to be unlimited lifetime but also I'm adding a way to spawn VGE and have it not bring up the debugger.
_________________
Use Search first, ask questions later!
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Posted: March 30th, 2007, 5:34 pm
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gheezer
gheezer's Reps:
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Cool, I'll stop working that path then  Back to Radar code...
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Posted: April 1st, 2007, 6:51 pm
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exartus
exartus's Reps:
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How to get the box with all the information, i didn't see and only my waypoint is working....
Thanks!
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Posted: April 2nd, 2007, 2:42 pm
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tault_stigma
Total Posts: 136
Joined: March 5th, 2005, 6:37 pm
tault_stigma's Reps: 0
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Has 1.8 been delayed furhter? Is there any new ETA on it?
-Stigma
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Posted: April 2nd, 2007, 3:38 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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you mean for COM objects for autoit. Yea it is delayed a couple of days while I fix some issues in the wrapper. I've got just about all of the issues worked out. Going to release a patch tonight 1.8 that includes those fixes. But com has been pushed to 1.9. Should only be probably 2 more days to get COM added. Basically I just have to write the interfaces for the com objects in the wrapper.
_________________
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Posted: April 4th, 2007, 2:47 pm
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kumqwat420
kumqwat420's Reps:
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Im getting a turnto bug. I getturning to face "mob name" and then keep moving left to right over and over and over. Any ideas?
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Posted: April 4th, 2007, 10:05 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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you have to stop movement left and right if the turn to returns false. I do it anyway in my demo bot i released.
_________________
Use Search first, ask questions later!
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Posted: April 7th, 2007, 11:30 am
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tault_stigma
Total Posts: 136
Joined: March 5th, 2005, 6:37 pm
tault_stigma's Reps: 0
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I don't want to nag, but how are the com objects for autoit comming along? Is there any ETA for it as it stands now?
-Stigma
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