|
 Auto Attack [Revision 1.8] : EverQuest 2 Nerfed Info - Page 12
|
|
Posted: February 12th, 2005, 3:10 am
|
|
|
|
Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
|
ekuth do this. Hit the post reply button and simply upload your script you should be able to easily 
|
|
|
|
|
Posted: February 12th, 2005, 4:39 am
|
|
|
|
tault_pickled
tault_pickled's Reps:
|
Tons of fixes, mainly mob targetting / cycling is down to a fine art, super fast mob selection just got faster. Make sure warrior / scout classes to have the FIRST BACKPACK-> 8 slots filled from top left with arrows, otherwise it will not auto equip them. Oh yeh make sure S is MOVEBACK. I really can't be assed adding in dummy features anymore. Emm.. read the instructions 100 x before posting and don't bother to PM me, I do not respond to silly questions. Have fun  PS: The point ratio system for Moderators dosen't make sense at all. EG. A member needs 1000 points for a reward and I need 1,000,000 - and I could be donated 1 point hehe, its gonna take a long !@#$%^&* time isnt it? /smack Unless of course i've won $1000 which would inspire me to write some REAL nice things  Just completed the ultimate Templar Companion plugin for this script. (Not available) Pure AFK Templar, heals entire group, unqiue health checking system for every member keeps tank buffed with Reactive heals / wards (if other healer type) ... auto attack alogorithm if excess mana over a period - group healing if all health shoots down by a certain percent blah blah. World of Warcraft just realeased in the UK today , so chances are im gonna port all this to WoW which would be a piece of piss considering their similarities. Bleh.
|
|
|
|
|
Posted: February 12th, 2005, 4:54 am
|
|
|
|
Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
|
Haha pickeled its diff for more trust me a special tally is taken for you guys. Get back on aim so i can tell ya more about it youll like it 
|
|
|
|
|
Posted: February 12th, 2005, 12:17 pm
|
|
|
|
Tault_gubs
Total Posts: 14
Joined: January 8th, 2005, 6:58 am
Tault_gubs's Reps: 0
|
ok maybe its just me and my uber noobness but i set everything i know of as Pickled said and all im trying to do is Farm (Harvest) raws and i have put in all the keys it asks me for and Yes i want to harvest is on but when i turn it on he cycles right past the ore in front of me and even cycles through everything else , i set the Con setting to Grey since that may have been a factor but when it see;s the ore it cons the MOB and ( /gsay rey/log ) < says that for some reason (i have my harvesting keys on the CTRL hotbard as advised. Anyone with info or help for my nubish arse would be great. (btw pickeld nice program .... now if my smart arse can only get it to work!?!?!?
This might help:
[CombatKeys] rangedPullKey=2 attackKey=1 combatSeq0=4 combatSeq1=5 combatSeq2=9 combatSeq3=-1 combatSeq4=-1 combatSeq5=-1 heroicKey=6 heroicActivateKey== heroicCompleteKey=- [BuffKeys] buffSelfKey=3 buffSelfKey2=-1 buffSelfKey3=-1 [HealSelfKeys] healSelfKey=-1 [TargetKeys] targetKey={F8} targetSelfKey={F1} deselectKey={ESC} rotateKey=d moveForwardKey=w ConsiderKey=All cycleTargetKey={TAB} classPullerType=1 chaseMobSet=1 [DirectoryInfo] CharName=(this is filled just not here) ServerName=(this is filled just not here) LogLocation=c:\Program Files\Sony\EverQuest II\logs\ [CoOrdinates] xTargetHealth=123 yTargetHealth=108 xTargetLegal=132 yTargetLegal=109 xSelfHealth=58 ySelfHealth=53 xFullHealth=101 yFullHealth=53 xFullMana=99 yFullMana=62 xGroupMob=91 yGroupMob=118 xPlayerDeath=21 yPlayerDeath=54 [TargetInfo] getTargetHealthFull=16187392 isTargetLegal=15925248 healthCheck=16187392 FullHealthCheck=16187392 FullManaCheck=7103222 PlayerDeathCheck=65569 GroupMob=8454016
_________________
Fear the Wrath
http://gprime.net/flash.php/annoying
|
|
|
|
|
Posted: February 12th, 2005, 2:02 pm
|
|
|
|
tault_i3thdeciple
tault_i3thdeciple's Reps:
|
I too had the problem with the pixles where they would not be selected from the right location, it would be right under where it should be. But then realised i like windows in its old classic mode and most people dont use XP like that, so once i switch it to the XP theme it was able to get the correct pixles selected. So for anyone who has the problem where their pixles select right under where they should be, set your computer theme to XP.
