Behind the Curtain: This too shall passFiled under:
World of Warcraft,
Fantasy,
Sci-fi,
Culture,
Economy,
MMO industry,
Warhammer Online,
Opinion,
Tabula Rasa,
Behind the Curtain![(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))](http://www.blogcdn.com/www.massively.com/media/2008/11/this_too_shall_pass_resize.jpg)
And so we mark
the passing of another MMO. I was going to add an adjective to that sentence, maybe 'great', 'fine' or even just 'good'. I couldn't decide, as I didn't play
Tabula Rasa beyond the Open Beta. That's clearly not my fault though, obviously it's something to do with the developers not making exactly the game I wanted, needed or deserved at the time. Cry, whine, QQ, etc.
Don't worry, this won't be an obituary for
TR. That would be silly; I'm not lying when I say I didn't play it beyond Open Beta. I liked it well enough, but it lacked the spark that drives me to log on, night after night.
The news of
TR's demise however, has got me thinking. Like it or not, nothing lasts forever. MMOs are subject to the same financial rules as any other business, and sometimes those rules mean you lose. Regardless of how long we've been playing any particular game, how many alts you've raised up or how much of a home you've made for yourself in the community there, there's a chance your MMO will die eventually. Some games last longer than others; gaining enough momentum to garner a fair-sized and dedicated fanbase before they're shut down. Others barely get out of Beta testing before things go South, and the doors are closed before momentum really gets going.
Continue reading Behind the Curtain: This too shall passBehind the Curtain: This too shall pass originally appeared on
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CommentsAuthor: Craig Withers
Category: activisionactivision-blizzardbehind-the-curtainblizzardclosurefeaturedrgtrshutdowntabula-rasavivendiwarwarhammer-onlinewarhammer-online-age-of-reckoningworld-of-warcraftwow
Publish Date: Sat, 22 Nov 2008 12:00:00 EST
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