BlizzCon 2010 World of Warcraft & StarCraft II In-Game Items
I guess that works. Will try to get a better picture when the shiny little murloc appears in my game files.
Originally Posted by Blizzard Entertainment
"Death will rise from the tide!" Level 80 Elite Tauren Chieftain once warned — and at BlizzCon 2010, the band’s dire musical prophecy will finally come to pass. Everyone who attends this year’s BlizzCon or purchases the BlizzCon Virtual Ticket will receive an exclusive set of murlocalyptic in-game items for World of Warcraft and StarCraft II: Wings of Liberty. World of Warcraft players will be joined by Deathy, a murloc companion decked out as Deathwing and doing his best to strike fear into the hearts of Azeroth’s crustacean population. You’ll also be able to display your tidal pride in StarCraft II with a Murloc Marine character portrait and a pair of deep-sea decals to emblazon on your units, each with a different terran, protoss, and zerg design.
BlizzCon 2010 takes place on October 22 and 23 at the Anaheim Convention Center. For further details or to order the BlizzCon Virtual Ticket, visit www.BlizzCon.com.
For those of you that have been wondering about the correct path to take once the expansion comes out, it appears that the PowerWiki group has teamed up with PC Gamer in order to bring you helpful guides for leveling in the new expansion.
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Greetings Daevas!
Our Aion® PowerWiki team has teamed up with PC Gamer to bring you the hottest guides to leveling in the upcoming Aion free expansion, Aion®: Assault on Balaurea™. These preview guides provide step-by-step strategies for navigating the world beyond Asmodae and Elysea. Discover the paths to new gear, new enemies, and new skills. Grab a guide, and embark on your journey into the lands of Gelkmaros, Inggison, and the infamous Silentera Canyon. Get ready to take it to the next level!
We hope you enjoy these guides and their previews into the upcoming content in Aion: Assault on Balaurea.
Asmodian Leveling Guides
Asmodian Levels 51-52
Blood for Blood! This guide introduces the new features in the expansion and starts you on your path into Gelkmaros and level 51. Discover the route to new extendable fabled weapons. Follow the quest paths into the legendary Talloc’s Hollow, or begin battle inside the new Chantra Dredgion.
Asmodian Levels 53-55
Get ready to take on the Abyssal Splinter, and learn how to obtain platinum medals and eternal grade equipment. Find out what it takes to battle Yamennes, and get a sneak peek into Beshmundir Temple and the infamous boss, Stormwing.
Elyos Leveling Guides
Elyos Levels 51-52
For the Seraphim Lords! This guide introduces the new features in the expansion and starts you on your path into Inggison and level 51. Discover the legendary Talloc’s Hollow, make a group and do battle in Udas Temple, or take on the new Chantra Dredgion.
Elyos Levels 53-55
Unveil the path to unlocking the final Greater Stigma slot! Learn how to obtain the Rosarea’s fabled equipment, and collect Decrees of Valor. Discover the path to unlocking an extendable fabled weapon, and get a sneak peek into Beshmundir Temple and the infamous boss, Stormwing.
Contested Region Guide
Silentera Canyon Survival Guide
Silentera Canyon is an underground corridor that links Inggison and Gelkmaros. This canyon provides access for brave soldiers into the other race’s zone in Balaurea, as well as to the entrance to Beshmundir Temple. Brace yourself and prepare to take on the opposing race and the bloodthirsty, elite Balaur troops.
On Wednesday, August 25th, 2010, at 1:30 AM PDT, The Bazaar server will be taken offline for maintenance. This maintenance is expected to last 2 hours.
We apologize for any inconvenience.
The maintenance planned for The Bazaar server has been postponed. We will provide more information when the maintentance is rescheduled.
Account services, including account maintenance, all commerce, and Station Store will be down for maintenance for 30 minutes on Wednesday, August 25, 2010, from 11:00 am PDT to 11:30 am PDT.
The Station Store and all commerce avenues will be unavailable for the entire duration of maintenance, including subscription services. This may also affect the performance of the forums and any or all accounts’ abilities to log in, send PMs and other forum operations that require valid log-in.
We apologize for any inconvenience and will resume services as quickly as possible.
