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 EQ2 UltraBot 3.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Nerfed Info - Page 18
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Posted: July 19th, 2006, 8:56 pm
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arcosanarchy
arcosanarchy's Reps:
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djmatteo (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I got it installed, and after a few runs I got it somewhat working.
First off, let me say I only plan on using this for harvesting.
If I use that path creator, am I correct in understanding I will have to modify every waypoint so that its not this format:
[07/18 17:55] Waypoint1 = 2, 83, 0, direct [07/18 17:56] Waypoint2 = 24, -44, 0, direct [07/18 17:56] Waypoint3 = 59, -179, 0, direct [07/18 17:57] Waypoint4 = 143, -285, 0, direct
If I do have to modify every waypoint, what is recommended for for angle/wait time at each waypoint?
I also had a problem when I used the default 3 waypoints in the file that when I clicked stop on the script (because I wasnt harvesting) my camera angle was doing 360 degree circles and couldnt stop.
Thanks to everyone who views and/or helps me get this working. I would really enjoy getting something else to work other than the craft bot.
Also even though I havent got anything to work, many kudo's to all the people who make this possible for so many people to enjoy.
You do need to modify the waypoints to be
Waypoint locx, locy, facing angle, time to stay there, max harvesting range ie
Waypoint1=-1967,-254,0,60,100
I'm not sure if the time to stay is seconds or minutes.. i havent gotten anyone to confirm this.. I cant get a noticeable difference when I change this.. but i am only using it for harvesting also..
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Posted: July 20th, 2006, 5:03 am
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djmatteo
djmatteo's Reps:
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Well I imagine the time is something like how long it will stay around the waypoint looking for nodes to harvest before moving on. If set to 0, I bet it wont stop and even harvest.
Thanks for the advice, I will try to take my waypoints tonight and turn them into something useable. THanks a bunch.
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Posted: July 26th, 2006, 5:30 pm
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lancelot100
lancelot100's Reps:
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The bot crashes as soon as it finishes loading. I've attached my logs. I can't seem to attach my INI, I'll add it in the next post.
You do not have the required permissions to view the files attached to this post.
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Posted: July 26th, 2006, 5:47 pm
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lancelot100
lancelot100's Reps:
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The log file was renamed as a txt file, I'm still having some trouble attaching it, hopefully this fixes it.
You do not have the required permissions to view the files attached to this post.
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Posted: July 27th, 2006, 9:41 am
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pokdbz
pokdbz's Reps:
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Anyone have a good spot to setup the Hunter bot at level 61?
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Posted: July 28th, 2006, 2:11 pm
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lancelot100
lancelot100's Reps:
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I didn't notice there were two different types of logs for the bot. The second one showed some errors with my INI file and I was able to get it working. It works great too, nicely done!
For anyone that comes across this problem and thinks it might be similiar to their own, make sure you're reading the "EQ2_UltraBOT_DEBUG_LOG1.log" not the "EQ2_UltraBOT_STATUS_LOG1.log" one. 
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Posted: August 1st, 2006, 6:02 am
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austinlh2
austinlh2's Reps:
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As a summoner when my pet kills the mob, the kill count does not change since the log reads as "(Pet Name) has killed a (Mob Name)." Instead of it saying "You have killed a (Mob Name)." This causes the script to think that I am still in combat and continues casting for about 10 more seconds. Know of any work around for this problem?
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Posted: August 1st, 2006, 10:44 am
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loraik
loraik's Reps:
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Oddly enough the past few days I have been having an issue with my two bots being ungrouped somehow. I wake up and find them both doing their own thing but oddly enough the buffbot still shows buffs on the MT even though he is not grouped any longer... Any thoughts?
Loraik
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Posted: August 1st, 2006, 11:44 am
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pokdbz
pokdbz's Reps:
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Is there a way to make it so you don't spin 180 degrees. I would just like to face straight ahead and not check for mobs behind. Is this possible?
