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Paladin Builds : World of Warcraft General Discussions

Posted: February 3rd, 2006, 8:28 am
 
mariustrv
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Anyone have any good Paladin builds


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Posted: February 3rd, 2006, 9:17 am
 
gooksniper
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Pali's are so uber and when the new patch comes out they will be even more uber. I can't wait till they nerf you guys!

If you really wanna play a Pali, put everything into that shield you guys have (forget what ti's called, an Alliance could tell you better than I). The times I do get close to killing the Pali, they pop a shield and set off a hearth inside thus not allowing me to kill him. It's a very powerful class to play and a nastry trick to do to the Horde if you think you can't take the person. I wish I could be more help, but thats about the only thing that really stands out in my dealings with them. Totally unfair class to play in my opinion.


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Posted: February 3rd, 2006, 11:36 am
 
ghostrogue
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Divine Shield?

You need to Retri spec your pally. Seal of Command, eye for an eye, pursuit of justice, vengeance. All godly spells in PvP situations. Very useful in most PvE situations as well. During solo, use Blessing of Wisdom for mana rest w/o stoping. Finish fight, heal, regen mana during next fight Via BoW. BoM In parties/pvp. Always remember blessing of freedom and cleanse are life savors. And hey, if ya need a second chance... Lay on Hands ftw!


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Posted: February 16th, 2006, 2:33 am
 
wddgonly
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gooksniper (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
Pali's are so uber and when the new patch comes out they will be even more uber. I can't wait till they nerf you guys!

If you really wanna play a Pali, put everything into that shield you guys have (forget what ti's called, an Alliance could tell you better than I). The times I do get close to killing the Pali, they pop a shield and set off a hearth inside thus not allowing me to kill him. It's a very powerful class to play and a nastry trick to do to the Horde if you think you can't take the person. I wish I could be more help, but thats about the only thing that really stands out in my dealings with them. Totally unfair class to play in my opinion.


lol, you are a noob, that shield / hearth trick was nerfed like 500 patches ago .... for a long time now you can't use that trick, so stop talking rubbish, why not post something constructive instead of this crap, hate pallies ? can't stand the fact that they are stronger than you ? well, learn to deal with it , no need to spam the forum here about it.


To get back to the question, it depends if you gonna be playing solo alot or running instances. either way i would recommend spreading your talents evenly over all three trees.


since i am mostly only backup healer, i prefer to do maximum damage, the "damage dealer build" will allow you to solo mobs easily and also have the increase in mana, but if you prefer to take the healer route then i have listed a "healer build" below as well, just click the links.

Damage dealer build :
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http://www.worldofwarcraft.com/info/cla ... 3511203040

Healer Build :
----------------

http://www.worldofwarcraft.com/info/cla ... 0000000000


I see a few people also using a combination of protection / holy talents, i would not recommend this route, you simply just loose to many good talents when you do this ... use one of the 2 above, depending on which route you are taking ....


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Posted: February 16th, 2006, 8:42 pm
 
jna0349

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Joined: July 11th, 2005, 7:11 pm
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Can't say I'd suggest either of those builds, for a few reasons. For the healer build: Main problem is you are wasting talent points, you have points in spiritual focus AND improved concentration aura, which is overkill. If you put points into spiritual focus, and have the base concentration aura, that gives you a 105% chance to avoid spell disruption, and piling extra into concentration just makes it 115% or some such, which as you can probably see is just a waste.

The damage dealing build.. hrm well not that there is something wrong with it exactly, but there are options for damage that are better, I'd suggest holy shock/holy power with reduced hammer of justice cooldown in order for faster command judgements.

Just my 2 cents.


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Posted: February 17th, 2006, 9:13 am
 
ghostrogue
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I have to say, that despite what you recommend, in the 40-49 bg, my 44 pally donminates easily. I can take on any 49, any class, any time. You can potion or root or anything you like. I'm an unstoppable killing machine. Unless of course, 2 49's gang up on me, with co-healing powers. Other than that, I can take you out. BTW, You can still divine/hearth. As long as they aren't using a dagger, just divine/start cast. When your shield ends, you will be down to 1 second on the hearth. Out of 5 times against 55+'s, I've only been interrupted once by a dagger rogue. You get an easy free 9 seconds to hearth, and that leaves little to chance with the lag now. A Retri built pally can take on all other builds. Go through the retri line, then finish up with holy, sparing 5 points into improved devotion for the large armor boost. You want 12% extra off holy, and the 70% non interrupt. So even if you can't shield, more often than not, you can heal for more dmg than your opponent is doing to you.

