taultunleashed logoHarvest Bot 5 (Exhume) : EverQuest 2 Premium Discussions - Page 3
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Harvest Bot 5 (Exhume) : EverQuest 2 Premium Discussions - Page 3

Posted: December 4th, 2007, 12:26 am
 
wyvernx

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staz27, you can attack your files to the thread if you wish. Just the sources really need to be on gforge, not the release versions. Up 2 u, tho. GForge does have some nice tracking features if anybody uses them.

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Posted: December 7th, 2007, 6:38 pm
 
chrionix
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So are we going to be able to download this sometime in the future? The gforge page is still locked.


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Posted: December 7th, 2007, 6:50 pm
 
staz27

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Here's the latest release until the gforge page gets unlocked...

Staz


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Posted: December 7th, 2007, 10:54 pm
 
chrionix
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Thanks heaps Staz27,

Very handy, I love exhume, really glad you've converted this little tool of awesomeness. I can't seem to get del or ins to pause for some reason, not sure if that's a universal problem or just specific to me? They seemed to work in the 4.03 version though.

I noticed you're gforge page has also been unlocked :)

Thanks again!


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Posted: December 7th, 2007, 11:08 pm
 
wyvernx

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GForge was unlocked again. But feel free to post the attachments here.

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Posted: December 8th, 2007, 5:56 am
 
koron22
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hi i fighting to get something working =))
but i see alot of happy faces around here som what you createt heremust be really cool..so i keep my hopes high...

when i start it i iam getting "eq2.class_intialize failed"
looks like it something with the e2extreme.
i have installed eq2 extreme.

looking forward to get this probally relly cool tool working =)

thx in advance


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Posted: December 8th, 2007, 7:26 am
 
hadusha
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I was getting that error. I deleted the Exhume folder, re-installed it and now I dont get that error.

Also make sure you log into EQ2extreme (right click the mid screen picture) before you run any script.

Let me know how that goes


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Posted: December 8th, 2007, 7:29 am
 
hadusha
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And heres the error Im getting :)

My script will run fine, but it keeps shutting down.

Heres the log:--

[08/12/2007 15:22:56] *****
[08/12/2007 15:22:56] ************** Start LOG: HarvestBot_v502.log **************
[08/12/2007 15:23:01] Attempting find the EQ2 window...
[08/12/2007 15:23:02] INI File found: HarvestBot_v502.ini
[08/12/2007 15:23:02] *****
[08/12/2007 15:23:02] *****
[08/12/2007 15:23:02] EQ2 LogFile not found :c:\program files\sony\everquest ii\logs\\eq2log_mrfakename.txt: Exiting script!
[08/12/2007 15:23:03] Pet not in use

I noticed that it is complaining it cant find the log file.... now hers my ini

;;
;; Configuration file for HarvestBot version 5.00
;;
;; Written by:
;; Retsek 04-19-2005 - 05-01-2005
;; thewatcher 04-27-2005 - 06-02-2005
;; psouza4 06-17-2005 - 08-11-2005
;; TinyDiabla 11-14-2005.....
;; staz27 09-07-2007.....
;;
;; For updates and revision history, please read Changelog.txt.
;;


;; IMPORTANT
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;; backwards and such. You can change that setting at:sd sd
;; Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key. This has a devastating effect on XUnleashed and can
;; cause instability in the EverQuest II game client, including crashing it. Use the [Del] key
;; or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the
;; bot to run extremely slow. You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish
;; to completely restart the EverQuest II game client. Starting it again can cause instabilities.
;; This does not happen when the bot is shut down using the configured shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you
;; launch EverQuest II. Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of
;; the EverQuest II game screen). The script selection arrows, use compatibility mode
;; checkbox, and Start / Stop button will not work unless you have a game window behind
;; them. This is a known problem with EverQuest II, so be sure to open the Persona window
;; or Journal window and move them behind the XUnleashed Scripts window so you can select
;; The HarvestBot script and start it. Be sure to start it in compatibility mode.


