Not by me, and little outdated but here you go
TIP SUMMARY:
* Paladin's are excellent PvP'ers in close quarters, however, your biggest problem: you are easy to run from. You have no range. This makes it difficult for a Paladin to be effective in solo PvP unless his opponent is pretty much standing there (in which case you will own). In Group PvP, however, he is better.
* Due to this, you must choose a talent build: maximum DPS, or Holy Shock to overcome your main PvP weakness.
* I believe that getting Holy Shock is the best build for a Paladin, even though this goes against most of the Paladin community right now. I'm a PvP'er, and this is the best way to go, IMHO.
* You are an excellent PvE solo'er. Solo when you can. Since you both tank and heal, groups may sometimes expect you to do it all, and this only wastes your time, and gets you killed more.
Basics:
Paladins are tanker-healers. They can only be alliance. You cannot be a Paladin and play for the Hoarde. A paladin is a master at hand to hand combat, and a wielder of light. He can buff and heal, as well as fight.
Also, a Paladin is the only class that gets a special mount (war horse). Mounts cost 100 gold, so this is a lot of money the Paladin saves!However, his main weakness is that he has no range. This means that if an opponent (most specifically in PvP) decides to run, the Paladin can do little to stop him. This can get frustrating if the Paladin is winning the fight, only to lose his 'human' prey because he bolted. The effective PvP Paladin needs a way to pound a guy who decides to flee the fight. And he has one way to do so: its called Holy Shock. But to get Holy Shock, requires that the Paladin dump most of his Talent points into the "Holy" line. Many Paladins think this is a bad thing, as they go for the Retribution line. I think that the Holy line isn't bad at all, as a matter of fact, if you are going to play a Paladin, it is my recommendation! Having said that, I will give you both my recommendation, and the 'popular' recommendation.
Talent Distribution:
Here is the currently 'popular' paladin build (but not the one I'd recommend for PvP).
Holy Talents (11 points)
Spiritual Focus - 5/5 points
Illumination - 2/5 points
Divine Favor - 1/1 points
Improved Holy Light - 3/3 points
Protection Talents (9 points)
Improved Devotion Aura - 5/5 points
Toughness - 4/5 points
Retribution Talents (31 points)
Benediction - 5/5 points
Two-Handed Weapon Specialization - 5/5 points
Improved Seal of the Crusader - 5/5 points
Seal of Command - 1/1 points
Vengeance - 5/5 points
Consecration - 1/1 points
Improved Retribution Aura - 3/5 points
Conviction - 5/5 points
Blessing of Kings - 1/1 points
Here is my recomendation. This build will overcome the range weakness for the Paladin, giving him the ability to smite a fleeing opponent. Holy Shock is a key for the Paladin in PvP. Even though most Paladins disagree, (they do not PvP much) there are several experienced PvP paladins who agree with me completely. Besides, you can always pay 1 gold and re-adjust your talents later. Having said that, I would put my 33 of my talents into Holy. The rest of the talents I would put into Retribution.
Holy Talents (33 points)
Spiritual Focus - 5/5 points
Illumination - 5/5 points
Divine Favor - 1/1 points
Improved Blessing of Wisdom - 5/5 points
Improved Seal of Righteousness - 5/5 points
Sanctify Aura 1/1
Divine Wisdom 5/5
Divine Strength - 5/5 points
Holy Shock 1/1
KEY FOR THE PALADIN: A good Paladin understands his skills and limitations and has to call on each one depending upon the when the situation calls for it. 2-H will give you higher DPS overall, but having more than one set of weaponry is a great way to keep yourself versatile. You are an awesome PvE solo player. Don't waste your time in a group when you can do it solo. The paladin is fully capable of tanking and healing both. This means that when you are in a group, other players may expect you to not only tank, but heal. This not only bogs you down, but gets you killed more often. So, only group up when it suits you, otherwise, get out there and level yourself solo.
PROFESSION:
Mining/Engineering is my recommendation. Why? Because this profession gives the Paladin explosives, which increase his range power. Giving the Paladin range power is a tremendous boost to his performance as a powerful opponent in PvP. If not this, then go for Alchemy/Herbalism for a variety of potions. I am not keen with this simply because a paladin already has many buff/heal abilities, so the explosives with Engineering appeal to me more here. Another option is enchanting. But I wouldn't waste my time with smithing.
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