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 Harvest Bot 5 (Exhume) : EverQuest 2 Premium Discussions - Page 5
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Posted: January 9th, 2008, 4:45 pm
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staz27
Total Posts: 88
Joined: September 19th, 2007, 12:21 pm
staz27's Reps: 2
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xanadin (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): This error occurs when loading. From the output of the program and the output of the log, it looks like it is happening during INI loading right after parsing the zone information. HarvestBot_v502 log: (!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): [1/9/2008 1:03:01 AM] ***** [1/9/2008 1:03:01 AM] ************** Start LOG: HarvestBot_v502.log ************** [snip] [1/9/2008 1:03:16 AM] ************** Start Processing Zone Section ************** [1/9/2008 1:03:16 AM] Zone: 'The Enchanted Lands' [1/9/2008 1:03:16 AM] ZoneSection: The Enchanted Lands [1/9/2008 1:03:16 AM] MaxWander: 25 [1/9/2008 1:03:16 AM] RelaxedNodeRadius: True [1/9/2008 1:03:16 AM] NodeStopType: 0
Everything looks really good up to this point.
Your toon is out in EL with a 25 unit max wander. All looks good so far. Except I don't see the bot telling us that whether or not it found a waypoint list. I would expect to see something like:
[1/9/2008 1:03:16 AM] UseWayPoints: True
[1/9/2008 1:03:16 AM] Number of Waypoints: (some number)
To be specific, inside the code there is a bit of script that looks at the value attached to "UseWayPoints = True/False" within the [The Enchanted Lands] section of the INI file. If you put True, the script will look at how many waypoints you have defined. False and the bot just wanders aimlessly.
Can you PM your INI EL section? ONLY send from [The Enchanted Lands] thru your first waypoint - I'd like to see your instructions to the bot for handling EL.
Staz
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Posted: January 10th, 2008, 5:52 pm
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ikillleeters
ikillleeters's Reps:
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Having a problem with something while trying to run the bot...problem is
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): 01/10/08 06:46:16 PM Exhume Debugger Launching...
01/10/08 06:46:51 PM SCRIPT ERROR: Object required: 'oSvcObj': ::: Line:2082 Char:12
01/10/08 06:47:03 PM An unspecified syntax error occurred in the scriptlet.
01/10/08 06:47:03 PM Script Failed to finish executing!
01/10/08 06:47:03 PM Failed to Run Script.
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): ;; ;; Configuration file for HarvestBot version 5.00 ;; ;; Written by: ;; Retsek 04-19-2005 - 05-01-2005 ;; thewatcher 04-27-2005 - 06-02-2005 ;; psouza4 06-17-2005 - 08-11-2005 ;; TinyDiabla 11-14-2005..... ;; staz27 09-07-2007..... ;; ;; For updates and revision history, please read Changelog.txt. ;;
;; IMPORTANT ;; ;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all. ;; ;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run ;; backwards and such. You can change that setting at:sd sd ;; Options -> Controls -> View Options -> Free look controls ;; ;; (3) Never stop the bot using the F12 key. This has a devastating effect on XUnleashed and can ;; cause instability in the EverQuest II game client, including crashing it. Use the [Del] key ;; or whatever other key you setup below. ;; ;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the ;; bot to run extremely slow. You may wish to enable it. ;; ;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish ;; to completely restart the EverQuest II game client. Starting it again can cause instabilities. ;; This does not happen when the bot is shut down using the configured shutdown key. ;; ;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you ;; launch EverQuest II. Also be sure that you're using alternative hooking. ;; ;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of ;; the EverQuest II game screen). The script selection arrows, use compatibility mode ;; checkbox, and Start / Stop button will not work unless you have a game window behind ;; them. This is a known problem with EverQuest II, so be sure to open the Persona window ;; or Journal window and move them behind the XUnleashed Scripts window so you can select ;; The HarvestBot script and start it. Be sure to start it in compatibility mode.