A retradin is a great build, wether you use 1h+shield, or a 2h. You get a major damage increase (almost double standard, not including crit/vengeance) and you have great counters to crit build casters. You can catch runners without getting your boots enchanted w/ minor speed, or potions. You don't need spurs or trinkets for your 8% mount run boost. Unless you're in a guild that has you assigned as an MT, or you refuse to run instances w/o being the MT, theres no reason to go protection spec, and more often than not, you will not be the main healer, nor will you use the mana heavy nukes eliminating your ability to save yourself. The improved LoHands might look good, but the boost doesn't warrent the talent points. Sure, concecration is nice, but when the mob runs, its useless, when there's mass agro, and the war doesnt aoe taunt, you get swarmed by mobs, and in PvP. most people aren't stupid enough to stand on yellow/red hot ground graphics.

This, in my oppinion, is why a Retradin is the best build avaliable. (Retri speccd pally)

Seal of command is good, but 8% run speed, increased 2h damage, bounce back dmg off spells, etc. are all good. BTW, in Holy start, either STR or INT. Int for heal bots (Which is lame) or for people that lack int. STR is a good choice, but not neccessarily better than INT. I mixed em w/ 3str 2 int. You might get the extra AC off armor from Protection talent as well, up to you though.


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Posted: February 18th, 2006, 4:17 am
 
wddgonly
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yea, you guys are posting as lower lvl's, i posted above as a lvl 6o, because at lvl 60 you will be doing loads of high lvl instances, and you need all the armor you can get :


Retribution tree :
-----------------------

Concecration : is a must for multiple aggro.

Seal of command : will make sure you kill a mob in short a time as possible. Some people take seal of righteosness, bad choice, seal of command does tons more damage when it procs.

Conviction : will give you a 5% increase crit rate.

Vindication : will reduce the agility and strenght of the mob by 15% for 10 seconds and procs fairly often, almost on every mob for me.

Two handed weapon specilization : is a must, it will push up the damage of your weapon quite a bit, and despite what anyone says, you will use 2 handed most of the time. specially when you solo.

Vengeance : this is extremely usefull, if you crit against a mob you will for 8 seconds afterwards do extra damage, and most fights don't even last longer than 8 - 10 seconds, so if this crits you will probly for the rest of the fight be doing 15% more damage.

Eye for an eye : half the mobs you will fight are casters, and they will constantly do spell crits against you, with ey for an eye you will return 15%- 30% of the damage back to them when they crit.

Deflection : this will increase your chance to parry an attack by 5%

Improved blessing of might : at lvl 60 you will constantly be buffing the raid group, and you want to give as much attack power to whoever you buff, so even if you use kings and not might, it is still essential to have this maxed out.

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The above talents are all in the retribution tree, and are essential to any paladin, the rest is optional, but i can't see how anybody can give these talents up.
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Protection Tree :
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Improved devotion aura - This is a must for any pally, since you will often be fighting 60+ elite mobs at high levels, the higher your armor, the longer your health stays up the less mana you use to heal yourself, the more mana you have to heal others. This is a Must !!!!

Precision will increase your chance to hit, the less he will resist, parry you, the more you hit the lower the mobs health will get. this is a must.

Toughness is a good talent since it increases your armor and goes hand in hand with devotion. optional talent, but a must for me.

Blessing of kings is a extremely good talent to have, it increases your man, health and all other stats by 10%, how can anybody not use this ?

----------------------------------------------
The above talents are all in the Protection tree, and are essential to any paladin, the rest is optional, but i can't see how anybody can give these talents up.
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Holy Tree :
-------------

this is a extremely difficult tree to place talents into, since i prefer to be a damage dealer rather than a healer, i would prefer to put majority of my talents in the retri tree, so i take my last remaining 11 talents and put them on the talents i will use most in the holy tree.

Devine intellect , even tho i like doing dmg, i end up healing alot in high level dungeons, and increasing my mana is a must for this reason.

Devine strenght, this will increase your strenght by 10% and as a dmg dealer you want to get the most out of your swings.

Concecration, with multiple mobs this will often save your backside, trust me, every paladin should have this.

--------------------------------------------
Even tho i would like to put more talents into the holy tree, i just can't get myself to sacrifice any of the others above, My survival comes first, then everyone elses, who is gonna resurrect everyone if i die ? if the priest does not heal then it is not my fault, and you can bet your @ss he will die before you, he is a cloth wearer, he often goes down on every second or third mob because he pulls aggro when he heals. My job is backup healer and offtank, i assist the warrior that is tanking, and if warrior dies or is not present then i tank. if priest runs out of mana i take over healing.

