Crusaders' Coliseum difficulty is a test for Blizzard![(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))](http://www.blogcdn.com/www.wow.com/media/2009/06/crusaderscoliseummodes.jpg)
I've suspected this
on the podcast, and I'm sure many people have figured this before, but Crygil
makes it absolutely clear: the
four difficulty levels set up on the Crusaders' Coliseum
is just a test for Blizzard. This isn't at all the standard, it's just something different they're trying with this format of dungeon, and they'll be watching to see how players respond. As Crygil says, it definitely doesn't mean that they'll be going back and revamping the old dungeons to reflect the new layout (where 10 and 25-man raids each have their own Heroic modes), and the corollary is that it doesn't necessarily mean that
Icecrown will be like this, either. They're giving this a shot, and if there are issues with it, they'll go back to the old way or consider something else.
Will it work? My guess is that it will. Besides the fact that players will always
run the heck out of the game's latest raid (and Blizzard can definitely use that as justification that it's a popular way to do things), I think any move that gives
players more options will be received well. Some guilds will try to run all four modes all the time, and will get sick of the instance way before any new content shows up, but I think most folks will just choose one or two difficulties to run every week (say, 25-man Heroic with their guild, and
10-man Heroic with a PuG), and get their gear from there. Whether we'll see this again in Icecrown, however, I'm not sure -- this seems like a setup for a lower-tier instance that everyone gets to run, not an expansion-ending, top-of-the-line raid. Blizzard may go back to the normal 10 and 25-man setup for Icecrown, and then bring this scheme back for instances in the next expansion, whatever that may be.
Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!Filed under:
Patches,
Analysis / Opinion,
Odds and ends,
RaidingCrusaders' Coliseum difficulty is a test for Blizzard originally appeared on
WoW.com on Thu, 23 Jul 2009 09:00:00 EST. Please see our
terms for use of feeds.
Read |
Permalink |
Email this |
CommentsAuthor: SUPPORT@WEBLOGSINC.COM (Mike Schramm)
Category: blizzardcoliseumcrusaders-coliseumcrygildifficultyheroicicecrownlevelsnormaloptionspatch-3.2patch-3.2-changespatch-3.2-wowpodcastraidworld-of-warcraft-patch-3.2wow-3.2-changeswow-new-patchwow-patchwow-patch-3.2wow-patch-news
Publish Date: Thu, 23 Jul 2009 09:00:00 EST
Read more...