;; CONFIGURATION ;; ;; DeleteMe True / False Either delete this line or set it to false to indicate that ;; the bot has been configured properly. The bot will not run ;; Unless this line is configured. ;; ;; DebugLevel 1-10 Generally 8 is a good setting you are not debugging. 1 to turn ;; off all but the extreme basics. 10 will generate a lot of debug info. ;; ;; EQ2Path <directory> Full path to the directory where EverQuest II is installed. ;; ;; AvoidPlayers True / False If True, this will mark a node bad if another player is nearby ;; (within a range of AvoidRange from node). ;; ;; AvoidRange Distance check used for AvoidPlayers ;; ;; CampOnEnd True / False If True, the bot will /quit desktop once harvesting ends. ;; ;; EraseBadSpawns True / False If True, will erase bad spawn locations when moving to a new location. ;; ;; ClosestFirst True / False If True, will harvest the closest node first. ;; If False, will harvest nodes based on priority instead. ;; ;; MaxHarvests # How many times should we attempt to harvest a node before ;; marking it bad and moving on. ;; ;; RunToRange # How close do we get to what we are running to before we stop and ;; consider ourselves 'there'. Use caution when changing this. ;; ;; WaitBetween # How long to stop and wait between each attempt to harvest a node. ;; This value is in milli-seconds, so 4500 = 4.5 seconds. ;; ;; QuitOnTimeout True / False Stop bot if you have not harvested in (Timeout) minutes. Requires ;; configuring (Timeout) to a value in minutes. ;; ;; Timeout Time, in minutes, to stop the bot if you have not harvested in this ;; length of time. ;; ;; NOTE: if you set PlayOnTells to True, then QuitOnTells ;; does nothing. You can have one or the other, but not both. ;; ;; Hotbar 0-9 Hotbar row # to use, assuming you have hotkeys set up for harvesting ;; actions. If you do not, or do not want to use hotkeys, set this ;; to 0 and the bot will /useability the harvesting actions instead ;; although this is somewhat slower. ;; ;; HotbarReset 0-9 Hotbar row # to reset back to upon shutdown. If (Hotbar) above is ;; set to 0, this setting has no effect. ;; ;; DefaultZone <zonename> If the zone name could not be detected automatically (very rare), ;; the bot will use the zone name defined here. This usually only happens ;; after a recent patch and memory locations have been changed -- although ;; in that event, it's very likely the bot simply won't work anyway. ;; ExitString <string> (OPTIONAL) What do we send to exit? /exit or /quit or ...? ;; NOTE: If this is not defined, the bot will send /quit desktop ;; which is it's default behaviour.
[Harvester] DeleteMe = False DebugLevel = 8 EQ2Path = C:\Program Files\Sony\EverQuest II AvoidPlayers = True AvoidRange = 5 CampOnEnd = False EraseBadSpawns = True ClosestFirst = True MaxHarvests = 15 RunToRange = 7 WaitBetween = 4500 QuitOnTimeout = True Timeout = 15 Hotbar = 0 HotbarReset = 1 DefaultZone = ;; (optional) ExitString = /exit
;; The events section determines what to do when specific events occur. ;; Most of these allow you to play a custom sound when an event happens. ;; Sound files must be located in your XUnleashed scripts folder. ;; ;; eQuitOnTell True / False Whether or not you want the bot to end and ;; disconnect you from the game if you receive a tell. ;; ;; eQuitOnStuck True / False Whether or not you want the bot to end and ;; disconnect you from the game if has been ;; stuck for a while and cannot free itself. ;; ;; eTellSound <sound> If this is not blank, it will play the sound file ;; specified whenever you receive a tell. ;; ;; eUncommonSound <sound> If this is not blank, it will play the sound file ;; specified whenever you harvest an uncommon item. ;; ;; eRareSound <sound> If this is not blank, it will play the sound file ;; specified whenever you harvest a rare item. ;; ;; eStuckSound <sound> If this is not blank, it will play the sound file ;; specified whenever your character has been stuck ;; for a while and cannot free itself. ;; ;; eInventoryFull <options> If this is not blank, you can either specify a ;; sound file or the word 'Quit'. If you choose to ;; leave it blank, the bot will simply stop when your ;; inventory is full. If you use the word 'Quit', ;; the bot will end and log you out of the game. ;; If you specify a sound file, the bot will end and ;; play the specified sound when your inventory is full.