Fans of NCsoft’s long-running Lineage II title are no doubt aware of the game’s free (and extensive) expansions, and the latest, Freya, is coming to a server near you today. The titular Ice Queen is now handing out presents to players who visit her in towns, including vitality maintenance potions designed to give your character a temporary kick. Additionally, heart-warming gifts found while hunting may be presented to Freya in exchange for gift boxes bearing a number of scrolls, potions, and gemstones. These Freya Celebration Items will only last through September 7th, so don’t delay.
As for the expansion proper, it adds a number of features to Lineage II’s expansive game world, including new weapons, armor, abilities, and several new adventure areas including overland zones and dungeons. Take a look at the update notes on the official site for more details.
Joystiq spotted the University of Florida is offering a new Online Course by doctoral student Nathaniel Poling which counts toward your student's GPA with 3 credits … and no final exam.
The class is titled … 21st Century Skills in Starcraft (EME2040). It's part of the Honor's Program Fall 2010 schedule.
Technology Review interviewed Nathaniel Poling where the instructor explains his reasoning for this course and how it can enhance a student's perception of what to do in real life scenarios by applying their Starcraft skills.
21st Century Skills in Starcraft is an 8 week entirely online course that uses the popular real time strategy (RTS) game Starcraft to teach valuable 21st Century Skills through a hands-on approach. With society becoming increasingly technology-based and fast-paced, it is important for professionals to be highly proficient in skills such as critical thinking, problem solving, resource management, and adaptive decision making. These skills are fundamental in Starcraft and therefore make the game a highly effective environment for students to analyze and take action in complex situations.
Computer and video games of all types have become a major part of today's entertainment and technology worlds. Also, online education is an area of intense growth with many employers and professions using online courses and workshops for career development. This course synthesizes the three threads of 21st Century skill development, gaming, and online education into an innovative and experiential approach that encourages students to identify, learn, and practice crucial skills and apply and relate them to real-world situations.
It does not teach about Starcraft, but rather aims to utilize the game and the complex situations that arise within it to present and develop the important skills professionals will undoubtedly need in the 21st Century workplace.
This course includes required weekly game play, viewing and analysis of recorded matches, written assignments which emphasize analysis and synthesis of real/game-world concepts, and collaboration with other students. Due to the unique and innovative nature of this course, there are several requirements that students must meet.
Students taking this course must have access to computer (PC or Mac) and Internet resources outside of UF labs since it requires the installation and playing of a computer game. Students must also have at least basic knowledge of and experience playing Starcraft. Students must also be independent, self-motivated, and able and willing to learn in an entirely online environment. Enrollment is limited to 20.
Nate Poling is a UF educational technology doctoral student at the College of Education. He teaches EME2040 Introduction to Educational Technology and his research interests revolve around the implications and potential of using computer/video games and virtual worlds in teaching, training, and learning. Blog
Rob Pardo revealed to MTV that work on Starcraft II: Heart of the Swarm has begun. It is on a hardcore art and programming stage, tinkering ideas.
The interface for the Zerg and later for the Protoss episodes will be different from each other. For Terrans, it made sense to have Jim Raynor in the Hyperion move from room to room: Bridge, Catina, Lab, Armory.
As for multiplayer, Pardo compared Starcraft II: Heart of the Swarm content with Brood War. That strongly hints new units in the horizon; and hopefully the return of old school units like the Lurker.
This might cause some slight visual problems for users renewing their subscriptions to the site but other than that nothing should change.
Keep in mind the site might experience some more fluctuations as we add in some more updates to get ready for a big forum update in the upcoming week. If a page has a problem just do a quick refresh and it should fix your problem while we are updating.
Blizzard’s PowerAuras – Updated Arts/Icons
I posted about the Power Auras/Spell Procs interface in Cataclysm a few days ago, the feature isn’t really implemented on beta servers yet and even if a lot of people are already excited because of how useful it will be, you have to admit it looked ugly.
I have a good news for you, the final version of the spell activation UI will be pretty, very pretty. Apparently, Blizzard will deploy graphics specific to each skill and most of them look just awesome. Keep in mind that it’s a beta, all skills might not be implemented yet, etc etc etc …
Cataclysm Beta – Welcome to the Machine! Spoilers
You thought that The Day Deathwing Came was an awesome quest? Well I’m sure you will like this one even more, I know the people on the forums did.