;; CONFIGURATION
;;
;; DeleteMe True / False Either delete this line or set it to false to indicate that
;; the bot has been configured properly. The bot will not run
;; Unless this line is configured.
;;
;; DebugLevel 1-10 Generally 8 is a good setting you are not debugging. 1 to turn
;; off all but the extreme basics. 10 will generate a lot of debug info.
;;
;; EQ2Path <directory> Full path to the directory where EverQuest II is installed.
;;
;; AvoidPlayers True / False If True, this will mark a node bad if another player is nearby
;; (within a range of AvoidRange from node).
;;
;; AvoidRange Distance check used for AvoidPlayers
;;
;; CampOnEnd True / False If True, the bot will /quit desktop once harvesting ends.
;;
;; EraseBadSpawns True / False If True, will erase bad spawn locations when moving to a new location.
;;
;; ClosestFirst True / False If True, will harvest the closest node first.
;; If False, will harvest nodes based on priority instead.
;;
;; MaxHarvests # How many times should we attempt to harvest a node before
;; marking it bad and moving on.
;;
;; RunToRange # How close do we get to what we are running to before we stop and
;; consider ourselves 'there'. Use caution when changing this.
;;
;; WaitBetween # How long to stop and wait between each attempt to harvest a node.
;; This value is in milli-seconds, so 4500 = 4.5 seconds.
;;
;; QuitOnTimeout True / False Stop bot if you have not harvested in (Timeout) minutes. Requires
;; configuring (Timeout) to a value in minutes.
;;
;; Timeout Time, in minutes, to stop the bot if you have not harvested in this
;; length of time.
;;
;; NOTE: if you set PlayOnTells to True, then QuitOnTells
;; does nothing. You can have one or the other, but not both.
;;
;; Hotbar 0-9 Hotbar row # to use, assuming you have hotkeys set up for harvesting
;; actions. If you do not, or do not want to use hotkeys, set this
;; to 0 and the bot will /useability the harvesting actions instead
;; although this is somewhat slower.
;;
;; HotbarReset 0-9 Hotbar row # to reset back to upon shutdown. If (Hotbar) above is
;; set to 0, this setting has no effect.
;;
;; DefaultZone <zonename> If the zone name could not be detected automatically (very rare),
;; the bot will use the zone name defined here. This usually only happens
;; after a recent patch and memory locations have been changed -- although
;; in that event, it's very likely the bot simply won't work anyway.
;; ExitString <string> (OPTIONAL) What do we send to exit? /exit or /quit or ...?
;; NOTE: If this is not defined, the bot will send /quit desktop
;; which is it's default behaviour.

[Harvester]
DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest II
AvoidPlayers = True
AvoidRange = 25
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 15
RunToRange = 7
WaitBetween = 4500
QuitOnTimeout = True
Timeout = 15
Hotbar = 9
HotbarReset = 1
DefaultZone =
;; (optional)
ExitString = /exit



;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.
;; Sound files must be located in your XUnleashed scripts folder.
;;
;; eQuitOnTell True / False Whether or not you want the bot to end and
;; disconnect you from the game if you receive a tell.
;;
;; eQuitOnStuck True / False Whether or not you want the bot to end and
;; disconnect you from the game if has been
;; stuck for a while and cannot free itself.
;;
;; eTellSound <sound> If this is not blank, it will play the sound file
;; specified whenever you receive a tell.
;;
;; eUncommonSound <sound> If this is not blank, it will play the sound file
;; specified whenever you harvest an uncommon item.
;;
;; eRareSound <sound> If this is not blank, it will play the sound file
;; specified whenever you harvest a rare item.
;;
;; eStuckSound <sound> If this is not blank, it will play the sound file
;; specified whenever your character has been stuck
;; for a while and cannot free itself.
;;
;; eInventoryFull <options> If this is not blank, you can either specify a
;; sound file or the word 'Quit'. If you choose to
;; leave it blank, the bot will simply stop when your
;; inventory is full. If you use the word 'Quit',
;; the bot will end and log you out of the game.
;; If you specify a sound file, the bot will end and
;; play the specified sound when your inventory is full.

