taultunleashed logoHarvestBot 4.xx discussion : EverQuest 2 Premium Discussions - Page 3
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HarvestBot 4.xx discussion : EverQuest 2 Premium Discussions - Page 3

Posted: July 25th, 2005, 2:10 pm
 
firestorm5636
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Hi I have aproblem. Everytime I run the harvest bot...it stops after 5 minutes...no reason...not stuck...just stops....cant figure it out..can anyone help a poor redneck idiot out? :D

Thanks


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Posted: July 28th, 2005, 3:22 am
 
mikenamy
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I am new to this, but I am trying to figure it all out...please help if you can. I have enabled /log. I'm including my .ini file with my information removed, and the end of the xunleashed log file that looks relevant:

;;
;; Configuration file for HarvestBot version 4.01
;;
;; Written by:
;; Retsek 04-19-2005 - 05-01-2005
;; thewatcher 04-27-2005 - 06-02-2005
;; psouza4 06-17-2005 - forward
;;
;; For updates and revision history, please read Changelog.txt.
;;

;;
;; IMPORTANT:
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or

even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative'

or you will run
;; backwards and such. You can change that setting at:
;; Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key. This has a devastating effect on

XUnleashed and can
;; cause instability in the EverQuest II game client, including crashing it. Use

the [Del] key
;; or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game

performance, causing the
;; bot to run extremely slow. You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort

it, you may wish
;; to completely restart the EverQuest II game client. Starting it again can

cause instabilities.
;; This does not happen when the bot is shut down using the configured

shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the

checkbox) before you
;; launch EverQuest II. Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to

the bottom of
;; the EverQuest II game screen). The script selection arrows, use

compatibility mode
;; checkbox, and Start / Stop button will not work unless you have a game

window behind
;; them. This is a known problem with EverQuest II, so be sure to open the

Persona window
;; or Journal window and move them behind the XUnleashed Scripts window

so you can select
;; The HarvestBot script and start it. Be sure to start it in compatibility mode.
;;

;; DeleteMe True / False Either delete this line or set it to false

to indicate that
;; the bot has been configured

properly. The bot will not run
;; Unless this line is

configured.
;;
;; DebugLevel 1-10 Generally 8 is a good

setting you are not debugging. 1 to turn
;; off all but the extreme

basics. 10 will generate a lot of debug info.
;;
;; EQ2Path <directory> Full path to the directory

where EverQuest II is installed.
;;
;; AvoidPlayers True / False If True, this will mark a

node bad if another player is nearby
;; (within a range of 7 from

node).
;;
;; CampOnEnd True / False If True, the bot will /quit

desktop once harvesting ends.
;;
;; EraseBadSpawns True / False If True, will erase bad

spawn locations when moving to a new location.
;;
;; ClosestFirst True / False If True, will harvest the

closest node first.
;; If False, will harvest nodes

based on priority instead.
;;
;; MaxHarvests # How many times should we

attempt to harvest a node before
;; marking it bad and moving

on.
;;
;; RunToRange # How close do we get to

what we are running to before we stop and
;; consider ourselves 'there'.

Use caution when changing this.
;;
;; WaitBetween # How long to stop and wait

between each attempt to harvest a node.
;; This value is in

centiseconds, so 450 = 4.5 seconds.
;;
;; QuitOnTimeout True / False Stop bot if you have not

harvested in (Timeout) minutes. Requires
;; configuring (Timeout) to a

value in minutes.
;;
;; QuitOnTells True / False Do you want to /quit

desktop if you receive a tell?
;;
;; NOTE: if you set

PlayOnTells to True, then QuitOnTells
;; does nothing. You can have

one or the other, but not both.
;;
;; PlayOnTells True / False Do you want the bot to play

a sound if you receive a tell?
;; If so, specify a filename for

(TellSound). This sound file
;; must be in .WAV format

and must be in the XUnleashed scripts
;; folder.
;;
;; NOTE: if you set

PlayOnTells to True, then QuitOnTells
;; does nothing. You can have

one or the other, but not both.
;;
;; Hotbar 0-9 Hotbar row # to use,

assuming you have hotkeys set up for harvesting
;; actions. If you do not, or

do not want to use hotkeys, set this
;; to 0 and the bot will

/useability the harvesting actions instead
;; although this is somewhat

slower.
;;
;; HotbarReset 0-9 Hotbar row # to reset back

to upon shutdown. If (Hotbar) above is
;; set to 0, this setting has no

effect.
;;
;; DefaultZone <zonename> If the zone name could not

be detected automatically (very rare),
;; the bot will use the zone

name defined here. This usually only happens
;; after a recent patch and

memory locations have been changed -- although
;; in that event, it's very

likely the bot simply won't work anyway.

