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WOW - Reputation After 2.1 : World of Warcraft General Discussions

Posted: April 20th, 2007, 1:41 pm
 
Gaming-News

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Drysc from Blizzard takes the time to explain the limit of killing ogres after 2.1...

If we were to limit the amount of ogres you could kill, or really more appropriately the number of beads you could turn in each day, we could then lessen the amount of beads required to complete the reputation and the rewards would be better as we could guarantee that the investment length (not actual hours mind you) is standard and then be able to justify better rewards because of it.

In any case quite a few of these quests allow you to collect the items in advance, and then maybe log in quickly every day or so to turn in if you have more timer here and there to farm for the items beforehand. These quests also don't comprise of the entirety of all quests being added.

It's a new mechanic that we think provides a huge amount of benefit for the casual player in regards to questing. With an artificial block in place we can moderate the pace of the content, and provide better rewards for less actual time played. That means players with less time don't have to deal with a faction that had to be inflated in length just so those with more time wouldn't blow through the content within a inconsequential amount of time. Less time played, standardized length of content, and the rewards we can justify the length of that content providing.

I guess it wouldn't be a change if at least one person wasn't latching on to it and trying to persuade others to think it's a bad idea as well.

Thanks


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