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Harvest Bot : EverQuest 2 Premium Discussions - Page 10

Posted: February 28th, 2005, 11:53 pm
 
zippoman
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wyvernx";p="57056 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
each to his own.

In future versions I'll add the random offset as a variable so you can set yours to 0 (in effect no random offset from starting point).

That way both of us will be happy. :)


Excellent :) Any thoughts on what to do about the "bugged" nodes? Generally it'll say "too far away" or "cannot interact with this object". These nodes are visible, targettable, but cannot be harvested. They're a real pain in Feerott.


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Posted: March 1st, 2005, 12:02 am
 
wyvernx

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Does the too far away get written to the chat log?

(err.. if you turn it on)

?

If it does, then yes.

Otherwise, not yet. I'll have to grab that from memory and read it in.

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Posted: March 1st, 2005, 1:07 am
 
barl55
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zippoman";p="57069 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
wyvernx";p="57056 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
each to his own.

In future versions I'll add the random offset as a variable so you can set yours to 0 (in effect no random offset from starting point).

That way both of us will be happy. :)


Excellent :) Any thoughts on what to do about the "bugged" nodes? Generally it'll say "too far away" or "cannot interact with this object". These nodes are visible, targettable, but cannot be harvested. They're a real pain in Feerott.
Thats what my last reply was about ;)

If it fails to harvest them after X attempts (variable set by you) it adds them to the bad resource list and moves on


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Posted: March 1st, 2005, 1:41 am
 
wyvernx

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DOH, yea i wasnt thinking.

You just check to see if your target is still set after 3 harvests. If it is, add to bad array.

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Posted: March 1st, 2005, 7:13 am
 
tazman076

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trying to follow the thread, but have been busy lately... Can anyone tell me if we have solved the problem of getting stuck in walls? I can't go afk more then 10-20 min without getting hung up on the mountains in EL it seems.

I don't sell to public so i need to harvest the materials myself. Raising 8 starving hungry artisans is long hard work.. could use some help with the harvesting for sure.

tazman


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Posted: March 1st, 2005, 8:52 am
 
zippoman
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Barl,

Using your code now, I havne't encountered a bugged node yet to see if it works, but hopefully it does :)


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Posted: March 5th, 2005, 12:30 am
 
lyric76
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Help! I can't start the bot in game. Everytime I try to click start it would just move the game screen instead. I actually can't click any XU buttons at all because of this. I normally only use the map plug in and got around the problem by starting the map in the load screen. But I cant start the bot in the load screen and still have it work in game.


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Posted: March 5th, 2005, 2:28 am
 
goat6574
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i cant get it to work. the right after i click on START it loads up eq2service etc, and then says script stopped. what can i do?


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Posted: March 5th, 2005, 2:46 am
 
goat6574
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03/05/05 05:32:46 AM Looking for 3rd Party Service for services\EQ2Service.Service
03/05/05 05:32:46 AM SCRIPT ERROR: Type mismatch: 'getPlayerX'
Src: Microsoft VBScript runtime error
Line:184 Error:0 Scode:800a000d
03/05/05 05:32:46 AM Failed to Parse the Script. Check it for errors.


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Posted: March 5th, 2005, 4:19 am
 
krytical
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i just cant figure out how to use it... i un-rared it then i put the vbs file in the scripts folder and i put the eq2harvest folder in plugins/eq2/.. that didnt work scripts with the other vbs file... that didnt work the main folder... that didnt work... is it not supposed to show up in the plugins and services window on the client??


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Posted: March 5th, 2005, 10:02 am
 
wyvernx

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goat6574, make sure all files were extracted. You should have a folder named Harvester in the scripts folder with 2 files in it.

krytical, nope. All extracted files go INTO THE SCRIPTS FOLDER. Ie you put the vbs file in the scripts folder, you put the harvester folder in the scripts folder.

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Posted: March 5th, 2005, 1:47 pm
 
krytical
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hrm... somethins wrong then... its not on the bar in game
(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))
and its not in the plugins/services... (!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))


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Posted: March 5th, 2005, 1:52 pm
 
wyvernx

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The harvester is a script.

You bring up the scripting plugin and then activate it from there.

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Posted: March 5th, 2005, 2:11 pm
 
krytical
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ok thanks i thought i looked there but i guess i didnt =P

(is there a way to view all my posts? alot of forums have that functions.. "View your posts")


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Posted: March 5th, 2005, 2:21 pm
 
wyvernx

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I know you can use the search feature and enter your name.

I like to check the show as posts instead of topics so you can see what you actually wrote.

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