[Events] eQuitOnTell = False eQuitOnStuck = True eTellSound = ding.wav eUncommonSound = eRareSound = eStuckSound = eInventoryFull = Quit
;; Here you configure your keys, The AutoRun key must be set, preferably to ;; {NumLock}, but other keys will work too. {Up} doesn't, for example. ;; ;; NearestPC is the key to target the nearest PC, normally {F7}. ;; ;; You can also reconfigure your jump key if needed. ;; ;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good ;; choice because it also starts the chat at the same time. Reply is your ;; secondary chat key, which will also pause the bot when pressed, but will not ;; unpause it. This will not work if you do not use hotkeys (will be disabled). ;; ;; Shutdown is the key to stop the bot, please use this instead of F12 ;; since F12 aborts the bot and prevents a clean shutdown and releasing of ;; memory as well as closing files. ;; ;; PetSpellName is the name of the spell to cast your pet. If you have no pet ;; you can safely ignore this. If you do have a pet, the bot will find it ;; if you have it up when you start the bot and the bot will try to recast ;; the pet if it it disappears.
[KeyConfig] AutoRun = {NumLock} Forward = W Backward = S Left = A Right = D Jump = {SPACE} NearestPC = {F7} Chat = {Ins} Reply = {Home} ShutdownBot = {Del} PetSpellName = Tellurian Soldier
;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others) ;; True / False Do you want to harvest this type of node? ;; 0-9 Hotkey button to press if you are using hotkeys ;; True / False Continue to harvest this node if the node type becomes trivial ;; for your skill level? ;; ;; IMPORTANT NOTE: do not set two node types to the same priority, if ;; you do, the bot will ignore the first setting and not ;; harvest this type of node. It may actually crash the ;; bot as well.
[Resources] ORE = 1, True, 3, True STONE = 2, True, 3, True COLLECT = 3, True, 6, True WOOD = 4, True, 2, True DEN = 5, True, 4, True ROOTS = 6, True, 1, True SHRUB = 7, True, 1, True FUNGI = 8, True, 1, True FISH = 9, False, 5, True MISC = 10, True, 1, True
;; This section is for defining options specific to your characters. Set the ;; section name to your character's first name: i.e. [JohnDoe] ;; ;; The name must be spelled correctly! ;; ;; Server Your server name (used to locate your log file) ;; ;; LogFileOverride Set this to the path of your log file starting with "logs\". You can ;; leave this blank to have the bot auto-detect where the log file is. ;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt ;; ;; GrayOutRange This value is not used yet (for future upgrades to the bot). ;; ;; NumofBuffs The number of buffs you want the bot to maintain ;; ;; Buff# Name of buff, duration (in minutes), casting time (in seconds)
[xxxx] Server = xxxxx LogFileOverride = logs\Everfrost\eq2log_xxxx.txt GrayOutRange = 9999 Numofbuffs = 0 buff1 = Pathfinding, 15, 8
;; Zone sections ;; ;; [zonename] [<zone>] Each section must be named for the zone it refers to. ;; The name must be spelled completely and correctly, with ;; brackets surrounding the name. ;; ;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly? ;; ;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find ;; another node nearby (distance less than 15) but it's technically ;; outside of the waypoint's radius, should we harvest that node ;; too (relaxed)? If not, the bot will follow the waypoint's radius ;; strictly. ;; ;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius ;; around your starting point and will not wander outside of ;; that area. ;; ;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly ;; At each waypoint that we have a radius bigger than zero at. ;; If you have waypoints close together, the bot may zig-zag ;; too much and this setting can help. It's also useful if ;; You are pathing in a dangerous zone and need the bot's ;; movements to be precise. ;; ;; NumOfPoints # Set this to the number of waypoints you are going to define for ;; this zone. ;; ;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc ;; value for height). ;; ;; Set R to the maximum radius you want to harvest nodes in around ;; this waypoint. If a resource distance is outside of the radius ;; for the waypoint you are currently at, it will be skipped. ;; ;; Set MVT to a movement type. This is optional and can be left out ;; entirely. If you want to move to this waypoint and stop immediately ;; when you arrive, set it to "direct". This can be very useful when ;; trying to set waypoints that cross bridges and other precise movements. ;; Direct movement type makes your bot look less lifelike, though, and ;; should be avoided when possible. ;; ;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.
