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Auto Attack [Revision 1.8] : EverQuest 2 Nerfed Info - Page 5

Posted: January 28th, 2005, 4:23 am
 
tault_pickled
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Hmm I cant suss it out my .ini file is much the same. It fine.

The fact you say it's not getting a target confuses me, I can't possibly think why it works perfect my end and DOSEN'T even attempt to target or do ANYTHING on your end..

I think ill need to implement a LOG write of everything the script is doing so you can paste LOG data of what the script is doing on your end. Other than that I have absolutely no idea.

That will take time to do, but i'll get round to it. :(

Try running it with tweakmode on and report anything unusual it says.

Anyone else got it working ok? Still running mine merrily away on my other pc while I write this new crafting recipe menu..


Posted: January 28th, 2005, 4:49 am
 
tault_pickled
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Ok I have an idea of where the script is just looping and I want you to test a special version and tell me what is says when you run it for a bit.

I want you to tell me if it keeps popping up with the same message, about not being ready for battle...

1. Download the FILE again from LINK - I've updated it
2. Set DEVELOPER MODE on (Option 4) it should tell you its set TweakMode on
3. Run the script
4. Wait to see if it says "I'm not ready for battle", and constantly pops up with it every time you CLICK OK....

If all is WELL it should say IM READY FOR BATTLE... if we get that far.. then well try the next set of error checks..

If it's doing that then we have problemos on your end..

Let me know


Posted: January 28th, 2005, 7:12 am
 
tault_lonelane

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I have been tinkering around with this since you put it out and I have to say what a great job you are doing and how much I personally appreaciate all the work you have put into.

Unfortunally I am having the exact same problem as deceptic, it starts out by buffing me and then just goes into combat mod with no mob targeted. It does not even try to target one.

I ran in debug mode and it targets myself, casts my one buff I have listed and then pops up a window that says "We have aggro! Attacking the mob!". Then it just cycles trying to cast attack spells with no target.

After one round of combat it pops up a window that says "in Heal Self". Then it gives me the I got owned message.

The only thing I can think of is that my target window must either be in the wrong spot or misconfigured so how, I have it on the default though.

One thing, in the instructions you say:

) -->> CRUCIAL SETTING! Set EQ2->User Interface "HEALTH BAR COLOR MODE" as "ALWAYS RED" - so that the script perfectly identifies % of health during combat!!! <<---

I assume you mean to go to EQ2 --> Options --> User Interface --> Game Colors , from there I see an option that says Health Always Red but it has options to change the color. Should I change this or does this indicate that its set up correctly?

Once again thanks from me for all the work you have done so far.


Posted: January 28th, 2005, 7:40 am
 
tault_pickled
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Hehe guys, I think im gonna make some nice screen shots of what im talking about in EQ2 menu - the script is working 100% here.

EQ2 has many options and I think im confusing people with lack of succint information.

Expect to see some JPG links here of EXACTLY what im talking about.

The reason your script isnt working as I think its misreading information.

PLEASE NOTE - CUSTOMS UI's will NOT WORK with this script.


Posted: January 28th, 2005, 7:56 am
 
tault_lonelane

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That would be perfect pickled. I am 100% sure the reason its not working for me is because I am doing something wrong or have something set up wrong. Its just stumping me as to what it could be.

Screenshots of the EQ2 menu should make it fool proof, even for me and thats saying a lot.


Posted: January 28th, 2005, 8:02 am
 
tault_pickled
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Now.. where did I store that dodgy copy of PhotShop :P


Posted: January 28th, 2005, 10:03 am
 
Tault_deceptic

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thanks pickled, I will the tests you requested in a few minutes. Also, I have configured the same section as lonelane EQ2 --> Options --> User Interface --> Game Colors - There are a few other options there that allow you to edit the colors of your health bar at 75-100% 50-75% etc I have them all set to RED. So my health bar is always red - I have them all set to red. Do you think this is what is throwing it off? Is this the setting you intended us to change? If not then this could be making it always think it's being attacked...

I'll test what you requested and post the results...

now to go peek at your new crafting script :)
your doing great devlopment work, thanks!


Posted: January 28th, 2005, 5:48 pm
 
tault_pickled
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Added

Pictures for "Dummies" Section - See main post - :P

Please refer to images to see that this corresponds to your current setup, it has been brought to my attention that US versions do NOT have a consider key please post if THIS is the case... if so I need to allow a new option in script. I would have thought all versions had this option.

[Working on, a .log file ouput dump of the scripts execution so you can post details of it here if you are having problems running it]

So far I dont have any problems running it on mine, so I can only seek to find out what it's thinking on other client machines.


Posted: January 28th, 2005, 6:58 pm
 
Tault_nazeroth

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haha, awesome job Pickled. Is it just me or do you have a DAMN bright screen. I think you went a little hardcore on the gamma there.


Posted: January 28th, 2005, 8:03 pm
 
tault_pickled
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Bumped up gamma in Photoshop, as initially they came out rather dark :P


Posted: January 28th, 2005, 9:43 pm
 
Tault_deceptic

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US has a consider key that works fine - you just have to set the consider button


Posted: January 28th, 2005, 9:44 pm
 
tault_pickled
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[Added New Version 1.5]

Download it from main page

Debugger - writes to DebugLog.txt (optional), see main post.

I'm DONE! - The End!

