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Auto Attack [Revision 1.8] : EverQuest 2 Nerfed Info - Page 8

Posted: January 30th, 2005, 11:02 am
 
tault_pickled
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Vuko: you did download the latest version right? :)

I'm all out of ideas, something is wrong with your windows and I can't figure it out for the life of me.

Different UI mod?


Last edited by Guest on January 30th, 2005, 11:13 am, edited 1 time in total.

Posted: January 30th, 2005, 11:12 am
 
tault_pickled
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Latest update: Now works with ALL resolutions!!


Posted: January 30th, 2005, 3:07 pm
 
tault_glenny1

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My get pixel colors is not putting the cursor in the right spot, it seems to be quite a bit too low, the health bar is reading the mana bar and the mana bar is reading as the concetration spots. This is throwing off all my colors. I checked the window with window spy and it says 0 : 0 : 1032 : 746 just like it is suppose to, so i do not know where the problem could be.


Posted: January 30th, 2005, 6:10 pm
 
tault_pickled
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Glenny did you *actually read to see what it checked*- it leaves a msg box, if the window is setup right and the UI reset then it's impossible for it to read the wrong data (unless 1. you didnt reset UI, 2. you are using a custom UI or some sort).

It's meant to got the spots (next to name) , thats what it uses to check it has a target - it's reading the data fine if the UI has been reset.

Also it dosent go RIGHT to 100% health check for a REASON (its more like 85%, same for mana) and the 40% Health check is more like 35%.


Left it running for 9 hours yest, ran np until I died.

My latest reading -

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
[TargetInfo]
getTargetHealthFull=16187392
isTargetLegal=15925248
healthCheck=16187392
FullHealthCheck=16187392
FullManaCheck=6182614
PlayerDeathCheck=14090240


Added a whole ton of new stuff like auto looter, quicker response during battle, fight grp mobs effectively, con color selection - but I've decided not to release this as it seems the majority of people can't even get it too run let alone make use of all the cool features. Releasing it is only going to add the frustration.

So i'm gonna pull the plug on this project, I can't understand why it runs so smoothly for me and not others. A real shame.

If anyone that has actually got this running let me know.


Posted: January 30th, 2005, 9:22 pm
 
tault_vukodlac
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Only prob with this is when it is doing the color check, when the mouse moves over the health bar and mana bar and such, it brings up a popup window that tells the actual hp/mana in numbers and what spell you are concentrating on. Then when it goes to check max, that popup doesnt move and it gets the wrong color check.


Posted: January 30th, 2005, 9:25 pm
 
tault_pickled
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The mouse moving is MERELY an indicator - it dosent matter where the mouse is infact, it reads the PIXEL color purely from the screen, not the end of the mouse. I just put that in so that people could see what it was checking.


Posted: January 30th, 2005, 9:41 pm
 
tault_vukodlac
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ah ok. Ill keep trying. Keep getting doesnt match. could you perhaps post a screenshot of your setup (of course mark out your name) of where all your windows are?


Posted: January 31st, 2005, 2:34 am
 
tault_vukodlac
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thanks man for all your work. Ill keep working on it from my end and figure out what is different on mine. when i do, ill post ya. Good Job!


Posted: January 31st, 2005, 3:10 am
 
tault_pickled
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Ok heres one final thing to try I just discovered something horrible with EQ2.

SET ALL WINDOW OPACITIES TO 100% BLACK = ALL SLIDERS TO RIGHT

Q. How do I set them?
A. Right click on window (eg. Target windows and set all SLIDERS to the RIGHT hand side)

!!!!! See if this works.


Posted: January 31st, 2005, 6:01 am
 
tault_glenny1

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Ahh if the mous isnt the exact spot then i might not have a big problem then. here is my combat.ini info
[TargetInfo]
getTargetHealthFull=0
isTargetLegal=0
healthCheck=7103478
FullHealthCheck=7103478
FullManaCheck=16244060
PlayerDeathCheck=7103222

does this seem ok?


Posted: January 31st, 2005, 6:30 am
 
tault_glenny1

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actually i know that info is def wrong, but my window had to be set up correctly, since i used the windowspy. Also, i had all my windows reset with the reset button, no idea what the prob is for me =(


Posted: January 31st, 2005, 10:02 am
 
Tault_deceptic

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link down - was gonna grab the all resolution ver :)

gj pickled - will be nice not having to mess w. the res


Posted: January 31st, 2005, 11:45 pm
 
Tault_deceptic

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I appreciate your effort on this pickled. I got it working perfectly.


Posted: February 3rd, 2005, 8:25 pm
 
tault_loraik
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Questions:

1.) Can you make it so you only target and attack a certain name of mob?

2.) Can you set your char. to run a certain path.

The reason I ask is to me (complete newbie with no Macro brains) it would seem you could replace the mob name with the name of a harvetable node and you could replace the attack sequence with a harvesting skill. If you could set the char. path to stay within certain coords then you would never have to worry about it running off into water or could even setup to run around in a safe area amoung KOS mobs.. Just a thought...

Loraik


Posted: February 3rd, 2005, 9:04 pm
 
tault_pickled
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Yep Yep and Yep.

My latest script does everything (not posted here):

Auto Loots if enabled
Harvests if enabled
Select Group or Solo mobs for session
Super speeded up the Mob selection process - like a rocket now.
Set it to avoid NPC's
Any resolution support
Trimmed down the code for enhanced running.
Auto equips arrows when you run out!
!@#$%^&* load of other things.

If people actually make an effort to learn scripting I will post them here, otherwise it's just to damn boring for me :]

I gave you a little challenge too on your other post Loraik.


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