[Harvester]
DeleteMe = False
DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest II
AvoidPlayers = True
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = False
MaxHarvests = 8
RunToRange = 8
WaitBetween = 300
QuitOnTimeout = False
Timeout = 15
Hotbar = 6
HotbarReset = 0
DefaultZone = The Feerrott



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event

happens.

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =



;; Here you configure your keys, The AutoRun key must be set,

preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest pc, normally F7
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a

good
;; choice because it also starts the chat at the same time.
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing

of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no

pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {Ins}
Reply = R
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier



;; NODETYPE 1-10 Priority (the lower, the

more priority a node has over others)
;; True / False Do you want to harvest this

type of node?
;; 0-9 Hotkey button to press if

you are using hotkeys
;; True / False Continue to harvest this

node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same

priority, if
;; you do, the bot will ignore the first setting and

not
;; harvest this type of node. It may actually crash

the
;; bot as well.

[Resources]
ORE = 1, True, 3, True
STONE = 2, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, True, 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, False, 1, True



;; This section is for defining options specific to your characters. Set

the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;; LogFileOverride Set this to the path of your log file starting with

"logs\". You can
;; leave this blank to have the bot auto-detect

where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;; NumofBuffs The number of buffs you want the bot to

maintain
;; Buff# Name of buff, duration (in minutes), casting time

(in seconds)

[Name]
Server = Server
LogFileOverride =
Numofbuffs = 0
buff1 = Pathfinding, 15, 15


;; Zone sections
;;
;; [zonename] [<zone name>] Each section must be named

for the zone it refers to.
;; The name must be spelled

completely and correctly, with
;; brackets surrounding the

name.
;;
;; UseWayPoints True / False Should we use waypoints or

should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something

within a waypoint's radius and then find
;; another node nearby

(distance less than 15) but it's technically
;; outside of the waypoint's

radius, should we harvest that node
;; too (relaxed)? If not, the

bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False,

this value sets a maximum radius
;; around your starting point

and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not

you want the bot to stop abruptly
;; At each waypoint that we

have a radius bigger than zero at.
;; If you have waypoints close

together, the bot may zig-zag
;; too much and this setting

can help. It's also useful if
;; You are pathing in a

dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of

waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint

coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum

radius you want to harvest nodes in around
;; this waypoint. If a resource

distance is outside of the radius
;; for the waypoint you are

currently at, it will be skipped.
;;
;; Set MVT to a movement

type. This is optional and can be left out
;; entirely. If you want to

move to this waypoint and stop immediately
;; when you arrive, set it to

"direct". This can be very useful when
;; trying to set waypoints that

cross bridges and other precise movements.
;; Direct movement type

makes your bot look less lifelike, though, and
;; should be avoided when

possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the

node types in this zone.

[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
NumOfPoints = 24
;; This set of waypoints will path you from the

entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that

some waypoints have a radius of 0. These
;; are only travel nodes to help path to that

location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones

[Antonica]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
Numofpoints = 27
waypoint1 = -1730, 800, 50
waypoint2 = -1730, 750, 50
waypoint3 = -1730, 600, 50
waypoint4 = -1730, 550, 50
waypoint5 = -1730, 500, 50
waypoint6 = -1730, 450, 50
waypoint7 = -1700, 400, 50
waypoint8 = -1700, 350, 50
waypoint9 = -1675, 300, 50
waypoint10 = -1670, 250, 50
waypoint11 = -1630, 200, 50
waypoint12 = -1620, 150, 50
waypoint13 = -1620, 100, 50
waypoint14 = -1610, 50, 50
waypoint15 = -1600, 0, 50
waypoint16 = -1600, -50, 50
waypoint17 = -1620, -100, 50
waypoint18 = -1650, -150, 50
waypoint19 = -1650, -200, 50
waypoint20 = -1620, -250, 50
waypoint21 = -1585, -300, 50
waypoint22 = -1500, -550, 50
waypoint23 = -1490, -650, 50
waypoint24 = -1480, -750, 50
waypoint25 = -1575, -30, 0
waypoint26 = -1737, 380, 0
waypoint27 = -1780, 620, 0
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones

[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 50
Numofpoints = 0
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones

[The Commonlands]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
FUNGI = oasis fungi
SHRUB = oasis shrubbery
ROOTS = desert roots
FISH = band of fish
DEN = armadillo den
WOOD = wind felled tree
MISC = withered bones

[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones

[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones

[The Feerrott]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 100
Numofpoints = 0
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = dusty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones



And the XUnleashed log...

07/26/05 01:28:36 PM SCRIPT ERROR: Variable is undefined: 'DebugClass'
Src: Microsoft VBScript runtime error
Line:33 Error:0 Scode:800a01f4
07/26/05 01:28:36 PM Failed to Parse the Script. Check it for errors.


Thanks for any help.


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Posted: July 28th, 2005, 2:54 pm
 
tault_ebrias
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Can someone please tell me if i can change the Avoid Players radius and what i have to do for that? The Setting of 7 by Default is much too low in my experience.


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Posted: July 29th, 2005, 5:09 am
 
tault_ebrias
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Another request is to add the opportunity to delete all ressources you donĀ“t need automaticaly.
Its too bad coming back to your pc seeing your inventory is full.


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Posted: July 29th, 2005, 8:14 am
 
tinydiabla
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Bug: Did not recognize Average Quality Armadillo pelt as rare.


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Posted: July 29th, 2005, 8:58 pm
 
thewatcher
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Deleting stuff as it comes in is a tough one, I've played with it with my new EQ2Harvester but haven't figured that out, just added your AvoidPlayerRadius to my Ini though, thanks for the idea.


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Posted: July 30th, 2005, 2:11 am
 
tault_ebrias
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Thanks for the change :D .

Will there be any other stuck routine? When you are running towards a big tree its no problem to go on, the stuck routine works. But if you run under a bridge or in a tent for example, the stuck routine fails.
I think about something like running 5seconds backwards, 5 seconds sidewards und then trying to get to the coordinates from that point again. Is something like this possible?


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Posted: July 30th, 2005, 2:46 am
 
thewatcher
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I'm sorry, I may have confused you, the changes I added were to EQ2Harvester, my bot about to be released, not HarvestBot. I no longer maintain HarvestBot, psouza does. And yes, that bot is able to get out of a tent type of thing although it is not always successful. You may just want to setup your waypoints better to avoid the problem.


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Posted: July 30th, 2005, 11:47 am
 
jmp051483
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Is there a way to set the max number of harvests you want the bot to perform? Any help would be greatly apperciated... I must be missing it in the config file


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Posted: July 30th, 2005, 12:00 pm
 
thewatcher
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I don't think HarvestBot has this ability, I just posted EQ2Harvester today, if you are intereested in trying that it has timed harvests, tell it how many minutes to harvest before quitting. You might try that.


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Posted: July 30th, 2005, 1:12 pm
 
jmp051483
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Is anyone else having an issue with it finding Rough Opaline as a rare component?

And for some reason sometimes it wont finish the harvest.. it will leave like one or 2 more harvests on the ground... Is that me doing something wrong?


And if if cant find anything to harvest it just walks around the loc 148/874 without going anywhere... whats happenening there?


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Posted: August 2nd, 2005, 6:45 am
 
psouza4
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4.02 is released:

http://www.taultunleashed.com/phpBB2/viewtopic.php?p=118946


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Posted: August 3rd, 2005, 5:38 am
 
caspand1
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Im having some problems with my harvesterbot.

I just downloaded the version4.02.

I have been using version 4.01 and never really got it to work as intented, but im having problem with 4.02 that i did not have with 4.01.

When i start the script, I get to the point where it write debug lvl set to 8. Then it stop the script.

I have no idea what ive done wrong any help would be great. Also, im having problems with the script laggin my PC bad. I never have any kind of lag else. Im using a AMD - 64 bit 3k prossor, 2058 DDR ram, 256 Grafik card and have a 1MB up and download connection so i should be all set.

Posting my .ini file to see if any of you guys can point out errors.

