TaultUnleashed Blog - World of Warcraft / MMO\'s - Cheats, Bots, Guides, and More! - Part 19
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StarCraft II Tournament License System

Nethaera posted a few details on how the e-Sports Tournaments Organizers can acquire a license from Blizzard. Generally, these are granted immediately and at no cost.

All Blizzard wishes to make sure is all the Starcraft II copies in the tournament are legitimate to protect their intellectual property and to closely monitor the event. Shall you wish to organize a Starcraft II Tournament, feel free to request a license. The catch? There are some rules and regulations you must abide to when it comes to cash prizes.

Blizzard Quote:
With StarCraft II now on store shelves worldwide, we're excited to see the competitive tournament scene heating up. We'd like to remind everyone that a tournament license is required for any organizer interested in operating a StarCraft II event. Check below for more information on the process; we look forward to seeing your event!

Why does Blizzard Entertainment require a license to run a tournament?

There are several reasons why we require a license. The licensing system allows us to help monitor and promote ongoing events, and to encourage more players to participate in community tournaments. Additionally, the licensing system allows Blizzard to verify that our games are used properly and protects our intellectual property.

Are there any fees associated with acquiring a StarCraft II tournament license?

Tournament licenses are generally free. To protect our players, we may require that organizers adhere to additional rules and regulations if the organizer charges entry fees and/or intends to pay out large cash prizes.

How do I get a StarCraft II tournament license?

Fill out the tournament form located here. ( http://us.battle.net/sc2/en/community/esports/ ) Most general tournament requests will be approved instantly. Additional review time may be required before the approval of a license request, depending on the scope of the tournament and the number of incoming requests. We appreciate your patience!

If you have additional questions, please email sc-tourneyinfo@blizzard.com. See you on Battle.net!

Blog

More Aion 2.0 Images

Hot off the press, Aion Bunny notified me today that she has been given quite a few images from Aion 2.0. While we will see a lot of images once the PTS opens on Wednesday, these are some very nice quality images of what is to come. So enjoy them. :in-love:

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AionSource Community News

Scattered Shots: Survival rotation in Cataclysm


Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week, Frostheim uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Got hunter questions? Feel free to email Frostheim.

Last week, we covered what the new PvE rotation is looking like for MM hunters in Cataclysm, and today we’re going to move along to the SV PvE rotation. Currently in Wrath, the MM rotation is more fixed and requires some careful forethought and planning. In Cataclysm, it is more so. In Wrath, the SV rotation is more reactionary, and in Cataclysm, it is that and more so.

Despite the frantic gyrations from being focus-starved to actually having too much focus, the SV rotation is probably the least-changed hunter spec rotation in Cataclysm. We use Cobra Shot instead of Steady Shot, we don’t have to worry about reapplying Serpent Sting and instead we get to actually use Arcane Shot from time to time. Join me after the cut and we’ll take a look.

Continue reading Scattered Shots: Survival rotation in Cataclysm

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Scattered Shots: Survival rotation in Cataclysm originally appeared on WoW.com on Mon, 16 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.

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WoW.com

Starcraft: IncGamers - StarCraft II Easter Eggs [Update] # 3

We have a new round of updates to the Starcraft II Easter Eggs wikipage.

One of the Collector's Edition bonus avatars for Battle.net is the Diablo Marine.

Level 800 ETC will play a live performance - they still play WoW in the year 2500s?

One of those Dominion scientists should get fired for playing World of Warcraft while splicing Zerg DNA. What a cretin! -- WoW Character Screen.

The Night Elf Dancer can be found in the Hyperion's Cantina, and as a big hologram in the Media Blitz mission. Don't worry, her ears were trimmed down to look more Terran.

Wait … is that the Starcraft: Ghost Playstation 2 boxart in my StarCraftz IIz? Wait … the Warcraft Adventures boxart too? Whoa? ZOMGz!

The Doctor is in …

A minute of silence. The Battlestar Galactica didn't reach Earth after all.

