Lichborne: The Future of Death Runes in Patch 3.2
Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.
I admit to being a bit underwhelmed by the
Death Knight Q&A. To be fair, this is primarily because most of the things covered were
already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes.
This caught me more than a bit by surprise, since, if anything, the Death Knight changes in
Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.
Between the damage buff to
Blood Strike and diseases, and the nerf to
Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of
Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in
Reaping, at the very least.
Continue reading Lichborne: The Future of Death Runes in Patch 3.2
Filed under:
Patches,
Analysis / Opinion,
Talents,
(Death Knight) Lichborne
Lichborne: The Future of Death Runes in Patch 3.2 originally appeared on
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