|
 EQ2 Hacks - Advanced EverQuest 2 Teleporter by Pursuited : EverQuest 2 Premium Discussions - Page 2
|
|
Posted: July 10th, 2009, 5:31 am
|
|
|
|
bhhunter
Total Posts: 73
Joined: November 5th, 2007, 1:28 pm
bhhunter's Reps: 5
|
Right now the quest helper is great. The only thing is you can't maneuver through links to other quests.
|
|
|
|
|
Posted: July 10th, 2009, 9:59 am
|
|
|
|
pursuited112
Total Posts: 224
Location: Author of EQ2 Advanced Teleporter
Joined: January 27th, 2008, 12:42 am
pursuited112's Reps: 24
|
Yes I am working on the link portion of it all. But all the quests are linked. I just have to program that portion of it.
|
|
|
|
|
Posted: July 14th, 2009, 6:49 am
|
|
|
|
cheatwow
Total Posts: 84
Joined: December 9th, 2008, 1:11 pm
cheatwow's Reps: 7
|
as of today 1030am est the run speed not working
|
|
|
|
|
Posted: July 14th, 2009, 3:25 pm
|
|
|
|
dtucker2003
Total Posts: 21
Joined: April 8th, 2006, 11:24 am
dtucker2003's Reps: 0
|
ok, it is not Working for me at all i have all the VB Runtime Files installed and Set, but it still does not work for me
any idea,
or any info you need from me please fill free to ask,
thanks
hiest
|
|
|
|
|
Posted: July 15th, 2009, 11:18 am
|
|
|
|
herculezz
Total Posts: 40
Joined: March 10th, 2006, 2:24 am
herculezz's Reps: 12
|
same here they must have changed the addresses where they store this info.
|
|
|
|
|
Posted: July 15th, 2009, 4:53 pm
|
|
|
|
n0z13
Total Posts: 63
Joined: May 23rd, 2009, 12:41 am
n0z13's Reps: 10
|
any idea when it will be back up?
|
|
|
|
|
Posted: July 15th, 2009, 7:34 pm
|
|
|
|
pursuited112
Total Posts: 224
Location: Author of EQ2 Advanced Teleporter
Joined: January 27th, 2008, 12:42 am
pursuited112's Reps: 24
|
I have finished a fix, however I will not be posting it because I want to release it when I am done adding this new feature to the teleporter. This new feature is going to take me a while to fully finish. As for an exact time, I do not know yet.
If you really want a fix, send me a cheat engine file with all the appropriate addresses. What I mean by appropriate addresses is click the 'addresses used' button and get all the addresses for everything listed in that window. Otherwise, it may take a few weeks until I am done with the new feature I am working on and therefor be a while before people can use the teleporter again.
When they updated EQ2, they changed all the addresses used in my program among other things I had to fix in order to get it to work properly. So if you desperately want a fix it would greatly help in getting all the addresses as I said above. Get me that and I will release a temporary fix until I am done with my new feature.
Also, bbhunter is the one who usually provides me with that information. Sadly, he is very busy right now and won't be able to provide that information for a long long time. As it greatly helps me if someone takes a small work load off my shoulder and find the addresses. So I guess its up to the community to get me the addresses to speed the process of a quick fix to the teleporter. Once I get the information I will be able to post a quick fix within 10 minutes of me reading the information I need.
So its your choice. 
|
|
|
|
|
Posted: July 15th, 2009, 7:56 pm
|
|
|
|
n0z13
Total Posts: 63
Joined: May 23rd, 2009, 12:41 am
n0z13's Reps: 10
|
omg someone help him im gonna go crazy!
|
|
|
|
|
Posted: July 15th, 2009, 8:13 pm
|
|
|
|
pursuited112
Total Posts: 224
Location: Author of EQ2 Advanced Teleporter
Joined: January 27th, 2008, 12:42 am
pursuited112's Reps: 24
|
As I said, if someone can get me the addresses I need, I will release a quick fix the same day.
I would do it myself, but I am too busy working on this new feature that I am adding to the teleporter.
|
|
|
|
|
Posted: July 15th, 2009, 9:47 pm
|
|
|
|
n0z13
Total Posts: 63
Joined: May 23rd, 2009, 12:41 am
n0z13's Reps: 10
|
|
|
|
|
Posted: July 16th, 2009, 7:44 am
|
|
|
|
rjl042165
Total Posts: 21
Joined: June 2nd, 2009, 1:57 pm
rjl042165's Reps: 0
|
Can you at least get the speed working quickly?
|
|
|
|
|
Posted: July 16th, 2009, 10:49 am
|
|
|
|
herculezz
Total Posts: 40
Joined: March 10th, 2006, 2:24 am
herculezz's Reps: 12
|
Would love to see this working again. I relied on this heavily. Thanks
|
|
|
|
|
Posted: July 16th, 2009, 12:45 pm
|
|
|
|
pursuited112
Total Posts: 224
Location: Author of EQ2 Advanced Teleporter
Joined: January 27th, 2008, 12:42 am
pursuited112's Reps: 24
|
I am very sorry that all of you rely so heavily on this program, but I am working on it alone and it take a while to do certain things. Right now I am working on another feature of this program and when I am done with that, I will release the fix + feature.
And as I said earlier, if you all really want a quick fix someone needs to find the addresses. I just do not have the time to do so my self while working on this new feature.
I am also quite surprised that so many people were using it due to the lack of feedback. It is interesting that people come out of the bushes when something only goes wrong.
Also, I will NOT release tiny fixes. IE: Fix only speed, or fix only this or that. When I release the program, it will be worth my time. It is just a pain in the butt to do tiny updates. I know it may suck, but I am the only one doing this. I will release a quick fix once someone provides me the needed address information.
So if I am not provided the addresses I need, it will take a couple weeks for me to finish what I am working on and get you what you guys need.
|
|
|
|
|
Posted: July 16th, 2009, 12:50 pm
|
|
|
|
n0z13
Total Posts: 63
Joined: May 23rd, 2009, 12:41 am
n0z13's Reps: 10
|
yea, this program one of the best out there in fact only real reason i subscribe to this site is for this program lol, helps out alot 
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 217 guests |
|
|
|