[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = Quit



;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest PC, normally {F7}.
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time. Reply is your
;; secondary chat key, which will also pause the bot when pressed, but will not
;; unpause it. This will not work if you do not use hotkeys (will be disabled).
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.

[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {Ins}
Reply = {Home}
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier



;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.

[Resources]
ORE = 1, True, 3, True
STONE = 2, True, 3, True
COLLECT = 3, True, 6, True
WOOD = 4, True, 2, True
DEN = 5, True, 4, True
ROOTS = 6, True, 1, True
SHRUB = 7, True, 1, True
FUNGI = 8, True, 1, True
FISH = 9, False, 5, True
MISC = 10, True, 1, True



;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;;
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;;
;; GrayOutRange This value is not used yet (for future upgrades to the bot).
;;
;; NumofBuffs The number of buffs you want the bot to maintain
;;
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)

MrFakename
Server = Twoname Server
LogFileOverride = logs\Twoname Server
GrayOutRange = 9999
Numofbuffs = 0
buff1 = Pathfinding, 15, 8


;; Zone sections
;;
;; [zonename] [<zone>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.

[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 25
NodeStopType = Strict
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones

[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones

[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 25
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones

[The Feerrott]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = musty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones


[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones


[The Pillars of Flame]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 25
COLLECT = ?
ORE = red rock
STONE = luminous stone
WOOD = fallen branch
SHRUB = withered shrubbery
FUNGI = cave fungus
ROOTS = shriveled roots
DEN = beast den
FISH = cluster of fish
MISC = withered bones


Any ideas? Im stumped as to why its is complaining it cant see my log..


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Posted: December 8th, 2007, 8:47 am
 
koron22
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well i tryed to reinstall it but i diddt now work....
i had seen earlyer that one said i had log in two times??

and to the problem you talk about...
c:\program files\sony\everquest ii\logs\\eq2log_mrfakename.txt: Exiting script!
is it right that there is 2 \\ before your eq2log....
and i thought that you had to have [] around the user name ?


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Posted: December 8th, 2007, 9:06 am
 
hadusha
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Aha! It was because I didnt have [ and ] around my character name. Inserted those and now the script runs.

As to your problem. Do this:-

Load EQ2
Tab out
Run EQ2Extreme.
When the Zombie mini images comes up, right click on it and login.
When that screen has logged in you will be taken into Exhume.

Once all the above is complete and you try and run a script, another login box will appear. It is here that you will need to login for the 2nd time. so

1 login for EQ2 Extreme
1 login for the Script

If you dont login when EQ2 Extreme is run, you will get the client error(that is what was the cause for me)


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Posted: December 8th, 2007, 9:45 am
 
koron22
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ok i tred that but HarvestBot_502pr1 is precompiled??
i cant open that in exhume?


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Posted: December 8th, 2007, 10:03 am
 
hadusha
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I just ran the harvestbot_v502.exe and it works fine.


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Posted: December 8th, 2007, 10:55 am
 
koron22
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ok iam getting closer now....
but now i get this
12/08/07 07:52:33 PM SCRIPT ERROR: Et objekt er obligatorisk: 'oSvcObj': ::: Line:2082 Char:12

and iam getting spammed with login wxhume boxes think ill get one for everey side scripts it loads...


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Posted: December 8th, 2007, 5:09 pm
 
chrionix
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Koron22:

Have you got your harvestbot executable in the same directory as EQ2Extreme? I found I had to have installed Exhume, EQ2Extreme, then put the bot in the same directory and run it from there, also, are you being asked to login twice? It's a good thing if you are.

Cheers


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Posted: December 9th, 2007, 1:17 pm
 
hadusha
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Ok heres some issues Ive been having with this.

The character will run to a node it has identified. Before it starts to harvest, it does a tab-scan of the surrounding area (wasting 10-20 seconds per node). To make this even worse half the time it will stop on an NPC/node that is out of harvesting range, try to harvest, fail and move on.

