GameSpy whipped up a really in-depth article taken from the discussion panel World of Warcraft's Jeff Kaplan and Scott Mercer led. This is well worth the read...
World of Warcraft's Jeff Kaplan and Scott Mercer led one of the most hardcore and satisfying sessions of BlizzCon so far, the Raids & Dungeons discussions. Beginning the session with a few shots at the "Welfare Epics" of PvP players, they discussed why they design dungeons, and how they do so. Here's what they talked about, but this is definitely for the hard-core. One last warning: this is a lot of technical stuff about game design, raid design, and Blizzard's approach to both. It's long, it's dense, and it's awesome.
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http://pc.gamespy.com/pc/world-of-warcr ... 681p1.html