Removing prereq talents
Designing as a player typically means trying to change the game’s design in ways that make your character more powerful. "Hmm. I have to get talent X in order to get talent Y. But I don’t want to get talent X, because then I couldn’t get these other talents I want. Therefore, Blizzard should change the talent tree so I can get Y without X." I would say something like 95% of the posts in the role forums are from players wishing their character was more powerful, or other players arguing against those sentiments. I wasn’t saying anything about whether designers or players are better people. Just consider your forum suggestions as to whether they would benefit the entire game or if you’re really just making them to better your dude.
Players wanting to remove the prereqs is almost always because they want the bottom thing but don’t want to also have to get the top thing. In essence, the talent tree design is cramping their style and not letting them just cherry pick whatever talents they want. But that isn’t the intent of talent trees. The intent is that you make some choices, and sometimes that means having to spend extra points to get a talent you really want. (Source)
[…] You can take the cynical point of view that every time a player complains about a talent prereq then the prereq is actually accomplishing something. If they don’t complain about it, it’s probably because it isn’t really affecting their decision — perhaps they would have gotten both talents anyway.
Yes, sometimes talent A is needed for B (because B affects A), but to be honest, we face the same issue when we want to talent an ability that you get at higher level, and what we do in that case is just bundle the talent with something else. It isn’t strictly necessary to link the two with a prereq arrow in those cases.
Some of you are sounding defensive, but it wasn’t my intention to insult anyone here. I was just trying to challenge you to think about *why* those arrows are there. They aren’t random or arbitrary. If they are forcing you to think about things differently, then they are doing their jobs. (Source)
Channeling a spell that makes arrows fall out of the sky doesn’t feel like a hunter ability and doesn’t even really match the name of the spell.
Only class with a minimal range and now without volley only class without an aoe /shakes head
You realize "only class" claims are viewed as a success by the developers. The classes are too similar as it is. (Source)
Most seem to think they simply removed it & that we will be using multishot instead.
Yep. Volley was edging out Mult-Shot, even though we think the latter is the more interesting ability. Volley felt too much like a magic spell and not something a hunter was doing with her bow or gun. (Source)
Eye for an Eye
Eye for an Eye will only reflect direct damage spells, not dots. […] We want the talent (Eye for an Eye) to be situational or at least subjective and not a no-brainer. As an active ability, every paladin would feel compelled to take it, which then gives you fewer points to spend elsewhere. (Source)
Optional Talents
Talents like Eye for an Eye, Selfless Healer and Acts of Sacrifice are designed to be choices. No half-decent paladin is going to skip over a major talent like Sanctified Wrath. But we are trying to design the trees so not every talent is Sanctified Wrath. If part of what attracted you to the paladin class was being able to occasionally throw out a heal to save your friends in a 5-player dungeon, then Selfless Healer might be attractive. If you like having lots of utility in PvP, then Acts of Sacrifice might be a better choice.
It’s okay — intended even — that some of you would skip over these talents. It’s only a problem if everyone does so. We imagine a cookie cutter Ret build would tell you to absolutely take Sanctified Wrath and Zealotry, but to spend a few points where you want. (Source)
Templar’s Verdict with one Holy Power
This would be a pretty big dps loss under most circumstances. A 3 charge Templar’s Verdict hits so much stronger than a 1 charge, that it’s not worth it using Templar’s Verdict to fill holes. (Source)
Holy Power generation and skills rotation
It seems to me you are saying there are these abilities that sometimes grant you a charge of Holy Power, but that in order to get Holy Power as fast as possible you need to get lucky several times, so therefore the abilities should just always give you Holy Power.
The rotation is designed around 3 Crusader Strikes. Sometimes it takes fewer than that and you get to use Templar’s Verdict sooner. You’re not balanced around a maximum efficiency that is dependent on the stars randomly aligning. You’re balanced around average efficiency that corresponds to the averages generated by the appropriate random numbers.
I think there is some tension between Exorcism potentially generating Holy Power such that you’re not sure what to do when you have 3 charges — use the Templar’s Verdict and potentially waste the Exorcism Holy Power, or use the Exorcism and delay the next Templar’s Verdict — but that seems like an isolated problem (and perhaps not even a major one) and not a reason to make Holy Power generation more consistent. Consistency is what we’re trying to downplay in the Ret rotation because it doesn’t allow great players to outperform merely good ones. (Source)
Using every GCD
This specific feedback is a tricky thing to handle because a lot of Ret paladins are used to mashing buttons every GCD, and any time they aren’t in that state they are going to feel a lack of "rhythm" (as you put it). Yet if you look at rogues and Feral druids, they can’t hit a button every GCD because they don’t always have the energy to do so.
