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 EQ2Crafter 2.1 Discussion (OUTDATED) : EverQuest 2 Premium Discussions
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Posted: January 10th, 2005, 3:47 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Redownload the plugin from the website.
YOU WILL NEED TO REMOVE THE OLD ONE FIRST. Drag it to the uninstall line.
Comments?
Bugs?
Fixed problems?
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Posted: January 10th, 2005, 4:57 am
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myinek
myinek's Reps:
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still crashing. doing the exact same thing as it was before...
here is my log
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): ***** XUnleashed Trace Log Started: Monday, January 10, 2005 06:49:59
01/10/05 06:50:00 AM Registered XUnleashed Controls... 01/10/05 06:50:00 AM Registered XUnleashed IPPacketSniffer...... 01/10/05 06:50:00 AM Registered XUScriptHelper... 01/10/05 06:50:00 AM XUnleashed Client: Click Play to begin... 01/10/05 06:50:34 AM XUnleashed Client: Updating 3rd Party Plugins and Services... 01/10/05 06:50:34 AM XUnleashed Client: Patching EQ2Crafter Plugin 01/10/05 06:50:34 AM XUnleashed Client: Retrieving the file: update 01/10/05 06:50:35 AM XUnleashed Client: Patching complete. . . 01/10/05 06:50:35 AM XUnleashed Client: Connecting to XUnleashed... 01/10/05 06:50:35 AM XUnleashed Client: Authenticating User... 01/10/05 06:50:35 AM XUnleashed Client: Connected. . . 01/10/05 06:50:35 AM Using Alternate Hooking. . . 01/10/05 06:50:35 AM XUnleashed Client: Launching. . . 01/10/05 06:51:01 AM Found Target Process: EverQuest2.exe 01/10/05 06:51:01 AM Initializing COM Objects. . . 01/10/05 06:51:04 AM FOUND: Direct3DCreate9 01/10/05 06:51:04 AM Starting Services. . . 01/10/05 06:51:04 AM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service 01/10/05 06:51:04 AM CXUWinInput::Initialize() 01/10/05 06:51:04 AM ------->FOUND A StandardSERVICE: XUnleashed TCP/IP Packet Sniffer 01/10/05 06:51:04 AM Starting the 3rd Party Services... 01/10/05 06:51:04 AM Starting Plugins. . . 01/10/05 06:51:04 AM ------->FOUND A 3rd Party Plugin: EQ2Crafter Plugin 01/10/05 06:51:04 AM Loading Window Schema. . . 01/10/05 06:51:04 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers 01/10/05 06:51:04 AM Loading Window Schema. . . 01/10/05 06:51:04 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros 01/10/05 06:51:04 AM Loading Window Schema. . . 01/10/05 06:51:04 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts 01/10/05 06:51:04 AM Loading Window Schema. . . 01/10/05 06:51:04 AM Attempting to lock onto Client. . . 01/10/05 06:51:04 AM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed. 01/10/05 06:51:04 AM Using 32-bit compatibility mode D3DFMT_X8R8G8B8 01/10/05 06:51:04 AM FOUND: Direct3D9::CreateDevice() 01/10/05 06:51:04 AM DETECTED: Direct3DDevice9 Reset 01/10/05 06:51:04 AM ERROR: Requested DirectX9 Screen Format is not currently compatable with XUnleashed. 01/10/05 06:51:04 AM Using 32-bit compatibility mode D3DFMT_X8R8G8B8 01/10/05 06:51:05 AM FOUND: Direct3DDevice9::Present 01/10/05 06:51:05 AM Releasing XUnleashed DX9 BackBuffers. 01/10/05 06:51:05 AM Released XUnleashed DX9 BackBuffers. 01/10/05 06:51:05 AM Initializing DX9 BackBuffers...
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Posted: January 10th, 2005, 5:35 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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You'll have to be a little more specific. What was it doing before?