[The Forest Ruins] UseWayPoints = False RelaxedRadius = True MaxWander = 50 NodeStopType = Relaxed NumOfPoints = 24 ;; This set of waypoints will path you from the entrance of the zone completely around the keep ;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These ;; are only travel nodes to help path to that location. waypoint1 = 906, -562, 35 waypoint2 = 952, -562, 35 waypoint3 = 996, -575, 45 waypoint4 = 1014, -622, 10 waypoint5 = 1033, -607, 15 waypoint6 = 1055, -594, 30 waypoint7 = 1075, -595, 30 waypoint8 = 1090, -605, 0, direct waypoint9 = 1105, -655, 30 waypoint10 = 1117, -708, 0, direct waypoint11 = 1138, -733, 0, direct waypoint12 = 1172, -749, 50 waypoint13 = 1140, -811, 50 waypoint14 = 1083, -840, 50 waypoint15 = 1075, -814, 15 waypoint16 = 1019, -825, 40 waypoint17 = 971, -815, 50 waypoint18 = 958, -757, 50 waypoint19 = 956, -703, 40 waypoint20 = 948, -661, 30 waypoint21 = 956, -641, 20 waypoint22 = 984, -635, 15 waypoint23 = 1004, -622, 10 waypoint24 = 992, -591, 35 COLLECT = ? FUNGI = natural herb garden ORE = blemished ore FISH = array of fish ROOTS = damp roots DEN = creature den SHRUB = natural garden WOOD = aged arbor STONE = unearthed stones MISC = withered bones
[The Thundering Steppes] UseWayPoints = False RelaxedRadius = True MaxWander = 50 COLLECT = ? ORE = stonecrest ore STONE = wind swept stones WOOD = felled high plains arbor SHRUB = high plains shrubbery FUNGI = high plains fungi ROOTS = mesquite catch weed DEN = beast den FISH = mob of fish MISC = withered bones
[Zek, the Orcish Wastes] UseWayPoints = False RelaxedRadius = True MaxWander = 50 COLLECT = ? ORE = ferric ore STONE = mud stone WOOD = marred arbor SHRUB = flattened bed of thistle FUNGI = flattened natural herb garden ROOTS = vestigial roots DEN = lioness den FISH = fury of fish MISC = withered bones
[The Feerrott] UseWayPoints = False RelaxedRadius = True MaxWander = 50 COLLECT = ? ORE = alluvium ore STONE = hermetic stone WOOD = putrid arbor SHRUB = overgrown bed of greenslade FUNGI = overgrown fairy ring ROOTS = musty roots DEN = animal den FISH = hatch of fish MISC = withered bones
[The Enchanted Lands] UseWayPoints = False RelaxedRadius = True MaxWander = 50 COLLECT = ? ORE = residual ore STONE = rhythmic stone WOOD = wretched arbor SHRUB = mystical natural garden FUNGI = fairy ring ROOTS = velvety roots DEN = animal den FISH = throng of fish MISC = withered bones
[The Pillars of Flame] UseWayPoints = False RelaxedRadius = true MaxWander = 50 COLLECT = ? ORE = red rock STONE = luminous stone WOOD = fallen branch SHRUB = withered shrubbery FUNGI = cave fungus ROOTS = shriveled roots DEN = beast den FISH = cluster of fish MISC = withered bones
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Posted: January 11th, 2008, 3:51 pm
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eliwitt
eliwitt's Reps:
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staz;
I'm getting the *exact* same thing xanadin is, except I'm trying in Everfrost. My INI is correct and Usewaypoints is set to FALSE, there's no mention of not using waypoints in the log file at all, it just crashes with same error everyone gets.