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Posted: August 1st, 2006, 5:00 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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pokdbz (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Is there a way to make it so you don't spin 180 degrees. I would just like to face straight ahead and not check for mobs behind. Is this possible?
Yes in INI file
; Set to true if you wanna turn while targetting for monster
TurnForTarget=FALSE
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: August 3rd, 2006, 8:51 am
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mhcookie
mhcookie's Reps:
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I dont understand it >< ive read all 18 pages of posts, and I am still completely clueless of how to run this bot. I have the XUnleashed bar at the bottom, i click on scripts, and I have no way of choosing to run this one, or any for that matter, where can I read up on how to get this to work?
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Posted: August 4th, 2006, 1:55 pm
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markjohnson
markjohnson's Reps:
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I still can't get this to work anymore since last LU.
I edit the default.ini file and copy and paste my old settings into new one. when I run it, it seems to run fine until I move a little ways away and then the bot runs back to where I started bot. tried setting samespot=false with no luck.
then I tried to use the ini editor program and when I copy and pasted everything in, it keeps saying can't follow my main_toon during cmbat, but out of combat seems fine.
I'm baffled as everything worked fine prior to last LU. I sending a copy of my ini and debug log. hopefully someone can notice my problem.
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Posted: August 4th, 2006, 1:57 pm
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markjohnson
markjohnson's Reps:
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Here's my ini file as I couldnt seem to add an attatchment.
[Version]
INIVersion=3.1
TestMode=0
[BasicCharSetup]
CharRole=BUFFBOT
EQ2Dir=c:\Program Files\Sony\Everquest II\
EQ2Server=my_server
[Commands]
BuffMeSTR=hit me up
HealMeSTR=Heal me please
GroupHealSTR=group heal
AssistMeSTR=help me please
StandDownSTR=stand down
FightBackSTR=fight back
FollowMeSTR=tag along with me
StopFollowingSTR=do not follow
LogOutSTR=log out please
EmergencySTR=emergency
HealYourselfSTR=Give yourself some lovin
ResMeSTR=bring me back
YouAreRessSTR=you are ressed
MobOnMeSTR=mob on me
PauseSTR=take a break
UnPauseSTR=wake up
[QuickBarSetup]
BeforeCombatSequence1STR=~
InitialCombatSequence1STR=~
UsingRangeToPull=FALSE
PerMobCombatSequence1STR=~
CombatSequence1STR=qb9,Shimmering Beam,2,1s,3s,qb9,Arcane Augur,1,1s,10s,qb9,Lobotomize,3,1s,8s,qb9,Embolism,6,2s,30s
CombatSequence2STR=~
AfterCombatSequence1STR=~
HealSequenceSTR=~
HealPercentSTR=75
HealSequence2STR=~
HealPercent2STR=0
HealOthersSTR=FALSE
MinHealCheckForPlayers=90
GroupHealSequenceSTR=~
StopFightingPowerSTR=0
PetBuffSequenceSTR=~
PowerTriggerSTR=90
PowerSequence1STR=~
BuffSequenceSTR=~
AfterRessSequenceSTR=~
GroupBuffSequenceSTR=~
PetHealSequenceSTR=~
HealPetAt=80
AfterHarvestSequenceSTR=~
ResponseSequenceSTR=~
CombatResponseSequenceSTR=~
[OtherMappedKeys]
TargetFriendlySTR=F1
TargetPCSTR=F7
AttackSTR=`
ConsiderSTR=v
GetSTR=f
RunLockSTR=NUMLOCK
ExitScriptSTR=MBUTTON
PauseToggleSTR=INSERT
SprintQB=2
SprintSTR=9
RessQB=~
RessSTR=~
GetAllMastersSTR=DEL
TurnLeftSTR=a
TurnRightSTR=d
StrafeLeftSTR=q
StrafeRightSTR=e
AssistSTR=.
