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MMOGology: Phasing phwns the phuture : World of Warcraft General Discussions

Posted: February 25th, 2009, 3:23 pm
 
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(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE'))) MMOGology: Phasing phwns the phuture
Filed under: World of Warcraft, Game mechanics, Opinion, MMOGology
(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))

It's been fascinating to watch MMOGs evolve over the past fifteen years I've been playing them. They started out as text based worlds populated by a few hundred people with over-active imaginations. Today they're a mainstream hobby endorsed by celebrities like Mr. T and William Shatner. Whoulda thunk?

As the genre has matured so have the parameters of what defines an MMOG. One of my biggest gripes with them has always been that the worlds we play in are too often static and unchanging. You feel as though your character and his actions never have any real or lasting effect on the world around him.

Thankfully that has begun to change with the recent advent of a technology dubbed as "phasing". For those of you that haven't played Blizard's Wrath of the Lich King, phasing allows players to view a changed version of their world based on triggering events like the completion of quests. It's amazing that it isn't more talked about because phasing has and will continue to change the way we experience dynamic storytelling in MMOGs.

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MMOGology: Phasing phwns the phuture originally appeared on Massively on Mon, 23 Feb 2009 10:00:00 EST. Please see our terms for use of feeds.

 

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Author: Marc Nottke
Category: blizzardfarewellfeaturedjoystiqfeaturesmarc-nottkephasingphasing-technologysingle-playerworld-of-warcraft
Publish Date: Mon, 23 Feb 2009 10:00:00 EST
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