Here's my INI - With the useless stuff deleted for the post to make it a little eaier on teh eyes.
-EDIT-
I added 2 waypoints to see if it would work with them, and it does, albiet it tries to harvest the node a total of 7 times for every node, not sure if that's a byproduct of having the bot do useability instead of a hotbar for harvests
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): ;; ;; Configuration file for HarvestBot version 5.00 ;;
[Harvester] ;; DeleteMe = True DebugLevel = 8 EQ2Path = C:\EverQuest II AvoidPlayers = False AvoidRange = 25 CampOnEnd = False EraseBadSpawns = True ClosestFirst = True MaxHarvests = 15 RunToRange = 7 WaitBetween = 4500 QuitOnTimeout = False Timeout = 15 Hotbar = 0 HotbarReset = 1 DefaultZone = ;; (optional) ExitString = /tell XXXXX Bot wants to quit for something
[Events] eQuitOnTell = False eQuitOnStuck = False eTellSound = eUncommonSound = eRareSound = eStuckSound = eInventoryFull =
[KeyConfig] AutoRun = {NumLock} Forward = W Backward = S Left = A Right = D Jump = {SPACE} NearestPC = {F7} Chat = {Ins} Reply = {Home} ShutdownBot = {Del} PetSpellName =
[Resources] ORE = 1, True, 3, True STONE = 2, True, 3, True COLLECT = 3, True, 6, True WOOD = 4, True, 2, True DEN = 5, True, 4, True ROOTS = 6, True, 1, True SHRUB = 7, True, 1, True FUNGI = 8, False, 1, True FISH = 9, False, 5, True MISC = 10, False, 1, True
[XXXXX] Server = XXXXX ;; LogFileOverride = logs\XXXXX\eq2log_XXXXX.txt GrayOutRange = 9999 Numofbuffs = 0 buff1 =
[Everfrost] UseWayPoints = False RelaxedRadius = True MaxWander = 35 COLLECT = ? ORE = blizzard stone STONE = frigid ore WOOD = corroded arbor SHRUB = glacial shrubbery FUNGI = overgrown fairy ring ROOTS = wintry roots DEN = animal den FISH = clamor og fish MISC = withered bones
harvest bot log: (!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))): [1/11/2008 6:53:55 PM] ***** [1/11/2008 6:53:55 PM] ************** Start LOG: HarvestBot_v502.log ************** [1/11/2008 6:55:17 PM] Attempting find the EQ2 window... [1/11/2008 6:55:18 PM] INI File found: HarvestBot_v502.ini [1/11/2008 6:55:18 PM] ***** [1/11/2008 6:55:19 PM] EQ2 LOG File Opened: c:\everquest ii\logs\xxxxx\eq2log_xxxxx.txt [1/11/2008 6:55:19 PM] ***** [1/11/2008 6:55:19 PM] **************** Start Processing INI File **************** [1/11/2008 6:55:19 PM] ***** [1/11/2008 6:55:19 PM] ************ Start Processing Harvester Section ************ [1/11/2008 6:55:19 PM] Debug Level set to 8 [1/11/2008 6:55:19 PM] Avoid players: False [1/11/2008 6:55:19 PM] Avoid Range: 25 [1/11/2008 6:55:19 PM] CampOnEnd: False [1/11/2008 6:55:19 PM] EraseBadSpawns: True [1/11/2008 6:55:19 PM] ClosestFirst: True [1/11/2008 6:55:19 PM] MaxHarvests: 15 [1/11/2008 6:55:19 PM] RunToRange: 7 [1/11/2008 6:55:19 PM] WaitBetween: 4500 [1/11/2008 6:55:19 PM] Hotbar: 0 [1/11/2008 6:55:19 PM] Timeout: 15 [1/11/2008 6:55:19 PM] QuitonTimeout: False [1/11/2008 6:55:19 PM] ExitString: [1/11/2008 6:55:19 PM] ************* End Processing Harvester Section ************* [1/11/2008 6:55:19 