TargetPreviousSTR=]
CloseGameWindowSTR=\
InitChatSTR=z
TargetMonsterSTR=TAB
FollowQB=3
FollowSTR=9
EmergencyQB=~
EmergencyKEY=~
PetAttackSTR=1
PetQBar=1
PetBackOffSTR=1
PetGuardMeSTR=1
PetGuardYouSTR=1
PetSummonSTR=1
[FightMonsters]
FightGray=FALSE
FightGrayLevel=3
FightGreen=TRUE
FightGreenLevel=4
FightBlue=TRUE
FightBlueLevel=3
FightWhite=TRUE
FightWhiteLevel=2
FightYellow=TRUE
FightYellowLevel=1
FightOrange=TRUE
FightOrangeLevel=1
FightRed=FALSE
FightRedLevel=1
[FightingVariables]
Hunting=FALSE
FightBack=FALSE
TargetLoopTime=2
TurnForTarget=TRUE
QuitTimer=0
PercentHealth=100
PercentPower=80
GroupPercentPower=80
ValidMasters=Main_Toon
SearchForNames=~
LogOutWhenYouDie=FALSE
LogOutIfNotRess=TRUE
RessMeIfDie=FALSE
RessMaxTime=5
ValidLeader=Main_Toon
ValidFollowers=Main_Toon
MaxTargettingDistance=30
PullToSafeSpot=FALSE
PauseAfterThisManyKills=50
RandomRunMode=CLOSESTSCON
RandomRunRange=15
DoWeStrafe=TRUE
PullWithPet=FALSE
HavePet=FALSE
PetName=~
TypePetPull=PETPULLMOBHEALTH
TypePetPullSTR=99
FightNonAggro=TRUE
FightNamed=TRUE
BuffbotMoveToTarget=FALSE
LookForMonsterTime=5
StopLootingWhenFull=FALSE
LootMonster=TRUE
LootChest=TRUE
PetHealth=90
IdleTimer=30
FollowLeaderAtStart=TRUE
LottoEnter=FALSE
IgnoreMobList=~
EmergencyHealth=0
[SystemVars]
TurnFactor1=0.09
TurnFactor2=0.14
ComputerSpeed=FAST
[Test]
TestSTR=~
[Hotkeys]
LoadHotKeys=FALSE
HotKeysLoadFile=hotkeysfile
[Harvest]
Harvest=FALSE
HarvestQB=5
RangeToHarvest=50
MaxHarvestPerNode=6
RangeToCheckPC=15
[Ressources]
ORE=TRUE,3,6
STONE=TRUE,3,6
COLLECT=TRUE,6,6
WOOD=TRUE,2,6
DEN=TRUE,4,6
ROOTS=TRUE,1,6
SHRUB=TRUE,1,6
FUNGI=TRUE,1,6
FISH=FALSE,5,6
MISC=TRUE,1,6
[RessourcesName]
COLLECT=?,!
FUNGI=natural herb garden,high plains fungi
ORE=blemished ore,stonecrest ore,cloven ore
FISH=array of fish,mob of fish
ROOTS=damp roots,mesquite catch weed,sun bleached roots,desert roots
DEN=creature den,beast den,critter den
SHRUB=natural garden,high plains shrubbery,parched shrubbery,oasis shrubbery
WOOD=aged arbor,felled high plains arbor,arid timber
STONE=unearthed stones,wind swept stones,wind swept rock
MISC=withered bones
[Waypoints]
NavigationType=NAVSTOP
NumberOfWaypoints=0
ParkBuffbot=TRUE
Waypoint1=-819,-652,0,60,20
waypoint2=-764,-605,0,30,20
waypoint3=-815,-551,50,45,15
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Posted: August 4th, 2006, 2:24 pm
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markjohnson
markjohnson's Reps:
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Can't seem to post my debug file. and add attatchment don't seem to work either. if you need more info let me know.
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Posted: August 5th, 2006, 5:20 am
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devi4nt
devi4nt's Reps:
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Ive installed the bot to scripts folder as im lead to under stand from all the guides ive read and cant seem to get the macro/script to show up in game, its really starting to anoy me now, ive tryed so many programs to get them working and non show up! some PLEASE help me
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