|
|
|
|
|
Posted: February 12th, 2005, 4:01 pm
|
|
|
|
Tault_gubs
Total Posts: 14
Joined: January 8th, 2005, 6:58 am
Tault_gubs's Reps: 0
|
Nah dont think i worded it right or u misunderstand. it WILL sellect and go through all the Mobs and materials on the ground around me but it wont register it as what it is (i have farming only on) and it will not go near ore , roots, or any other foraged item.
_________________
Fear the Wrath
http://gprime.net/flash.php/annoying
|
|
|
|
|
Posted: February 13th, 2005, 5:28 am
|
|
|
|
tault_i3thdeciple
tault_i3thdeciple's Reps:
|
lol sorry man wasnt replying to you, just putting a bug update on there for people who had the problem and posted it previously.
|
|
|
|
|
Posted: February 13th, 2005, 5:35 am
|
|
|
|
tault_pickled
tault_pickled's Reps:
|
ConsiderKey=All ?? Whats "all?" hehe.
Never heard of that key, thats why it fails to "consider" the target. There is no such key. It needs to consider the target to find out what it is.
|
|
|
|
|
Posted: February 13th, 2005, 11:46 pm
|
|
|
|
Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
|
Hey pickeled check your private msgs i wanted to get a hold of you.
|
|
|
|
|
Posted: February 14th, 2005, 7:11 pm
|
|
|
|
Tault_gubs
Total Posts: 14
Joined: January 8th, 2005, 6:58 am
Tault_gubs's Reps: 0
|
|
|
|
|
Posted: February 14th, 2005, 7:29 pm
|
|
|
|
tault_pickled
tault_pickled's Reps:
|
Why would you have a consider key set to a hotkey?
You haven't assigned the consider key in eq2.
|
|
|
|
|
Posted: February 14th, 2005, 10:14 pm
|
|
|
|
Tault_gubs
Total Posts: 14
Joined: January 8th, 2005, 6:58 am
Tault_gubs's Reps: 0
|
|
|
|
|
Posted: February 15th, 2005, 1:40 am
|
|
|
|
tault_pickled
tault_pickled's Reps:
|
Ok it's pretty complex stuff for a noob.. Load EverQuest II Log you Character in. Bring up the EQ2 menu, this can be achieved by clicking on the EQ button, or by pressing ALT+O. When you see the EQ2 menu, click on a button called "Controls". Now click on the white text that says "Command Keys". Now look down the list for a button that can be set to "Consider". Now set a key to Consider by clicking on the button next to it. Click on accept. Now memorise the key you assigned to "Consider". Now reload the script and resetup the keys. WOW! you are now a qualified hacker 
|
|
|
|
|
Posted: February 15th, 2005, 2:52 am
|
|
|
|
Tault_gubs
Total Posts: 14
Joined: January 8th, 2005, 6:58 am
Tault_gubs's Reps: 0
|
*scratches head* im Qualified ........ does that mean i can talk now ? damn thought i had my talking privlages lifted o well =) thanks Pick
_________________
Fear the Wrath
http://gprime.net/flash.php/annoying
|
|
|
|
|
Posted: February 15th, 2005, 9:56 am
|
|
|
|
tault_justanotherbia
tault_justanotherbia's Reps:
|
I just wanted to let you know that the Error Message is missing an E in seeing. And that im a !@#$%^&* for not reading the direction correctly like 50 times...
If($unlock == 0) Then MsgBox(0, "RTFM", "If you are seing this message you obviously didn't read the !@#$%^&* manual (check website, first post). Goodbye!") Exit(0)
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 14 guests |
|
|
|