We don’t want classes / specs to use every GCD. We don’t think that’s good for the game, as I’ve mentioned before. (Casters do their waiting while casting rather than in between abilities.) The trick is to fill "enough" holes with something. For some players, especially some Ret players, that "enough" is going to feel weird for them unless it means every single hole. That’s not what we’re going for though. Wasting every other GCD is too extreme and isn’t what we’re going for either. (Source)
Words of Glory
I usually reget getting into the "what is my role supposed to be?" discussions because players then feel like they’re supposed to use that as a constitution to interpret whether their class is performing correctly or not. Let us worry about that. If Word of Glory is so weak that you’d never consider using it, then that’s good feedback. If it needs to heal for 50K before you’d ever consider using it, then that’s good feedback too (because it either means we’re barking up the wrong tree, or you personally aren’t the correct audience for that talent). The fact that you have talents that affect a heal should be ample evidence that we want you to situationally cast it. The fact that you have only a couple of talents (and one really aimed at Holy sub-speccing) should suggest that we want to keep it situational. (Source)
Hammer of Wrath
Hammer of Wrath hits too hard to be a rotational ability. We’d have to make the proc really rare or nerf the Hammer of Wrath damage. You might notice we dropped Execute from the Arms warrior rotation for the same reason — it actually neutered Execute rather than making it a fun ability. (Source)
Retribution mana usage
Ret is designed to be able to hit basic abilities with enough mana. You don’t have infinite mana. You’ll find that casting heals other than WoG will be really difficult and Consecrate is probably not going to happen unless you situationally find yourself with a lot of mana. In that environment, being able to do something other than dps might be attractive. I think it gets way overplayed on the forums, but it’s often nice to offer something other than "I bring damage!" to a group, because everyone brings damage. (Source)
Seals
We’re going to add a little bit of damage to Justice just because there are several talents that improve Seals in the trees and we don’t want those to be completely unattractive to a PvP Retribution paladin. I think it’s far too early however to be able to place judgement [sic] calls on whether damage or the movement limitation of Justice is the obvious choice. You can’t do much damage if you can’t get to melee and typically autoattack-based damage isn’t nearly as valuable in PvP. (Source)
Telluric Currents
We want Telluric Currents to be optional. It won’t be an effective way to restore your mana, but it might make you feel less guilty about throwing out a Lightning Bolt in a world where mana is more precious. (Source)
Wrath of the Lich King Launches in Mainland China August 31
We finally have a release date for the expansion! It’s just not the one most of us are waiting for. ^^
Originally Posted by Blizzard
(Source)
The shadow of Icecrown Citadel grows longer, and the armies of the Scourge prepare for battle on a new front…. We’re pleased to announce that World of Warcraft: Wrath of the Lich King will be released in mainland China on August 31! For more information, check out our recent press release.
Join us for the “Pre-Dragon*Con Cast,” the Official SOE Podcast #93. Co-host Linda “Brasse” Carlson stops in to chat with your host, Aimee “Ashlanne” Rekoske, about Fan Faire, the SOE Gamer of the Month and Dragon*Con. Listen in for an interview with Dave Kish, Programmer from the EQII team. Jason Ryan’s news gives us all of the latest updates on SOE titles! Let us know what you think at podcast@soe.sony.com or head over to the Station Forums and share your opinion with the Community!
You can download the MP3 file directly or subscribe to the RSS feed by clicking the button listed below. We have both high and low bandwidth versions available. Or if you have iTunes installed select iTunes store, type SOE into the search box and click Subscribe!
The latest Lineage II expansion, Freya, will be launching tomorrow! All servers will be down for an extensive maintenance Tuesday, August 24th at 6am PDT / 8am CDT / 9am… Lineage II : The Chaotic Throne
The new Battle.net that had launched with StarCraft 2 might have taken many users by surprise – if they did not keep up with SC news during development – with its permanent character names and the lack of chatrooms.
The second place, along with the mousepad, goes to Stephen Barnes for submitting this animated battle, called “Death From Above”.
The winner of the contest is Nadya Emmyl from Stary Oskol, Russia, who submitted this excellent animated reenactment of Kerrigan’s last stand on New Gettysburg.
The latest Cataclysmscreenshot from Blizzard is above. It looks like a goblin town is being destroyed. Whatever could be happening?
If you’ve missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today’s image, check out the gallery below.
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