I had my character run between 2 heavily node populated areas in a 100 radius of each other, and in 5 minutes only did 2 nodes successfully, and failed about 90% of the time!

INI just incase, but I dont think its an INI issue

Code:
;;
;; Configuration file for HarvestBot version 5.00
;;
;; Written by:
;;   Retsek      04-19-2005 - 05-01-2005
;;   thewatcher   04-27-2005 - 06-02-2005
;;   psouza4      06-17-2005 - 08-11-2005
;;   TinyDiabla   11-14-2005.....
;;      staz27          09-07-2007.....
;;
;; For updates and revision history, please read Changelog.txt.
;;


;; IMPORTANT
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;;     backwards and such.  You can change that setting at:sd sd
;;    Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key.  This has a devastating effect on XUnleashed and can
;;     cause instability in the EverQuest II game client, including crashing it.  Use the [Del] key
;;     or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the
;;     bot to run extremely slow.  You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish
;;     to completely restart the EverQuest II game client.  Starting it again can cause instabilities.
;;     This does not happen when the bot is shut down using the configured shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you
;;     launch EverQuest II.  Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of
;;     the EverQuest II game screen).  The script selection arrows, use compatibility mode
;;     checkbox, and Start / Stop button will not work unless you have a game window behind
;;     them.  This is a known problem with EverQuest II, so be sure to open the Persona window
;;     or Journal window and move them behind the XUnleashed Scripts window so you can select
;;     The HarvestBot script and start it.  Be sure to start it in compatibility mode.


;; CONFIGURATION
;;
;;   DeleteMe   True / False   Either delete this line or set it to false to indicate that
;;               the bot has been configured properly.  The bot will not run
;;               Unless this line is configured.
;;
;;   DebugLevel   1-10      Generally 8 is a good setting you are not debugging.  1 to turn
;;               off all but the extreme basics.  10 will generate a lot of debug info.
;;
;;   EQ2Path      <directory>   Full path to the directory where EverQuest II is installed.
;;
;;   AvoidPlayers    True / False   If True, this will mark a node bad if another player is nearby
;;               (within a range of AvoidRange from node).
;;
;;   AvoidRange          Distance check used for AvoidPlayers
;;
;;   CampOnEnd       True / False   If True, the bot will /quit desktop once harvesting ends.
;;
;;   EraseBadSpawns   True / False   If True, will erase bad spawn locations when moving to a new location.
;;
;;   ClosestFirst   True / False   If True, will harvest the closest node first.
;;               If False, will harvest nodes based on priority instead.
;;
;;   MaxHarvests   #      How many times should we attempt to harvest a node before
;;               marking it bad and moving on.
;;
;;   RunToRange   #      How close do we get to what we are running to before we stop and
;;               consider ourselves 'there'.  Use caution when changing this.
;;
;;   WaitBetween   #      How long to stop and wait between each attempt to harvest a node.
;;               This value is in milli-seconds, so 4500 = 4.5 seconds.
;;
;;   QuitOnTimeout   True / False   Stop bot if you have not harvested in (Timeout) minutes.  Requires
;;               configuring (Timeout) to a value in minutes.
;;
;;   Timeout            Time, in minutes, to stop the bot if you have not harvested in this
;;               length of time.
;;
;;               NOTE: if you set PlayOnTells to True, then QuitOnTells
;;               does nothing.  You can have one or the other, but not both.
;;
;;   Hotbar      0-9      Hotbar row # to use, assuming you have hotkeys set up for harvesting
;;               actions.  If you do not, or do not want to use hotkeys, set this
;;               to 0 and the bot will /useability the harvesting actions instead
;;               although this is somewhat slower.
;;
;;   HotbarReset   0-9      Hotbar row # to reset back to upon shutdown.  If (Hotbar) above is
;;               set to 0, this setting has no effect.
;;
;;   DefaultZone   <zonename>   If the zone name could not be detected automatically (very rare),
;;               the bot will use the zone name defined here.  This usually only happens
;;               after a recent patch and memory locations have been changed -- although
;;               in that event, it's very likely the bot simply won't work anyway.
;;      ExitString   <string>   (OPTIONAL) What do we send to exit?  /exit or /quit or ...?
;;               NOTE: If this is not defined, the bot will send /quit desktop
;;               which is it's default behaviour.