Those with problems running script this should help identify at what process the script is struggling with, if anything noticeable pops in logs post em here in the format of:


(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
[code]
Info that was logged
[/code]


Do not post massive amounts of data please, if something looks like it's obviously repeating itself then paste that section of DebugLog.txt

Example of my WORKING DebugLog.txt

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
[Begin Debuging Process]
[Started Debugging Process]
[Beginning Battle Process]
[In main battle process]
Declining invitations ...
Check for aggro ...
Checking to see if we have a live target ...
Nope, nothing targetted (take note)! ...
We have no aggro ...
Check we are not dead ...
We are still alive ...
[In check Battle State process]
We are ready for battle! ...
Check for aggro ...
Checking to see if we have a live target ...
Nope, nothing targetted (take note)! ...
We have no aggro ...
Check we are not dead ...
We are still alive ...
[In Aquire Target process]
Sent Key {ESC} (Got tired trying to find a target, rotating - End of Cycle (3) ) ...
Rotating Charater, Sent Key(d) ...
Attemping to target nearest mob - Sent Key({TAB}) ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Target was legal as we know ...
Checking monster is a suitable match (Con Color Check) ...
Logging EQ2 Data (ConInfo) - Sent Consider Key( g ) ...
Checking EQ2 (ConInfo) Data ...
Reading EQ2 Data Line 4: (1106920358)[Fri Jan 28 13:52:38 2005] \#FFFFFFYou consider callous ore... That is not attackable.
Found a Harvest Spot or Red/Grp Con mob - ignoring target ...
The target we have is invalid - lets try all over again!! ...
Setting Target Cycle Count (2)...
Cycling Next Target ...
Sent Key (y) ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Target was legal as we know ...
Checking monster is a suitable match (Con Color Check) ...
Logging EQ2 Data (ConInfo) - Sent Consider Key( g ) ...
Checking EQ2 (ConInfo) Data ...
Reading EQ2 Data Line 2: (1106920362)[Fri Jan 28 13:52:42 2005] \#FFFFFFYou consider critter den... That is not attackable.
Found a Harvest Spot or Red/Grp Con mob - ignoring target ...
The target we have is invalid - lets try all over again!! ...
Setting Target Cycle Count (3)...
Cycling Next Target ...
Sent Key (y) ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Target was legal as we know ...
Checking monster is a suitable match (Con Color Check) ...
Logging EQ2 Data (ConInfo) - Sent Consider Key( g ) ...
Checking EQ2 (ConInfo) Data ...
Reading EQ2 Data Line 2: (1106920366)[Fri Jan 28 13:52:46 2005] \#FFFFFFYou consider plains roots... That is not attackable.
Found a Harvest Spot or Red/Grp Con mob - ignoring target ...
The target we have is invalid - lets try all over again!! ...
Setting Target Cycle Count (1)...
Sent Key {ESC} (Got tired trying to find a target, rotating - End of Cycle (3) ) ...
Rotating Charater, Sent Key(d) ...
Attemping to target nearest mob - Sent Key({TAB}) ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...


Some time later...... [trimmed down for post - a succesfull battle example!]

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
Reading EQ2 Data Line 2: (1106920462)[Fri Jan 28 13:54:22 2005] \#40ff40You consider a Caltorsis magi... Yawn...you should be able to defeat this creature with ease.
Found a Green Con Mob - accepted target ...
The target we have is valid - time for action ...
Checking target has Valid health bar to attack it ...
Finally our target is ready to be whooped ...
[In Attack Target Process]
Pulling Monster with Ranged Wep (Bow) - Sending Ranged Key(1)
Checking attack Distance ...
Recording EQ2 Data (distance) ...
Read EQ2 Data: (1106920466)[Fri Jan 28 13:54:26 2005] Your target is too far away!  Move closer! ...
Detected mob is out of Range! ...
Cycle check for number of times moved to mob! ...
Moving to target Sending(e)  ...
Moving to target (Cycle>1) Sending(e)  ...
Attemping to move to target again (too far)! ...
Checking attack Distance ...
Recording EQ2 Data (distance) ...
Read EQ2 Data: (1106920473)[Fri Jan 28 13:54:33 2005] a Caltorsis magi hits YOU for 18 points of crushing damage. ...
We have moved within Range of Mob, Hurrah!! ...
[In main Combat Loop]
Sent attack key(z) and commencing battle! ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Checking Health is ok during battle! ...
Health is above 40%! ...
Check we are not dead ...
We are still alive ...
Checking Health is ok during battle! ...
Health is above 40%! ...
Check we are not dead ...
We are still alive ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Checking Health is ok during battle! ...
Health is above 40%! ...
Check we are not dead ...
We are still alive ...
Checking target is not too far away - Nothing happened for a long time check ...
Looks like target is still ok for combat purposes ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Checking Health is ok during battle! ...
Health is above 40%! ...
Check we are not dead ...
We are still alive ...
Checking Health is ok during battle! ...
Health is above 40%! ...
Check we are not dead ...
We are still alive ...
Checking to see if we have a live target ...
Yep we got a live one here houston! ...
Checking Health is ok during battle! ...
Health is above 40%! ...
Check we are not dead ...
We are still alive ...
Checking to see if we have a live target ...
Nope, nothing targetted (take note)! ...
Target Died! or Out of Range! ...
Combat complete! ...


Posted: January 28th, 2005, 11:09 pm
 
Tault_deceptic

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I just ran the tests you asked for and it's the same thing the other guy posted. It goes immediatly into 'We have agro' right after the initial combat buffs.


Posted: January 28th, 2005, 11:16 pm
 
tault_pickled
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UMMMM.... did you look above, or even read the new post, that shows the new tools implemented to test it?

I'm done with this now, it works!

I've implemented tools to help get it working, i've even put up pictures - soon I will be coming to people rooms :P

Who knows I might even put up a video file showing in action :P

*Sigh*


Posted: January 29th, 2005, 1:14 am
 
Tault_deceptic

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pickled - I don't think anyone is questioning if it's able to work or not. It's simply a matter of not working for everyone. If you don't want to support it then that's fine. Save the sighs


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