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 EQ2 UltraBot 2.x Hunter, Buff and Harvest bot, Discussion : EverQuest 2 Premium Discussions - Page 19
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Posted: February 17th, 2006, 11:00 am
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loraik
loraik's Reps:
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triltor (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I noticed some odd behaviour for a buffbot coupled together with an offensive bot(2.2b). Every once in a while even if the offensivebot was stationary or looking for targets, the buffbot would go into change angle mode, list some target in the window (didn't really have something targeted) that was at a distance of over 200 and then it would start running off. Hunt etc is set to false for the buffbot and it never did this sort of thing prior to this version. It used to just follow the offensivebot etc.
I have had this issue "randomly" since UB got waypoint pathing.
Loraik
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Posted: February 17th, 2006, 1:01 pm
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stovokor
stovokor's Reps:
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Re: Non-taregetable NPCs / items causing an issue.
The scenario is as follows:
Move to LOC
Load Mob list
Closest MOB is listed in the EQ2UltraBot Info window and is a 'regular' targetable MOB. However, when the script actually targets the cloest 'target' it is a white / non-targetable NPC or harvest item.
The script will not then switch to the next mob/item it loads the mob list again, turns and looks for something else.
Again -not a big deal. 2.2b is working great - really appreciate the effort.
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Posted: February 17th, 2006, 1:57 pm
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megagamer
Total Posts: 44
Joined: February 1st, 2006, 2:53 am
megagamer's Reps: 0
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(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): 17-02-2006 22:51:23: NonAttackableObjects [a Bit of Flotsam] 17-02-2006 22:51:23: SendStr() '/log' 17-02-2006 22:51:24: SendStr() '/log' 17-02-2006 22:51:24: Opening CHAT Logfile for input: <d:\Game\EQ2\logs\MYSERVER\eq2log_MYNAME.txt> 17-02-2006 22:51:24: SendKey() '86' 17-02-2006 22:51:24: * Pause(1 second(s)) 17-02-2006 22:51:25: StartTimer(VerifyChatLog) SET: 4,0 seconds 17-02-2006 22:51:25: StartTimer(VerifyChatLog) MS: 82.285,9 17-02-2006 22:51:25: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:26: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:27: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:28: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:29: LogText1=<> 17-02-2006 22:51:30: SendStr() '/log' 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:30: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:31: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:32: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:33: LogText1=<> 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:34: SendStr() '/log' 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:34: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:35: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:36: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:37: LogText1=<> 17-02-2006 22:51:38: LogText1=<> 17-02-2006 22:51:38: LogText1=<> 17-02-2006 22:51:38: LogText1=<> 17-02-2006 22:51:38: LogText1=<> 17-02-2006 22:51:38: ** Leaving VerifyChatLog() 17-02-2006 22:51:38: EXITING - Could not read Chat Log - Try turning on the Log from within EQ2 and verify the filename - use Tail to test if you have to 17-02-2006 22:51:38: *** Script Complete!
I have the log turned on in EQ2 and the path is correct. Can someone help plz?
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Posted: February 18th, 2006, 8:04 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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make sure that "L" turns on/off your log.
Or whatever key you have defined in yoru ini.
Also double check that the log actually exists in the path you have listed in the log.
_________________
Use Search first, ask questions later!
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Posted: February 18th, 2006, 8:06 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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What was new in 2.2b?
_________________
Use Search first, ask questions later!
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Posted: February 18th, 2006, 8:50 am
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uhlatek
uhlatek's Reps:
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So upgrading to 2.2b from 2.2a. How do I use the ini editor to load my old settings from the ini file? The only way I can think of this working is to NOT copy the 2.2b default.ini file into the scripts directory so my 2.2a ini file is kept.
Does everyone use the default.ini file for all characters or make a seperate ini file for each character?
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Posted: February 18th, 2006, 11:24 am
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uhlatek
uhlatek's Reps:
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Playing a necro. Initial setup I had all the pet commonds on bar #8. All my casting spells are on bar #1. Was having lots of problems with combat. The script changes to the bar 8 to control pet to pull etc, however when it went to the fighting/casting spells it wouldn't switch back to bar 1 for the spells. Did I miss something or is this a bug?