[Harvester]
DebugLevel       = 1
EQ2Path      = C:\Program Files\Sony\EverQuest II
AvoidPlayers     = True
AvoidRange   = 25
CampOnEnd        = False
EraseBadSpawns   = True
ClosestFirst   = True
MaxHarvests   = 15
RunToRange   = 3
WaitBetween   = 4500
QuitOnTimeout   = True
Timeout      = 15
Hotbar      = 9
HotbarReset   = 1
DefaultZone   =
;; (optional)
ExitString   = /exit



;;   The events section determines what to do when specific events occur.
;;   Most of these allow you to play a custom sound when an event happens.
;;   Sound files must be located in your XUnleashed scripts folder.
;;
;;   eQuitOnTell   True / False   Whether or not you want the bot to end and
;;               disconnect you from the game if you receive a tell.
;;
;;   eQuitOnStuck   True / False   Whether or not you want the bot to end and
;;               disconnect you from the game if has been
;;               stuck for a while and cannot free itself.
;;
;;   eTellSound   <sound>   If this is not blank, it will play the sound file
;;               specified whenever you receive a tell.
;;
;;   eUncommonSound   <sound>   If this is not blank, it will play the sound file
;;               specified whenever you harvest an uncommon item.
;;
;;   eRareSound   <sound>   If this is not blank, it will play the sound file
;;               specified whenever you harvest a rare item.
;;
;;   eStuckSound   <sound>   If this is not blank, it will play the sound file
;;               specified whenever your character has been stuck
;;               for a while and cannot free itself.
;;
;;   eInventoryFull   <options>   If this is not blank, you can either specify a
;;               sound file or the word 'Quit'.  If you choose to
;;               leave it blank, the bot will simply stop when your
;;               inventory is full.  If you use the word 'Quit',
;;               the bot will end and log you out of the game.
;;               If you specify a sound file, the bot will end and
;;               play the specified sound when your inventory is full.

[Events]
eQuitOnTell   = False
eQuitOnStuck   = True
eTellSound   = ding.wav
eUncommonSound   =
eRareSound   =
eStuckSound   =
eInventoryFull   = Quit



;;   Here you configure your keys, The AutoRun key must be set, preferably to
;;   {NumLock}, but other keys will work too.  {Up} doesn't, for example.
;;
;;   NearestPC is the key to target the nearest PC, normally {F7}.
;;
;;   You can also reconfigure your jump key if needed.
;;
;;   Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;;   choice because it also starts the chat at the same time.  Reply is your
;;   secondary chat key, which will also pause the bot when pressed, but will not
;;   unpause it.  This will not work if you do not use hotkeys (will be disabled).
;;
;;   Shutdown is the key to stop the bot, please use this instead of F12
;;   since F12 aborts the bot and prevents a clean shutdown and releasing of
;;   memory as well as closing files.
;;
;;   PetSpellName is the name of the spell to cast your pet.  If you have no pet
;;   you can   safely ignore this.  If you do have a pet, the bot will find it
;;   if you have it up when you start the bot and the bot will try to recast
;;   the pet if it it disappears.

[KeyConfig]
AutoRun      = {NumLock}
Forward      = W
Backward   = S
Left      = A
Right      = D
Jump      = {SPACE}
NearestPC   = {F7}
Chat      = {Ins}
Reply           = {Home}
ShutdownBot   = {Del}
PetSpellName   = Tellurian Soldier



;;   NODETYPE   1-10      Priority (the lower, the more priority a node has over others)
;;         True / False   Do you want to harvest this type of node?
;;         0-9      Hotkey button to press if you are using hotkeys
;;         True / False   Continue to harvest this node if the node type becomes trivial
;;               for your skill level?
;;
;;   IMPORTANT NOTE:   do not set two node types to the same priority, if
;;         you do, the bot will ignore the first setting and not
;;         harvest this type of node.  It may actually crash the
;;         bot as well.