Where have I seen that Battlecruiser Admiral before. Hmm …

The Loki looks a lot like the SG-1 Asgardian ship, or am I hallucinating? Too many easter eggs hunting can do that to your brainz.

Eh? Is that … no … huh? Yea, it umm … but how? Is that the … hatch? We're all Lost.

Has anyone seen my Red Swingline Staple?

I did … I did … I did thaw a puddy catz!! Inmate 626 Tychus Findlay was probably thrown into an animal shelter before arriving to the Joe Ray's Bar.

Han Solo should be proud of this SCV pupil: It'll hold together, hear me baby …" Anyone got more masking tape?

Matt Horner should watch out in Zero Hour for that kamikaze A-Mutalisk coming straight to the … omgz, omgz too late!

Stetmann watched way too much Ghostbusters. Hey, back off man …

The Belly of the Beast has an unmistakeable Aliens quote.

The Firebat loves to watch those reruns of Apocalypse Now in the UNN channel.

A Dominion scientist is a fan of Sons of the Storm … doesn't matter they died over 400 years ago. Oh wait, ain't we fans of Michael Angelo?

The same Dominion scientist is either about to hack'n slash its way to the Worldstone or begin an all-out Koprulu War III. O_o

That concludes today's round of Easter Eggs. Stay tuned for the next exciting round soon. Feel free to hop in and contribute with your own findings. It's a wiki. Yes, you can!
Blog

Cataclysm Dungeon Maps, Siamat, Blue Posts

Cataclysm – Dungeon Maps
The latest beta build added dungeon maps for all the WoW classic dungeons! Absolutely all of them, Gnomeregan, Molten Core, Blackwing Lair, they all got a shiny new world map. Maps for a couple of Cataclysm instances have also been added, including a couple of 5-man instances, the Bastion of Twilight (Grim Batol Raid), and Baradin Hold (the new Vault of Archavon for the faction in control of Tol Barad)

I also included the new map for Darnassus, a couple of others outdoor maps were updated in the latest build but they will be part of another world map/zones page update.

Cataclysm Raid Instances

<table style="margin:auto; text-align:center; font-weight:bold;">
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/baradinhold1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/baradinhold1.jpg" /></a><br />
Baradin Hold</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackwingdescent1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackwingdescent1.jpg" /></a><br />
Blackwing Descent #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackwingdescent2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackwingdescent2.jpg" /></a><br />
Blackwing Descent #2</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/grimbatolraid1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/grimbatolraid1.jpg" /></a><br />
Bastion of Twilight #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/grimbatolraid2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/grimbatolraid2.jpg" /></a><br />
Bastion of Twilight #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/grimbatolraid3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/grimbatolraid3.jpg" /></a><br />
Bastion of Twilight #3</td>
</tr>
</table>

Cataclysm 5-Man Instances

<table style="margin:auto; text-align:center; font-weight:bold;">
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockcaverns1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockcaverns1.jpg" /></a><br />
Blackrock Caverns #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockcaverns2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockcaverns2.jpg" /></a><br />
Blackrock Caverns #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/grimbatol1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/grimbatol1.jpg" /></a><br />
Grim Batol</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/skywalldungeon1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/skywalldungeon1.jpg" /></a><br />
Skywall Dungeon</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/throneofthetides1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/throneofthetides1.jpg" /></a><br />
Throne of the Tides</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/throneofthetides2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/throneofthetides2.jpg" /></a><br />
Throne of the Tides</td>
</tr>
</table>