Also found that in the INI Editor (2.2b) the TargetMonsterSTR is always set to TAB. Even though I have the following in the ini file:
; Target Monsters
; Found under -> Options/Controls/Targeting Keys/Select Next PC
; Default is usually TAB
TargetMonsterSTR=t
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Posted: February 18th, 2006, 11:40 am
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uhlatek
uhlatek's Reps:
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; Type of pull for pet
; Type are PETPULLWAIT, pull pet after TypePetPullSTR sec
; PETPULLMOBHEALTH, pull pet when mob health is below TypePetPullSTR
; PETPULLPETHEALTH, pull pet when pet health is below TypePetPullSTR
TypePetPull=PETPULLWAIT
The above is from the ini file. I don't understand what the description means though. Pull pet means what exactly?
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Posted: February 18th, 2006, 1:45 pm
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megagamer
Total Posts: 44
Joined: February 1st, 2006, 2:53 am
megagamer's Reps: 0
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(!empty($user->lang['QUOTE'])) ? $user->lang['QUOTE'] : ucwords(strtolower(str_replace('_', ' ', 'QUOTE'))): make sure that "L" turns on/off your log.
Or whatever key you have defined in yoru ini.
Also double check that the log actually exists in the path you have listed in the log.
Hi Wyvern!
I can't find anything in UltraBot's ini about turning log on/off.
In what ini-file is it and what is it called plz?
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Posted: February 18th, 2006, 2:09 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): What was new in 2.2b?
Check first page. I update description there for every new version.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 18th, 2006, 2:11 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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uhlatek (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): ; Type of pull for pet ; Type are PETPULLWAIT, pull pet after TypePetPullSTR sec ; PETPULLMOBHEALTH, pull pet when mob health is below TypePetPullSTR ; PETPULLPETHEALTH, pull pet when pet health is below TypePetPullSTR
TypePetPull=PETPULLWAIT
The above is from the ini file. I don't understand what the description means though. Pull pet means what exactly?
use when you have a pet and pull monster with it.
Petpullwait=send pet, wait x second before calling him back to you
Petpullmobhealth=send pet, wait till mob healt is below x before calling him back
Petpullpethealth=send pet, wait till pet health is below x before pulling him back
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 18th, 2006, 2:12 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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uhlatek (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): So upgrading to 2.2b from 2.2a. How do I use the ini editor to load my old settings from the ini file? The only way I can think of this working is to NOT copy the 2.2b default.ini file into the scripts directory so my 2.2a ini file is kept.
Does everyone use the default.ini file for all characters or make a seperate ini file for each character?
Start the ini editor, load your ini file, check new variable, save file.
I normaly use a different ini for each of my char.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 18th, 2006, 2:14 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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uhlatek (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Playing a necro. Initial setup I had all the pet commonds on bar #8. All my casting spells are on bar #1. Was having lots of problems with combat. The script changes to the bar 8 to control pet to pull etc, however when it went to the fighting/casting spells it wouldn't switch back to bar 1 for the spells. Did I miss something or is this a bug?
Also found that in the INI Editor (2.2b) the TargetMonsterSTR is always set to TAB. Even though I have the following in the ini file: ; Target Monsters ; Found under -> Options/Controls/Targeting Keys/Select Next PC ; Default is usually TAB TargetMonsterSTR=t
Its working fine for me, pet stuff on a different bar than spells and no problem. Post your ini file so I can check it.
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 18th, 2006, 2:14 pm
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slam666
Total Posts: 1184
Location: Quebec, Canada
Joined: April 21st, 2005, 7:30 am
slam666's Reps: 1
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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): make sure that "L" turns on/off your log.
Or whatever key you have defined in yoru ini.
Also double check that the log actually exists in the path you have listed in the log.
There is no key to turn on log in INI file, I just send a /log
_________________
Slam666
Author of EQ2Ultrabot, NOW WITH CRAFTING!!!
Read this before asking for help
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Posted: February 18th, 2006, 2:31 pm
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triltor
triltor's Reps:
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A couple of other bugs I'm now noticing. Again I'm using 1 offensive bot and 1 buffbot. Frequently, the buffbot is not detecting that combat is over and keeps trying to assist his partner and keeps casting on him. Normally that wouldn't be a problem since he wouldn't be healing him if he's at full health, but I have some wards mixed in there. Thus it burns down his power.
The other issue is that the offensive bot keeps targeting non attackable npcs. I had to turn off the attack non aggro flag so that things would work at all. Even so he will still keep targetting these npcs.
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