[Resources]
ORE   =  1, True,  3, True
STONE   =  2, True,  3, True
COLLECT   =  3, True,  6, True
WOOD   =  4, True,  2, True
DEN   =  5, True,  4, True
ROOTS   =  6, True,  1, True
SHRUB   =  7, False, 1, True
FUNGI   =  8, True,  1, True
FISH   =  9, False, 5, True
MISC   = 10, True,  1, True



;;   This section is for defining options specific to your characters.  Set the
;;   section name to your character's first name:  i.e. [JohnDoe]
;;
;;   The name must be spelled correctly!
;;
;;   Server      Your server name (used to locate your log file)
;;
;;   LogFileOverride   Set this to the path of your log file starting with "logs\".  You can
;;         leave this blank to have the bot auto-detect where the log file is.
;;         Example:  logs\Lucan DLere\eq2log_JohnDoe.txt
;;
;;   GrayOutRange   This value is not used yet (for future upgrades to the bot).
;;
;;   NumofBuffs   The number of buffs you want the bot to maintain
;;
;;   Buff#      Name of buff, duration (in minutes), casting time (in seconds)

[******]
Server      = **********
LogFileOverride   = l*************
GrayOutRange   = 9999
Numofbuffs   = 0
buff1      = Pathfinding, 15, 8


;;   Zone sections
;;
;;   [zonename]   [<zone>]   Each section must be named for the zone it refers to.
;;               The name must be spelled completely and correctly, with
;;               brackets surrounding the name.
;;
;;   UseWayPoints   True / False   Should we use waypoints or should we just wander around randomly?
;;
;;   RelaxedRadius   True / False   If we harvest something within a waypoint's radius and then find
;;               another node nearby (distance less than 15) but it's technically
;;               outside of the waypoint's radius, should we harvest that node
;;               too (relaxed)?  If not, the bot will follow the waypoint's radius
;;               strictly.
;;
;;   MaxWander   #      If (UseWayPoints) is False, this value sets a maximum radius
;;               around your starting point and will not wander outside of
;;               that area.
;;
;;   NodeStopType   Strict/Relaxed   Determines whether or not you want the bot to stop abruptly
;;               At each waypoint that we have a radius bigger than zero at.
;;               If you have waypoints close together, the bot may zig-zag
;;               too much and this setting can help.  It's also useful if
;;               You are pathing in a dangerous zone and need the bot's
;;               movements to be precise.
;;
;;   NumOfPoints   #      Set this to the number of waypoints you are going to define for
;;               this zone.
;;
;;   waypoint#   X, Y, R, MVT   Set X and Y to the waypoint coordinants (ignore middle /loc
;;               value for height).
;;
;;               Set R to the maximum radius you want to harvest nodes in around
;;               this waypoint.  If a resource distance is outside of the radius
;;               for the waypoint you are currently at, it will be skipped.
;;
;;               Set MVT to a movement type.  This is optional and can be left out
;;               entirely.  If you want to move to this waypoint and stop immediately
;;               when you arrive, set it to "direct".  This can be very useful when
;;               trying to set waypoints that cross bridges and other precise movements.
;;               Direct movement type makes your bot look less lifelike, though, and
;;               should be avoided when possible.
;;
;;   nodetype   resource   Set to the exact name of the nodes that match the node types in this zone.