PM] ***** [1/11/2008 6:55:19 PM] ***** [1/11/2008 6:55:19 PM] ************** Start Processing Events Section ************** [1/11/2008 6:55:19 PM] QuitOnTell: False [1/11/2008 6:55:19 PM] QuitOnStuck: False [1/11/2008 6:55:19 PM] TellSound: [1/11/2008 6:55:19 PM] UncommonSound: [1/11/2008 6:55:19 PM] RareSound: [1/11/2008 6:55:19 PM] StuckSound: [1/11/2008 6:55:19 PM] FullInventory: Quit [1/11/2008 6:55:19 PM] ************** End Processing Events Section ************** [1/11/2008 6:55:19 PM] ***** [1/11/2008 6:55:19 PM] ***** [1/11/2008 6:55:19 PM] ************ Start Processing KeyConfig Section ************ [1/11/2008 6:55:19 PM] AutoRun = {numlock} [1/11/2008 6:55:19 PM] Forward = w [1/11/2008 6:55:19 PM] Backward = s [1/11/2008 6:55:19 PM] Left = a [1/11/2008 6:55:20 PM] Right = d [1/11/2008 6:55:20 PM] Jump = space [1/11/2008 6:55:20 PM] NearestPC = f7 [1/11/2008 6:55:20 PM] PetSpellName = [1/11/2008 6:55:20 PM] Chat = INS [1/11/2008 6:55:20 PM] Reply = HOME [1/11/2008 6:55:20 PM] Shutdown = DEL [1/11/2008 6:55:20 PM] ************* End Processing KeyConfig Section ************* [1/11/2008 6:55:20 PM] ***** [1/11/2008 6:55:20 PM] ***** [1/11/2008 6:55:20 PM] ************** Start Processing Player Section ************** [1/11/2008 6:55:20 PM] LogFileOverride: [1/11/2008 6:55:20 PM] Server: XXXXX [1/11/2008 6:55:20 PM] Not using buffs for XXXXX [1/11/2008 6:55:20 PM] ************** End Processing Player Section ************** [1/11/2008 6:55:20 PM] ***** [1/11/2008 6:55:20 PM] ***** [1/11/2008 6:55:20 PM] ************ Start Processing Resources Section ************ [1/11/2008 6:55:20 PM] ore harvest: True Hotkey: 3 Harvest even when trivial: True [1/11/2008 6:55:20 PM] stone harvest: True Hotkey: 3 Harvest even when trivial: True [1/11/2008 6:55:20 PM] collect harvest: True Hotkey: 6 Harvest even when trivial: True [1/11/2008 6:55:20 PM] wood harvest: True Hotkey: 2 Harvest even when trivial: True [1/11/2008 6:55:20 PM] den harvest: True Hotkey: 4 Harvest even when trivial: True [1/11/2008 6:55:20 PM] roots harvest: True Hotkey: 1 Harvest even when trivial: True [1/11/2008 6:55:20 PM] shrub harvest: True Hotkey: 1 Harvest even when trivial: True [1/11/2008 6:55:20 PM] fungi harvest: False [1/11/2008 6:55:20 PM] fish harvest: False [1/11/2008 6:55:20 PM] misc harvest: False [1/11/2008 6:55:20 PM] ************* End Processing Resources Section ************* [1/11/2008 6:55:20 PM] ***** [1/11/2008 6:55:20 PM] ***** [1/11/2008 6:55:20 PM] ************** Start Processing Zone Section ************** [1/11/2008 6:55:20 PM] Zone: 'Everfrost' [1/11/2008 6:55:20 PM] ZoneSection: Everfrost [1/11/2008 6:55:20 PM] MaxWander: 35 [1/11/2008 6:55:20 PM] RelaxedNodeRadius: True [1/11/2008 6:55:20 PM] NodeStopType: 0
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Posted: January 11th, 2008, 4:55 pm
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gceagle
gceagle's Reps:
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Lord folks try attaching the file or using the code tag for those.