;;
;; Configuration file for HarvestBot version 4.02
;;
;; Written by:
;; Retsek 04-19-2005 - 05-01-2005
;; thewatcher 04-27-2005 - 06-02-2005
;; psouza4 06-17-2005 - forward
;;
;; For updates and revision history, please read Changelog.txt.
;;


;; IMPORTANT
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;; backwards and such. You can change that setting at:
;; Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key. This has a devastating effect on XUnleashed and can
;; cause instability in the EverQuest II game client, including crashing it. Use the [Del] key
;; or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the
;; bot to run extremely slow. You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish
;; to completely restart the EverQuest II game client. Starting it again can cause instabilities.
;; This does not happen when the bot is shut down using the configured shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you
;; launch EverQuest II. Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of
;; the EverQuest II game screen). The script selection arrows, use compatibility mode
;; checkbox, and Start / Stop button will not work unless you have a game window behind
;; them. This is a known problem with EverQuest II, so be sure to open the Persona window
;; or Journal window and move them behind the XUnleashed Scripts window so you can select
;; The HarvestBot script and start it. Be sure to start it in compatibility mode.


;; AIM SERVICE
;;
;; This version supports the use of the AIM plugin. It is entirely optional to install this plugin
;; and the bot will run fine without it (when the AIM section is disabled). Using the AIM plugin
;; will send messages to a designated screen name when important messages are detected or upon
;; certain events. It also allows you to pass information to the game using AIM.
;;
;; You can download the AIM service plugin at:
;; http://www.taultunleashed.com/phpBB2/vi ... hp?t=21300
;;
;; When you type to the screen name the bot uses, it will try to match up what you've typed to
;; a recognized *BOT* command. If the command does not exist in the *BOT*, it will pass what you
;; typed to the game instead. Here are the bot commands:
;;
;; /exit Stops the bot and exits the game immediately.
;;
;; /update By itself, it will send you a detailed update immediately,
;; including location, waypoints, health, etc.
;;
;; /update [<amount> | off] Use this to disable AIM updates or to set it to regularly
;; update you every <amount> minutes.


;; CONFIGURATION
;;
;; DeleteMe True / False Either delete this line or set it to false to indicate that
;; the bot has been configured properly. The bot will not run
;; Unless this line is configured.
;;
;; DebugLevel 1-10 Generally 8 is a good setting you are not debugging. 1 to turn
;; off all but the extreme basics. 10 will generate a lot of debug info.
;;
;; EQ2Path <directory> Full path to the directory where EverQuest II is installed.
;;
;; AvoidPlayers True / False If True, this will mark a node bad if another player is nearby
;; (within a range of 7 from node).
;;
;; CampOnEnd True / False If True, the bot will /quit desktop once harvesting ends.
;;
;; EraseBadSpawns True / False If True, will erase bad spawn locations when moving to a new location.
;;
;; ClosestFirst True / False If True, will harvest the closest node first.
;; If False, will harvest nodes based on priority instead.
;;
;; MaxHarvests # How many times should we attempt to harvest a node before
;; marking it bad and moving on.
;;
;; RunToRange # How close do we get to what we are running to before we stop and
;; consider ourselves 'there'. Use caution when changing this.
;;
;; WaitBetween # How long to stop and wait between each attempt to harvest a node.
;; This value is in centiseconds, so 450 = 4.5 seconds.
;;
;; QuitOnTimeout True / False Stop bot if you have not harvested in (Timeout) minutes. Requires
;; configuring (Timeout) to a value in minutes.
;;
;; Timeout Time, in minutes, to stop the bot if you have not harvested in this
;; length of time.
;;
;; NOTE: if you set PlayOnTells to True, then QuitOnTells
;; does nothing. You can have one or the other, but not both.
;;
;; Hotbar 0-9 Hotbar row # to use, assuming you have hotkeys set up for harvesting
;; actions. If you do not, or do not want to use hotkeys, set this
;; to 0 and the bot will /useability the harvesting actions instead
;; although this is somewhat slower.
;;
;; HotbarReset 0-9 Hotbar row # to reset back to upon shutdown. If (Hotbar) above is
;; set to 0, this setting has no effect.
;;
;; DefaultZone <zonename> If the zone name could not be detected automatically (very rare),
;; the bot will use the zone name defined here. This usually only happens
;; after a recent patch and memory locations have been changed -- although
;; in that event, it's very likely the bot simply won't work anyway.