Classic Raid Instances

<table style="margin:auto; text-align:center; font-weight:bold;">
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackwinglair1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackwinglair1.jpg" /></a><br />
Blackwing Lair #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackwinglair2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackwinglair2.jpg" /></a><br />
Blackwing Lair #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackwinglair3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackwinglair3.jpg" /></a><br />
Blackwing Lair #3</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackwinglair4.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackwinglair4.jpg" /></a><br />
Blackwing Lair #4</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/moltencore1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/moltencore1.jpg" /></a><br />
Molten Core</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/onyxiaslair1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/onyxiaslair1.jpg" /></a><br />
Onyxia’s Lair</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/templeofahnqiraj1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/templeofahnqiraj1.jpg" /></a><br />
Temple of Ahn’qiraj #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/templeofahnqiraj2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/templeofahnqiraj2.jpg" /></a><br />
Temple of Ahn’qiraj #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/templeofahnqiraj3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/templeofahnqiraj3.jpg" /></a><br />
Temple of Ahn’qiraj #3</td>
</tr>
</table>

Classic 5-Man Instances

<table style="margin:auto; text-align:center; font-weight:bold;">
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackfathomdeeps1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackfathomdeeps1.jpg" /></a><br />
Blackfathom Deeps #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackfathomdeeps2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackfathomdeeps2.jpg" /></a><br />
Blackfathom Deeps #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackfathomdeeps3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackfathomdeeps3.jpg" /></a><br />
Blackfathom Deeps #3</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockdepths1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockdepths1.jpg" /></a><br />
Blackrock Depths #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockdepths2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockdepths2.jpg" /></a><br />
Blackrock Depths #2</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire1.jpg" /></a><br />
Blackrock Spire #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire2.jpg" /></a><br />
Blackrock Spire #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire3.jpg" /></a><br />
Blackrock Spire #3</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire4.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire4.jpg" /></a><br />
Blackrock Spire #4</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire5.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire5.jpg" /></a><br />
Blackrock Spire #5</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire6.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire6.jpg" /></a><br />
Blackrock Spire #6</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/blackrockspire7.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/blackrockspire7.jpg" /></a><br />
Blackrock Spire #7</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/deadmines1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/deadmines1.jpg" /></a><br />
Deadmines #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/deadmines2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/deadmines2.jpg" /></a><br />
Deadmines #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/diremauleast1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/diremauleast1.jpg" /></a><br />
Dire Maul East #1</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/diremauleast2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/diremauleast2.jpg" /></a><br />
Dire Maul East #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/gnomergan1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/gnomergan1.jpg" /></a><br />
Gnomeregan #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/gnomergan2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/gnomergan2.jpg" /></a><br />
Gnomeregan #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/gnomergan3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/gnomergan3.jpg" /></a><br />
Gnomeregan #3</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/gnomergan4.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/gnomergan4.jpg" /></a><br />
Gnomeregan #4</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/ragefirechasm1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/ragefirechasm1.jpg" /></a><br />
Ragefire Chasm</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/razorfendowns1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/razorfendowns1.jpg" /></a><br />
Razorfen Downs</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/razorfenkraul1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/razorfenkraul1.jpg" /></a><br />
Razorfen Kraul</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/ruinsofahnqiraj1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/ruinsofahnqiraj1.jpg" /></a><br />
Ruins of Ahn’qiraj</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scarletmonestary1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scarletmonestary1.jpg" /></a><br />
Scarlet Monastery #1</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scarletmonestary2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scarletmonestary2.jpg" /></a><br />
Scarlet Monastery #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scarletmonestary3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scarletmonestary3.jpg" /></a><br />
Scarlet Monastery #3</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scarletmonestary4.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scarletmonestary4.jpg" /></a><br />
Scarlet Monastery #4</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scholomance1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scholomance1.jpg" /></a><br />
Scholomance #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scholomance2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scholomance2.jpg" /></a><br />
Scholomance #2</td>
</tr>
<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scholomance3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scholomance3.jpg" /></a><br />
Scholomance #3</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/scholomance4.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/scholomance4.jpg" /></a><br />
Scholomance #4</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep1.jpg" /></a><br />
Shadowfang Keep #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep2.jpg" /></a><br />
Shadowfang Keep #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep3.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep3.jpg" /></a><br />
Shadowfang Keep #3</td>
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<tr>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep4.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep4.jpg" /></a><br />
Shadowfang Keep #4</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep5.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep5.jpg" /></a><br />
Shadowfang Keep #5</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep6.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep6.jpg" /></a><br />
Shadowfang Keep #6</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/shadowfangkeep7.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/shadowfangkeep7.jpg" /></a><br />
Shadowfang Keep #7</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/stratholme1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/stratholme1.jpg" /></a><br />
Stratholme #1</td>
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<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/stratholme2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/stratholme2.jpg" /></a><br />
Stratholme #2</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/sunkentemple1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/sunkentemple1.jpg" /></a><br />
Sunken Temple</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/thestockade1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/thestockade1.jpg" /></a><br />
The Stockade</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/uldaman1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/uldaman1.jpg" /></a><br />
Uldaman #1</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/uldaman2.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/uldaman2.jpg" /></a><br />
Uldaman #2</td>
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<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/wailingcaverns1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/wailingcaverns1.jpg" /></a><br />
Wailing Caverns</td>
<td><a class="thickbox" rel="gallery-wmaps12759" href="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/zulfarrak1.jpg"><img src="http://static.mmo-champion.com/mmoc/images/news/2010/august/wmaps/small/zulfarrak1.jpg" /></a><br />
Zul’farrak</td>
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Darnassus