Geebus
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Posted: January 11th, 2008, 11:30 pm
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xanadin
Total Posts: 10
Joined: January 12th, 2005, 10:49 pm
xanadin's Reps: 0
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eliwitt (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): -EDIT-
I added 2 waypoints to see if it would work with them, and it does, albiet it tries to harvest the node a total of 7 times for every node, not sure if that's a byproduct of having the bot do useability instead of a hotbar for harvests
I will try this out too, but I think that it is a bug if this is the case. Either remove the option for enabling waypoints or make it so it doesn't crash when not using waypoints. 
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Posted: January 13th, 2008, 7:02 pm
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eliwitt
eliwitt's Reps:
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I will note that the harvest a bunch of times bug occurs using both the /useability and hotbar for harvest functions.
and I ahgree, this seems to be either somthing missing in the bot code, or somthing as simple as a misplaced parenthasis in the load ini code.
Would just love to see the source
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Posted: January 14th, 2008, 5:50 pm
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staz27
Total Posts: 88
Joined: September 19th, 2007, 12:21 pm
staz27's Reps: 2
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eliwitt (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): I will note that the harvest a bunch of times bug occurs using both the /useability and hotbar for harvest functions.
and I ahgree, this seems to be either somthing missing in the bot code, or somthing as simple as a misplaced parenthasis in the load ini code.
Would just love to see the source
The code I started from is the HarvestBot 4.03 code. I've not changed the code that much - except get it to work with Exhume. If you can code, and want to contribute, send me a PM. More hands make lighter work.
Staz
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Posted: January 14th, 2008, 6:28 pm
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staz27
Total Posts: 88
Joined: September 19th, 2007, 12:21 pm
staz27's Reps: 2
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I've located the "bug" in the code that caused the bot to crash when reading the INI file when there weren't any waypoints specified.
HB502_pr2 has been posted to the GForge page for download and use.
I can't replicate the "7" tries for harvesting an item problem. Please PM me if you are getting this - I'll try to get this one fixed...
Staz
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Posted: January 15th, 2008, 8:52 am
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ninjaplz
ninjaplz's Reps:
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Ok, new to using all these programs and wanted to see if yall could find out what i was doing wrong. I am the admin on the computer (only user actually) and getting windows cannot access specific device or file, you may not have approp. permissions to access this file. i booted EQ2 through Xunleashed with alternate hooking, EQ2Extreme is running. Any ideas?
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Posted: January 17th, 2008, 9:34 am
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staz27
Total Posts: 88
Joined: September 19th, 2007, 12:21 pm
staz27's Reps: 2
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ninjaplz (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Ok, new to using all these programs and wanted to see if yall could find out what i was doing wrong. I am the admin on the computer (only user actually) and getting windows cannot access specific device or file, you may not have approp. permissions to access this file. i booted EQ2 through Xunleashed with alternate hooking, EQ2Extreme is running. Any ideas?
Ninja,
I think you might have extra programs running.
This bot doesn't work with XUnleashed. You have to run EQ first, and then invoke the bot (which will load both EQ2Extreme and Exhume.)
If you've installed Exhume already, make sure you install EQ2extreme to it's default folder. Once EQ2Extreme is installed, unzip this bot to the EQ2Extreme folder (it's easiest to test if the bot is in the same folder - just to insure we don't have any files in the wrong place(s).)
Don't forget to make sure your INI file for the bot is set up correctly.
Staz
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Posted: January 21st, 2008, 12:42 am
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vipers0987
vipers0987's Reps:
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Does this work with vista?