[Harvester]
DeleteMe = True
DebugLevel = 8
EQ2Path = D:\Games\everquest2
AvoidPlayers = True
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = False
MaxHarvests = 15
RunToRange = 7
WaitBetween = 600
QuitOnTimeout = True
Timeout = 15
Hotbar = 0
HotbarReset = 1
DefaultZone =



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.
;; Sound files must be located in your XUnleashed scripts folder.
;;
;; eQuitOnTell True / False Whether or not you want the bot to end and
;; disconnect you from the game if you receive a tell.
;;
;; eQuitOnStuck True / False Whether or not you want the bot to end and
;; disconnect you from the game if has been
;; stuck for a while and cannot free itself.
;;
;; eTellSound <sound file> If this is not blank, it will play the sound file
;; specified whenever you receive a tell.
;;
;; eUncommonSound <sound file> If this is not blank, it will play the sound file
;; specified whenever you harvest an uncommon item.
;;
;; eRareSound <sound file> If this is not blank, it will play the sound file
;; specified whenever you harvest a rare item.
;;
;; eStuckSound <sound file> If this is not blank, it will play the sound file
;; specified whenever your character has been stuck
;; for a while and cannot free itself.
;;
;; eInventoryFull <options> If this is not blank, you can either specify a
;; sound file or the word 'Quit'. If you choose to
;; leave it blank, the bot will simply stop when your
;; inventory is full. If you use the word 'Quit',
;; the bot will end and log you out of the game.
;; If you specify a sound file, the bot will end and
;; play the specified sound when your inventory is full.

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound =
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = Quit



;; If you are interested in using the AOL Instant Messenger service to monitor and
;; remote-control your bot, then set up this section accordingly.
;;
;; WantToUseAIM True / False If this is True, then the AIM service will be used
;; to monitor and remote-control your bot. It requires
;; that you have the AIM service installed from
;;
;; Login Your bot's registered screen name
;;
;; Password Your bot's AIM password
;;
;; Authorized The screen name that you want your bot to send
;; messages and updates to. This also sets what screen
;; name is allowed to remote-control your bot. You
;; are limited to only one Authorized screen name for now.
;;
;; UpdateInterval How often (in minutes) to send update messages to
;; the Authorized screen name. This can be modified while
;; the bot is running with the /update command.

[AIM]
WantToUseAIM = False
Login =
Password =
Authorized =
UpdateInterval = 8



;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest PC, normally {F7}.
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time. Reply is your
;; secondary chat key, which will also pause the bot when pressed, but will not
;; unpause it. This will not work if you do not use hotkeys (will be disabled).
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {ENTER}
Reply = {Home}
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier



;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.

[Resources]
ORE = 1, True, 3, True
STONE = 2, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, True , 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, True, 1, True



;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;;
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;;
;; GrayOutRange This value is not used yet (for future upgrades to the bot).
;;
;; NumofBuffs The number of buffs you want the bot to maintain
;;
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)

[XXX]
Server = XXX
LogFileOverride = D:\Games\everquest2\logs\XXX\eq2log_XXX.txt
GrayOutRange = 9999
Numofbuffs = 0
buff1 = Pathfinding, 15, 8


;; Zone sections
;;
;; [zonename] [<zone name>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.

[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 100
NodeStopType = Relaxed
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones


Reply with quote
Posted: August 3rd, 2005, 5:46 am
 
psouza4
psouza4's Reps:
User avatar
You did not complete configuration of this file.

Please read the part that says 'DeleteMe'.


Reply with quote
Posted: August 3rd, 2005, 10:30 am
 
caspand1
caspand1's Reps:
User avatar
Okay, now i changed the deleteme line to False.

Still no change on my problem. It reach the point where it write : Debug level set at 8. Then it stops, but leave the yellow test on my screen. if i do anything it crash my eq2 client.

Also, i have a problem with the program not writing the correct commands, well it write it, but somehow the script make my comp get grafik lag. I did try disabling my Norton antivirus, but no change at all.
The only time it lag me aswell is when it is starting up and reading .ini file.

Next question. Is it normal that it first do /log and turn my log off as i always have that on, and then do /log again to toggle it on, and fails 70% of the time to do so due to it lagging the eq2 client ?


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