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Vanguard Bot - VGExtreme Scritping Service : VGExtreme General Discussion - Page 5

Posted: February 18th, 2007, 9:01 am
 
ventysol
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6) Start Up Vanguard in windows mode and get into the world.
?????

when i load it up.. it does nothing..
i go back to exhume window it just lists mobs nearby and some info..
char does not move, does nothing .. no targeting nothing


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Posted: February 18th, 2007, 9:05 am
 
Tault_mississippi

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ventysol - that is what it does. It isn't botting your character for you - it is just demonstrating the information exposed so that you can create your own bot.

You either need to write your own code to use this information, or wait for other bots to come out that you can use.

Based on your comments though, everything is working as advertised.


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Posted: February 18th, 2007, 9:07 am
 
ventysol
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Ok thanks Mississippi

was a bit confused i guess.. i thought this was a bot lol :oops:


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Posted: February 18th, 2007, 10:51 am
 
yantox

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Thank Tault_mississippi super start-up info.

Sorry im new to VScript/JScript, but i do some trainer and the consent to find Pointer/Code Cave Injection on simples games. :-)

But would be nice, if the example be related to Vanguard...like..

Whats the code for target nears MOB.

Code for how to run to the MOB and autoattack or press HOTKEY(or run to a PC and Follow)

Whats the Main code before you add the above codes.

Just a simple explenation of Code in Vanguard.

I know the EQ2 is similar, but before a conversion is done you need to well know and understant Vanguard code, what i mean is VG(VScript/JScript). syntax.

Thank you again Tault_mississippi, wyvernx, Tault_admin, Admin and more to make this Program such a great help.

yantox


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Posted: February 18th, 2007, 1:33 pm
 
slam666

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Hi all,

I am working on porting EQ2UltraBot to Vanguard, its not an easy task and its going to take a bit, but in the end it should be a very good bot.

I will keep you updated on the progress.

Thanks.

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Posted: February 18th, 2007, 1:42 pm
 
tault_jake_craner

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i can not wait for this! good luck and yes, def keep us updated!


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Posted: February 18th, 2007, 3:18 pm
 
tault_stigma

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Im trying to make a bridge between the vbscript that we have to use to run inside exhume and other possible scripts. Im trying to code this via sending strings in TCP.

I know how to make the client on the recieving script, but I don't know how to send via TCP on VBscript. Can anyone make me a reallybasic example of how to send "hello world" to IP 10.0.0.2 and port 1000 for example?

I will release the code after I am done so that anyone who wishes to use autoit will be able to collect these variables remotely, and anyone who wants to bridge to another unsupported scripting languiage will allready have half the code written for them :)

Please let me know if you can help. Any pointers to preexisting examples are also very much welcome.

-Stigma


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Posted: February 18th, 2007, 3:25 pm
 
wyvernx

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tault_stigma, I'm working on making it autoit compatible, as well as a csharp plugin.

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Posted: February 18th, 2007, 3:47 pm
 
tault_stigma

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wyvernx (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
tault_stigma, I'm working on making it autoit compatible, as well as a csharp plugin.


*jawdrop*
......
....
..
YATTA!!

I wasn't even aware that was possible, but damn that is awesome!
Your talking about making exhume being able to accept autoit code directly right?

Please give me an approximate ETA for when you think this could ready, so I know whether or not I should go make a temporary solution in the meantime. I jut need to know if its a matter of hours, days, weeks or months...

If thats the case I also have a question/suggestion. is it possible to make it somehow that we don't have to use the exhume editor? The default SciTE editor for autoit rocks, but so far the exhume editor has done nothing but make coding really hard. No offence to whoever made it since I'm sure it requires some serious skills, but it lacks even such basic features as being able to search the code, or replace stuff ect. heck, I can't even see what line I am working on (or where my erro messages are comming from)... So being forced to run the code inside the exhume editor in order to get access to the functions is severely limiting.

I'm not sure if its possible or not, but I'm just voicing my opinion on it in case its something that can be improved to let us use the editor of our choice for example.


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Posted: February 18th, 2007, 4:16 pm
 
wyvernx

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Tault_mississippi
Here I found a few bugs in your JS.. i'm going to attach it to your thread so you can see how to use the arrays, parameters, and things. Things like ParseInt needed to be removed, Mobs.Count = the count, and use the old fashioned Mobs(i) in a loop. etc. I'll attach it so you can see.

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Posted: February 18th, 2007, 5:49 pm
 
wyvernx

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PS, to debug the command is "stop" not break. Sorry about that, i just tested it. If you add a "stop" to a line it will stop the debugger so you can look at variables.

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Posted: February 18th, 2007, 5:55 pm
 
sinshar

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C# would be awsome..


Wyvernx.....
HOw do we find out if the Targeted Mob, is in combat,
mobIsAttacking( getMobID( getTargetID)


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Posted: February 18th, 2007, 7:58 pm
 
wyvernx

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Try this:

mobIsAttacking(VG.Target)

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Posted: February 19th, 2007, 10:20 am
 
Tault_mississippi

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I finally figure it out! Chunking will break getNearestMobs(0) and you have to shut down VGExtreme and restart it in order to scan targets in the new zone.

Here is how you can test it. Find a zone line, load up the defualt VGServices.vbs and run it. Look at the targets. Move across the zoneline - you loose all your targets and it won't refresh them again. Shutdown VGExtreme. Rinse, repeat.

Also appears to have the same effect if you go to the character select screen, requires a restart of VGExtreme.


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Posted: February 19th, 2007, 10:27 am
 
wyvernx

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Yep, I fixed it in my version.. i'm just about to push a new version out that has alot of fixes and more API functions.. including some navigation ones.

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