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Posted: January 21st, 2008, 5:24 pm
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staz27
Total Posts: 88
Joined: September 19th, 2007, 12:21 pm
staz27's Reps: 2
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vipers0987 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Does this work with vista?
I have been using it on Vista. But my development machine is set to have UAE turned OFF and I am the machines administrator. Otherwise, it is best to set the Bot and EQ2Extreme to be run as Administrator - or you will get errors (atleast I get them...)
Please read the readme.txt file for some tips folks have found when attempting to run the bot.
Staz
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Posted: January 28th, 2008, 2:03 am
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newbsnacks
newbsnacks's Reps:
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Thanks all for the tips, I finally got it running (although having a wierd issue, see below). I didnt have EQ2extreme and Harvester v502 in the same folder. Once I did, it loaded fine.
Heres my problem, I dont know why its acting this way:
-This happens with v5.02 AND v4
-This ONLY happens on 1 computer. I used the same .ini, .vbs, and everything else from the working computer.
-I tried tweaking the various settings, changing NUMLOCK as the run toggle, etc.
And heres whats happening:
Normally when you hit an object, you back up 2 seconds, and then go forward and jump. Well for whatever reason my guy just backs up... until he hits something!
Also, when I was trying it today he would come up to a node, try to harvest it when he was on top of it, but he wouldnt stop until he was 10-20 meters passed the node! Sometime he will also go to each waypoint without actually searching for the nodes, even when it ISNT a direct waypoint.
It just boggles me that this could be happening only one 1 machine, meanwhile the other plays fine.
I updated to the latest .Net. I've also tweaked the stop distance on the nodes to no avail.
Has anyone heard of this problem? What could it be? I am confident it isnt the .ini file.
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Posted: January 30th, 2008, 4:57 pm
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staz27
Total Posts: 88
Joined: September 19th, 2007, 12:21 pm
staz27's Reps: 2
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newbsnacks (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): Thanks all for the tips, I finally got it running (although having a wierd issue, see below). I didnt have EQ2extreme and Harvester v502 in the same folder. Once I did, it loaded fine.
Heres my problem, I dont know why its acting this way:
-This happens with v5.02 AND v4 -This ONLY happens on 1 computer. I used the same .ini, .vbs, and everything else from the working computer. -I tried tweaking the various settings, changing NUMLOCK as the run toggle, etc.
And heres whats happening:
Normally when you hit an object, you back up 2 seconds, and then go forward and jump. Well for whatever reason my guy just backs up... until he hits something!
Also, when I was trying it today he would come up to a node, try to harvest it when he was on top of it, but he wouldnt stop until he was 10-20 meters passed the node! Sometime he will also go to each waypoint without actually searching for the nodes, even when it ISNT a direct waypoint.
It just boggles me that this could be happening only one 1 machine, meanwhile the other plays fine.
I updated to the latest .Net. I've also tweaked the stop distance on the nodes to no avail.
Has anyone heard of this problem? What could it be? I am confident it isnt the .ini file.
It's possible you are seeing this because the one machine you are having trouble with doesn't have enough available CPU power to tell that you are at the node until your "past" it. The same with backing up...
I've seen the jumping behavior out of my HB5.02 when the bot thinks you are in the same spot you were a moment ago. The bot enters the "avoidance" code and attempts to get around the obstruction.
To tell if I'm right, we're gonna need more info... Can you post the specs for the machine your having trouble on? Need CPU type and speed, memory, OS and Hard Drive size/amount free. Also have you downloaded and installed the latest version of EQ2Extreme?
Staz
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Posted: February 1st, 2008, 12:53 am
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vipers0987
vipers0987's Reps:
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I have this running perfectly.
I moved the camera angle to look straight down on my character with only a few meters in camera distance. Solved the tabbing issue. I also found it best to keep the 'distance to stop at point' value around 3 or 4.
So far so good. I can go for about 8 hours straight in TS. 1000 raws and 27 rares 
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