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 Harvest Bot : EverQuest 2 Premium Discussions - Page 15
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Posted: April 6th, 2005, 9:20 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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If you want, you can edit the script to make changes for today's update.
Instead of harvesting 3 times, harvest until the target is no longer valid. That will correct for failed harvests.
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Posted: April 6th, 2005, 10:35 pm
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stormsilverhand
stormsilverhand's Reps:
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After the patch. Harvester doesn't see any nodes. I will try to reinstall the servicer. But YIKES!
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Posted: April 7th, 2005, 3:29 am
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tazman076
Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
tazman076's Reps: 1
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Wyv,
I didn't have time to test harvester as thoroughly as i'd have liked to. But from what i can see after patch harvester is going ape !@#$%^&* when i try running it. yes i think ape !@#$%^&* would be the technical term.
It kept going to same spot and continuously looking for nodes and not being able to target them or something. At first i thought it was just having problems with a couple of pieces of wood that were near each other and seemed to be unharvestable. However after moving the guy clear other side of map, and removing all but rocks from harvest list. My guy proceeded to run all the way back to the place he was freakin out and had same problem looking for rocks in that location. I'll be out of town today so unfortunately i won't be able to test any further until fri.
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Posted: April 7th, 2005, 6:42 am
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I'll look into it. Sounds like another mem loc neededs to be edited. I only tested with the radar. I'll check the other API functions to see which ones need tweaking.
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Posted: April 7th, 2005, 10:51 am
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tazman076
Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
tazman076's Reps: 1
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forgot to mention it was Sben's version i've been running... but that shouldn't matter i think your right about the mem loc's possibly
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Posted: April 7th, 2005, 8:42 pm
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stormsilverhand
stormsilverhand's Reps:
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If I knew how to code I would have already. I am trying to learn I just got visual studio 2003 beta 1 and am trying to learn. Wanna teach a class?
I also picked up visual basic.net
wyvernx";p="60901 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): If you want, you can edit the script to make changes for today's update.
Instead of harvesting 3 times, harvest until the target is no longer valid. That will correct for failed harvests.
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Posted: April 8th, 2005, 10:55 am
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dunamis
dunamis's Reps:
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I was also wondering how to edit this, although I have no real programming knowledge, I tried to search through the script, and I couldn't figure out what to edit. Could you show us where to edit, unless you have an update on the way?
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Posted: April 8th, 2005, 6:03 pm
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tazman076
Total Posts: 169
Joined: January 17th, 2005, 11:44 pm
tazman076's Reps: 1
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Any ET on a fix Wyv? Though i have takin advantage of this down time to put a few crafting lvls on my harvester... I'm runnin low on materials need to get him back out there soon.
Thanks
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Posted: April 8th, 2005, 10:03 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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In my script, it calls something like
harvest()
harvest()
harvest()
You will need to change that to something like
while target() = the target it is supposed to be() or similar DO
harvest()
Loop
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Posted: April 11th, 2005, 12:57 am
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bischob
Total Posts: 2
Joined: April 5th, 2005, 12:50 am
bischob's Reps: 0
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Hello,
is someone using the german client and is experiencing problems with the Harvest Bot/eq2services, too?
I can run the script but it wont find the ressources named in the script even if i am right infront of them.
Problem is that getMobName() always returns something like "{s|nl!=0}\get(6401)", i am not absolutely sure about the name because i am at work atm.
getMobName() returns always the same result, even with different Targets eg. ressources, mobs, players.
It might be a clientproblem, because the ingame shortcut for "targetname: %t" is showing the same result.
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Posted: April 11th, 2005, 1:30 am
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simucal
simucal's Reps:
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Has this always happend to you or just after the patch?
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Posted: April 11th, 2005, 3:33 am
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bischob
Total Posts: 2
Joined: April 5th, 2005, 12:50 am
bischob's Reps: 0
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simucal";p="61273 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Has this always happend to you or just after the patch?
I didnt test it before the latest patch.
But the %t problem is old (atleast on Valor)
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Posted: April 14th, 2005, 3:14 pm
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lelooblue
Total Posts: 2
Joined: September 9th, 2004, 1:06 pm
lelooblue's Reps: 0
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i had the same problem
install EQ2 MAP tool so u can see the "name" of the resource and then take the "name" after the first \ (including the \) and write them as targetname in the script ... works for me
example:
array("1", "\8402|\7137|(get)"), _
array("2", "\8400|get)"), _
array("1", "\3265|get)") _
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Posted: April 14th, 2005, 4:09 pm
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sirusdv
Total Posts: 19
Location: Seattle, WA
Joined: May 1st, 2004, 4:00 am
sirusdv's Reps: 0
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oh those evil bastards did they change the array to be non text but reference ID?
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Posted: April 14th, 2005, 5:25 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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I think that is for the german clients.
if it ever happens to the us client, i'll update it to dereference it
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