C+P
Druid twinking guide
by Itazuki
A little info about druid twinks that you must know before rolling one;
Druids at level 19 are not the best choice if you want a high amount of DPS or a sick killing machine.
BUT! Druids are perfect for Flagcarrying and healing.
With the Bear form druids are almost impossible to CC if they have mana, and the HoTs druids have are really useful for healing.
So think twice if you want a druid.. it is expensive and painful to gear.
IF you however want a druid twink, this guide is something for you.
Let us start!
Healing
Talents / Glyphs / Gear & Enchants / Professions
Talents
Maximized healing.
5/0/5
Genesis 5/5 imp MOTW 2/2 Nature's Focus 3/3
This spec is the basic heal spec.
Fast healing.
0/0/10
imp MOTW 2/2 Nature's Focus 3/3 Naturalist 5/5
This spec combined with the Healing touch glyph makes the Healing touch rank 1 & 2 instant casts, and rank 3 0.5 sec cast.
Mana effective healing.
8/0/2
Genesis 5/5 Moonglow 3/3 Natures Focus 2/3
Minimizes the Manacost of most of your spells, and increases your healing. Good for both healing and Balance DPS.
Glyphs
Major Glyphs
Glyph of Healing Touch <- useful, My personal choice
Glyph of Wrath <- Great for Balance
Glyph of Entangling Roots <- Useless for healing gear.
Glyph of Rejuvenation <- USEFUL!
Glyph of Maul <- Useless for healing
Glyph of Growl <- Useless for pvp
Glyph of Moonfire <- Would never use this in healing gear.
Glyph of Regrowth <- Useful if you have a single target to heal
Minor Glyphs
Glyph of the Wild <- "Useful", My personal choice
Glyph of Thorns <- Quite useless.. do not want
Gear & Enchants
Damn.. this'll be long!
Healing Gear.
Head: Lucky Fishing Hat +150 Mana
Optional Head: Shadow Goggles +100 HP / +150 Mana. Your choice
Neck: Thick Bronze Necklace
Shoulders: Talbar Mantle +Resilence of the Scourge
Optional Shoulders: Tattered Dreadmist Mantle +18SP from ZG
Cape: Battle Healer's Cloak / Ally version
Chest: Inferno Robe +6 all stats
Optional Chest: Tree Bark Jacket +100 Mana
Wrists: Wrangler's Wristbands of the Eagle +15 Healing
Optional Wrists: Crystalline Cuffs +9 Stamina
Hands: Rigid Gloves of the Eagle +16 SP
Optional Hands: Magefist Gloves +16 SP
Optional Hands: Gold-flecked Gloves +16 SP
Belt: Girdle of the Blindwatcher
Pants: Darkweave Breeches +35 SP +20 Stamina
Boots: Nat Pagle's Extreme Anglin' boots Boars speed
Optional Boots: Scouting Boots of the Eagle +Minor speed
Ring: Seal of Sylvanas / Ally Version
Ring: Advisor's Ring / Ally Version
Trinket: Insignia of the Horde / Ally Version
Trinket: Arena Grand Master
Weapons
2H weapons;
Staff of the blessed seer +30 SP
Twisted Chanter's Staff +22 int
Staff of the Friar +20 spirit
1h + offhand
Dawnblade + Medicine Pouch +22 int on Mainhand
Dawnblade + Tome of the Dawn +22 int on Maindhand. ** OFFHAND REQUIRES INSCRIPTION 125 **
Evocator's Blade + Your choice. +30 sp on Mainhand * id personally take Tome of the Dawn *
Usage of Weapons
Start with using the weapon with most +int, when running below the amount of the int bonus change to the +SP one.
When getting OOM, Go bear and equip the +Spirit weapon to regen mana & HP. NOTE. Try to stay out of combat while regening.
Professions
My Personal Profession choices would be Mining & Herbalism.
Mining for the simple reason that you get +700hp at skill 225, and Herbalism for the HoT.
But because Mining is getting the Nerfbat quite soon.. meh dunno rly
Flag Carrier
Talents / glyphs / Gear & Enchants / Professions
Talents
Basic FC Talent tree
2/0/8
Genesis 2/5 Furor 5/5 Natural Shapeshifter 3/3
100% chance to get 10 Rage when Shaping, This is usefull for Bashes.
Manareduce in Shapeshift, Allows escaping.
a little heal increase for Rejuvenations or such.
FC with average selfheals.
5/0/5
Genesis 5/5 Furor 5/5
100% Chance to get 10 rage, increases healing.
FC with Melee Damage increase + insta Healing Touch rank 2 & 0.5 sec R3
0/0/10
Furor 5/5 Naturalist 5/5
Allows you to carry the flag without stopping.
Increases Melee damage done by 10%
Requires Glyph of Healing Touch
Glyphs
Major Glyphs
Glyph of Healing Touch <- useful, My personal choice
Glyph of Wrath <- Great for Balance, nothing for FC.
Glyph of Entangling Roots <- Useless for healing gear. Nothing for FC
Glyph of Rejuvenation <- USEFUL!
Glyph of Maul <- cant find a good use for this in FC.
Glyph of Growl <- Useless for pvp
Glyph of Moonfire <- Would never use this in FC Gear.
Glyph of Regrowth <- Nothing id use in FC Gear
Minor Glyphs
Glyph of the Wild <- "Useful", My personal choice
Glyph of Thorns <- Quite useless.. do not want
Gear & Enchant
FFFFUUUUUUUUUU-
Head: Lucky Fishing Hat +8 Stamina
Optional Head: Green Tinted Goggles +8 Stamina
Neck: Scouts Medallion
Shoulders: Talbar Mantle +Resilence of the Scourge
Optional Shoulders: Tattered Dreadmist Mantle +18SP from ZG
Cape: Battle Healer's Cloak / Ally version
Chest: Blackened Defias Armor +100 HP
Wrists: Wrangler's Wristbands of the Eagle +15 Healing
Optional Wrists: Crystalline Cuffs +9 Stamina
Hands: Rigid Gloves of the Eagle +16 SP
Optional Hands: Magefist Gloves +16 SP
Belt: Girdle of the Blindwatcher
Pants: Rigid Leggings of the Eagle +40 Stamina +12 agi
Boots: Nat Pagle's Extreme Anglin' boots Boars speed
Optional Boots: Scouting Boots of the Eagle +7 stamina
Ring: Seal of Sylvanas / Ally Version
Ring: Advisor's Ring / Ally Version
Trinket: Insignia of the Horde / Ally Version
Trinket: Arena Grand Master
Weapons
2H weapons;
Staff of the blessed seer +30 SP
Twisted Chanter's Staff +22 int
Staff of the Friar +20 spirit
1h + offhand
Dawnblade + Medicine Pouch +22 int on Mainhand
Dawnblade + Tome of the Dawn +22 int on Maindhand. ** OFFHAND REQUIRES INSCRIPTION 125 **
Evocator's Blade + Your choice. +30 sp on Mainhand * id personally take Tome of the Dawn *
Usage of Weapons
Start with using the weapon with most +int, when running below the amount of the int bonus change to the +SP one.
When getting OOM, Go bear and equip the +Spirit weapon to regen mana & HP. NOTE. Try to stay out of combat while regening.
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