[The Forest Ruins]
UseWayPoints   = True
RelaxedRadius   = False
MaxWander   = 25
NodeStopType   = Strict
NumOfPoints   = 24
;;          This set of waypoints will path you from the entrance of the zone completely around the keep
;;          ignoring any nodes found within it.  Notice that some waypoints have a radius of 0.  These
;;          are only travel nodes to help path to that location.
waypoint1   =  906, -562, 35
waypoint2   =  952, -562, 35
waypoint3   =  996, -575, 45
waypoint4   = 1014, -622, 10
waypoint5   = 1033, -607, 15
waypoint6   = 1055, -594, 30
waypoint7   = 1075, -595, 30
waypoint8   = 1090, -605, 0, direct
waypoint9   = 1105, -655, 30
waypoint10     = 1117, -708, 0, direct
waypoint11     = 1138, -733, 0, direct
waypoint12     = 1172, -749, 50
waypoint13     = 1140, -811, 50
waypoint14     = 1083, -840, 50
waypoint15     = 1075, -814, 15
waypoint16     = 1019, -825, 40
waypoint17     =  971, -815, 50
waypoint18     =  958, -757, 50
waypoint19     =  956, -703, 40
waypoint20     =  948, -661, 30
waypoint21     =  956, -641, 20
waypoint22     =  984, -635, 15
waypoint23     = 1004, -622, 10
waypoint24     =  992, -591, 35
COLLECT      = ?
FUNGI      = natural herb garden
ORE      = blemished ore
FISH      = array of fish
ROOTS      = damp roots
DEN      = creature den
SHRUB      = natural garden
WOOD      = aged arbor
STONE      = unearthed stones
MISC      = withered bones


[Antonica]
UseWayPoints   = True
RelaxedRadius   = False
MaxWander   = 25
NodeStopType   = Strict
NumOfPoints   = 2
;;          This set of waypoints will path you from the entrance of the zone completely around the keep
;;          ignoring any nodes found within it.  Notice that some waypoints have a radius of 0.  These
;;          are only travel nodes to help path to that location.
waypoint1   =  -674, -428, 35
waypoint2   =  -476, -514, 35

COLLECT      = ?
FUNGI      =
ORE      = callous ore
FISH      =
ROOTS      = plains roots
DEN      = critter den
SHRUB      = plains shrubbery
WOOD      = wind felled tree
STONE      = sandwashed rock
MISC      =



[The Thundering Steppes]
UseWayPoints   = True
RelaxedRadius   = True
MaxWander   = 25
NodeStopType   = Strict
NumOfPoints   = 2

waypoint1   =  -343, 140, 100
waypoint2   =  -353, 184, 100



COLLECT      = ?
ORE      = stonecrest ore
STONE      = wind swept stones
WOOD      = felled high plains arbor
SHRUB      = high plains shrubbery
FUNGI      = high plains fungi
ROOTS      = mesquite catch weed
DEN      = beast den
FISH      = mob of fish
MISC      = withered bones

[Zek, the Orcish Wastes]
UseWayPoints   = False
RelaxedRadius   = False
MaxWander   = 25
COLLECT      = ?
ORE      = ferric ore
STONE      = mud stone
WOOD      = marred arbor
SHRUB      = flattened bed of thistle
FUNGI      = flattened natural herb garden
ROOTS      = vestigial roots
DEN      = lioness den
FISH      = fury of fish
MISC      = withered bones

[The Feerrott]
UseWayPoints   = False
RelaxedRadius   = True
MaxWander   = 25
COLLECT      = ?
ORE      = alluvium ore
STONE      = hermetic stone
WOOD      = putrid arbor
SHRUB      = overgrown bed of greenslade
FUNGI      = overgrown fairy ring
ROOTS      = musty roots
DEN      = animal den
FISH      = hatch of fish
MISC      = withered bones


[The Enchanted Lands]
UseWayPoints   = False
RelaxedRadius   = True
MaxWander   = 25
COLLECT      = ?
ORE      = residual ore
STONE      = rhythmic stone
WOOD      = wretched arbor
SHRUB      = mystical natural garden
FUNGI      = fairy ring
ROOTS      = velvety roots
DEN      = animal den
FISH      = throng of fish
MISC      = withered bones


[The Pillars of Flame]
UseWayPoints   = False
RelaxedRadius   = False
MaxWander   = 25
COLLECT      = ?
ORE      = red rock
STONE      = luminous stone
WOOD      = fallen branch
SHRUB      = withered shrubbery
FUNGI      = cave fungus
ROOTS      = shriveled roots
DEN      = beast den
FISH      = cluster of fish
MISC      = withered bones


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