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 Eq2 Radar AMD fix [Fixed!] : EverQuest 2 Premium Discussions - Page 7
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Posted: April 16th, 2005, 5:27 pm
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kramerdk
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DOH!
What's up with the method or data error?
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Posted: April 16th, 2005, 9:26 pm
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kramerdk
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Well I have tapped my limited knowledge of programming.
After scouring the code several times over, I can't get past the method or data error above. Since the two full functions that are there are the chkDrawObjects and chkObjectNames and they are not functioning for the chkDrawPCs or PCNames or chkDrawNPCs even though chkNPCNames is there and functioning.
But that would not explain why Intel would work rather than AMD. Unless it is still trying to capture something that hasn't been defined and AMD passes junk mem locations while intel recognies that it is not defined and don't pass anything.
I tried enabling the previous functions, but the don't seem to be able to be enabled. Don't know why. That would be my limit. I can read, but I can't write. Someone who knows, I would appreciate the short lesson in why. I am here if someone has something they want me to try. See ya in the morning.
--U
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Posted: April 17th, 2005, 5:40 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Check the XML file and see if they are defined in there.
That was what was causing the error before (when it would crash on entering the game).
There were 2 variables that were not defined in the xml yet I was still using them in the vb app. It is possible that those 2 you are talking about are not defined in the xml.
Beyond that. Try removing those 2 fundions and variables from the entire app. See if that fixes the AMD bug.
_________________
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Posted: April 17th, 2005, 11:51 am
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kramerdk
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Ok completely removed the functions from the code. Map still comes up fine. Touch something. crash.
The variable are in the XML.
Took them out of the XML and the DLL and crashed upon entering.
In the config.ini there are several of the checkboxes that are not defined.
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Posted: April 17th, 2005, 12:51 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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You need to keep commenting lines out of the plugin until you dont crash....
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Posted: April 17th, 2005, 2:06 pm
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kramerdk
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Do I need to worry about the config.ini or the xml file?
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Posted: April 17th, 2005, 5:06 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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not if you are only commenting lines out.
_________________
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Posted: April 17th, 2005, 6:02 pm
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kramerdk
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HEHEHE Well I can tell you that is not with Drawing the Names or the Objects. I was commenting out lines and disabled the entire drawing capability of the DLL and it still crashed. So it is not with the drawing. Other than that I don't know what else to disable to disprove it. ARGH!!!
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Posted: April 17th, 2005, 6:04 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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all I can say is keep commenting out lines until it doesnt crash.
_________________
Use Search first, ask questions later!
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Posted: April 17th, 2005, 6:21 pm
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kramerdk
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LOL! I am just going to remove everything, and then add everything back in one step at a time..
It will be a bit though, have to finish my work.
I think it would be easier to send you my pooter for a couple of days.. ! <G>
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Posted: April 17th, 2005, 7:37 pm
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kramerdk
kramerdk's Reps:
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Well I have it down to a shell that comes up, works by clicking on any NPC and will draw that 1 item in the window. Nothing else shows up. But it does work and does not crash. That was tested in TS and LSAlley. When I went into CL it did not crash on zoning, which was good, but it didn't show the NPC name either.. Kinda weird.
Will post more either later tonight or tomorrow afternoon.
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Posted: April 18th, 2005, 5:00 am
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kramerdk
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Ok my server was down this morning so I created a temp char on another server in IoR. Added the code to make the window bigger and smaller, along with zoom in and out. Kind of scratching my head b/c I didn't add any code expect for the above features and this time I had all the dots that represented mobs and npc's. Could click from one to the next w/ no problem. Only had dots, no names. The one thing I had to find is the code to keep the player in the map. When I went running around I disappeared and never came back. I have several hours after work to do more testing so we might get it tonight.
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Posted: April 18th, 2005, 5:09 am
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jabst1922
jabst1922's Reps:
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kramer,
your doing awesome, keep it up
i'll help any way i can as well (after work of course)
jabst1922
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Posted: April 18th, 2005, 7:33 am
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simucal
simucal's Reps:
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yes, very good kramer. Keep it up.
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Posted: April 18th, 2005, 9:15 am
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kramerdk
kramerdk's Reps:
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Is there a way to get Xunleashed to hook back into EQ2 without have to shut the game down and relaunch everything I make a new build of the DLL?
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