This is my build, and it is a good one, i really can't see how anyone can go with different talents, altho i come accross alot of noob pallies ingame that end up diying more than the priest, most of the time they are holy / prot spec pallies, they can heal real well, but can't deal damage for sh!t. thus dragging a fight out for a minute longer than it should last. the longer the fight the more damage you take .....

this is just my opinion, preference will differ for everyone, but my point of view is from a lvl 60 experience. it is really different for lower level's, since they solo and quest more, where i tend to run dungeons in large groups most of the day.

my current stats as a pally are as follows :
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Lv: 60 ( my second lvl 60 pally, last one was on friends, before i got my own account, sad because he had full epic set :( )

Suit : complete blue set. gonna start collecting my epic set this coming week, again :( ( this set has no enchants on it, it is standard, i just don't think it is worth enchanting till i get my epic set. )

Stats :
--------
Strenght : 226
Agility : 101
Stamina : 286
Intellect : 157
Spirit : 176
armor : 7132

Health : 4061 ( before buffs )
Mana : 3377 ( before buffs )

Min Damage : 349
Max Damage : 448
DPS : 120.7
Attack Power : 761

Crit rate : 13.01% chance to crit

Parry : 10% chance to parry an attack
Dodge : 7.81% chance to dodge an attack
block : 5.00% chance to block attacks with shield.

That gives me 22.81% chance to block, parry, or dodge an attack

This is my pally with the above talents, i want to see anyone who thinks he will take me down easily come and give me a try, i will whip your @ss so quick you won't know the fight has started. Especialy rogues, i love dueling those guys ...

if you can get past my 7k armour, my 4k health, my constant healing, my 500 - 1200 dmg blows per hit ( and i wont even go into my seals and judgements, or my undead spells ) , then you welcome to try, i don't understand how people can say that pallies are only good at shield / hearth, i have never had to do it, if anything the horde are allways running from me. I stun him and 6 seconds later when he recovers he finds himself with only quarter health left and standing inside my little circle of consecration aura, when he runs, and they allways do, i fling my magical hammer of wrath that will split him in two. I am sorry, but there is no way in hell that a cloth or leather wearer will beat a plate wearer, if you do then you duelled against a real noob who does not know how to play his class.


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Posted: February 20th, 2006, 3:02 am
 
wddgonly
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If you want to be a damage dealer, and a healer both at the same time, then there is one build that will allow you to have the best of both worlds, you will have to scrafice some of your armor, meaning you won't really be able to tank, atleast not without a shield and you will lose blessings of kings and vengeance, but this build is pretty good, you gain holy shock which means you can pulls mobs or instant heal friendly targets. true that sacrificing vengeance is a painfull, but +/- 500 damage every 30 seconds from holy shock totaly makes up for that. the only real loss here is blessing of kings, but in truth i use blessing of might much more than kings, i would rather have few hundred extra attack power than a bit of extra health. with this build you can heal for about 500 more then ussual and you have a chance to gain 100% of the mana back.

Damage dealer / Expert Healer build :
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http://www.worldofwarcraft.com/info/cla ... 3510000000

this build tends to lean more into the holy tree, but almost all the good talents in the retribution tree is not lost, so this is a very good build for the all rounder that wants to solo and also run dungeons.


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Posted: February 25th, 2006, 4:26 am
 
imlost
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i go for the reckoning spec. reckoning is very useful towards PVP, especially when you have rogues and warriors critting you like crazy. 0/32/19 should do the trick, you'll still have SOC and also you should go 1h+shield with this spec.

the advantage of this spec is:
-if you're a dwarf paladin (since dwarves start out with so much str/stam than humans)
-looking to tank
-alot alot alot of armor
-dps (holy shield, seals, judges, they all add up)
-shield
-burst damage spec
-can take a beating
-blocks much more effective

the disadvantage of this spec is:
-will not have as much mana
-definitely not a healing spec (at least not the best healing spec)
-may not be a 2h wep spec (remember this is a 1h+shield spec, and the only thing you're sacrificing is a little bit of damage for ALOT of endurance and more ability to block, proc, and win)

this is just a spec for tanking, damage, PVP, and survivability. theres a certain method to working this spec if you have any questions feel free to message me.


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Posted: March 1st, 2006, 9:17 am
 
ghostrogue
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Yes imlost, Reckless FTW! Even in PvE, if yor not an mt then you don't need to have higher ac as badly.


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