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Posted: January 10th, 2005, 5:45 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Arg, There is bug with the v2 version. I am fixing it, please wait til I post again.
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Posted: January 10th, 2005, 5:57 am
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tomcafe
tomcafe's Reps:
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It does not repeat after 1st round. In stats window at bottom there is a message STOPPED CRAFTING and it does not continue or click on repeat automatically.
Hopefully it will be fixed, or did i do something wrong?
Thx
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Posted: January 10th, 2005, 6:15 am
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gonzavi
gonzavi's Reps:
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ok, just some info to help u with bugs. I did a little T/S and found the following:
1. Does not repeat crafting. (As mentioned in prior message)
2. If you try to reconfig, it will not redo the buffs. It does not come up with the learning xui text either once all counters have been set. I ran one session where I got 2 counters recorded then the item finished crafting. It then said stopped crafting, then to try crafting again I hit stop crafting and start crafting. The 2 counters I set earlier stayed set but did not actually counter the events and I was able to set the 3rd counter. When the item completed it again did not repeat. Upon a third repeat of trying to reconfig (this time I had set all the counters in a prior crafting) none of the buffs would be set. It looks like the config file is not clearing the old data when you hit reconfig. I even logged out of EQ and Xunleashed and tried again. This time upon the initial setting of config the counters were still set. It looks like the config file is not clearing when reconfig is pressed and when you start for the first time. I deleted the config file and let me set the counters again., but still have the only crating one item problem.
3. Don't know if this is meant to be implemented yet but the craft amount of items will not let u change the number
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Posted: January 10th, 2005, 6:48 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Version 2.0 has a serious bug that I am fixing. Please do not use it until I post version 2.1.
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Posted: January 10th, 2005, 7:45 am
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surfboard
surfboard's Reps:
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Thanks for the quick turn-around on the emergency 2.0 patch. I like the new pause feature, but would it be possible to toggle that feature on and off? My mouse tends to move around when I pass out and my head hits the desk.
also an unsolicited feature request:
It is virtually impossible to hold a conversation while crafting (without having counter-buffs inserted into the text) Would it be possible to capture a text buffer, that could be inserted into the text line, after the text is finished, but before the next counter buff?
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Posted: January 10th, 2005, 7:58 am
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gemhand
gemhand's Reps:
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Just downloaded the crafter - and when I went to run it, I got a 404 error (file not found) while it was trying to dowload (possibly the dll) file. ??
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Posted: January 10th, 2005, 9:01 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Scroll up just a tad and read my msg. There is a nasty COM bug in 2.0. 2.1 will be out here in a few, I might have to take a nap, been up all night. ;(
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Posted: January 10th, 2005, 10:00 am
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gemhand
gemhand's Reps:
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Thanks! I assumed that the 404 error was you taking the 2.0 offline - just wanted to make sure. Thanks! Hope you can get some sleep!
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Posted: January 10th, 2005, 6:53 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Yes, I'm back working on it after a short nap.
I have found the problem, just trying to work around it now.
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Posted: January 10th, 2005, 8:03 pm
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roach99
roach99's Reps:
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I had the same problem as the folks above. The Dll file was unavailable. Is there anyway to use the script tool without getting the updates? Because if I didn't receive the update my client would not be broken. If we had the option to choose whether to download or not that would be great. I know you also want to check the license. Just something to think about once everything is working again.
It's still better than anything I could have created.
Thanks,
Roach
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Posted: January 10th, 2005, 10:19 pm
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maddprof
maddprof's Reps:
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Hope everything is going well wyvernx. Can't wait for this to work!
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Posted: January 11th, 2005, 1:38 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Yes, the problem was VERY hard to track down.
Apparantly, in a COM dll, you cannot pass object pointers in a free thread safely. There was no compiling error, but when the object was created it would somehow messup all of the pointers and corrupt data.
Very hard to trackdown.
I have converted everything to simple objects, and that seems to have fixed things.
I will post 2.1 here in a bit.
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