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Cataclysm Boss – Siamat
I forgot to post the model of this boss on Saturday. Siamat is the last boss of the Lost City of the Tol’vir, one of the 5-man dungeons of Uldum and he will most likely play a huge role in all the quests of Uldum.

Blue Posts

Originally Posted by Blizzard Entertainment

Weird stats on crafted items
Yes. We are focusing on getting the tradeskill recipes in place so that we can adjust skill leveling rates and reagent costs and the like. We haven’t made an attempt to get the proper stats in place yet.

This is why I wanted specific examples. I’d compare the dungeon gear at this point, and not worry about the crafted gear. (Source)

Why are you forcing raid healers to use more than one spell?
Because we think it’s more fun. Because of the nature of raids, where the general strategy is to be powerful as a group because everyone is very specialized, it’s easy for them to be become monotonous. Seeing a boss for the first time can be exciting, and maybe at that point just learning his mechanics can feel overwhelming, but it’s likely you’re going to wipe on that boss several or many times, and even once you succeed, you’re looking at weeks of killing him over and over.

I’ve said this before, but it’s hard for healers to evaluate their contribution based on overall meters, because those don’t really tell you much about whether the healer was a good player or not. Instead, one of the best rewards for a healer is to know that they are playing smart. A big part of playing smart is using the right heal for the right situation, which is hard to do when you only have one. (Source)

Healers – Stacking mana regen
We’ve seen this response from all of the healers, namely that you can stack regen to offset the mana inefficiency of the fast heal. We want Spirit to be a good stat of course, but if you just take it and nothing else then you may find yourself able to cast a small heal a lot. In that situation you might see say tank health go down even though you are spamming heals, because your throughput is low without crit and without haste, you can’t cast Nourish or Healing Touch quickly enough. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Tree of Life
A good example is the "remove the tree" process. You never really wanted an opinion if this is a good or bad change, from the beginning the phrasing "is treeform fun" was already biased by your decision (or whoever pulled the strings here).
On the contrary, the message we took away from that thread was that a lot of druids loved Tree of Life, but a lot of druids hated it, and some of the ones that liked it just liked the visual and not any of the gameplay that went along with it. Based on that, and given all the problems we thought Tree of Life had (which we’ve stated numerous times so we shouldn’t have to go into it again here), we thought it made sense to change the spell. We have a very large audience, so it’s unrealistic to expect near unanimous support for any kind of change, and designing games based on popular vote among the players never works out well anyway.

TLDR: It’s not fair to accuse of us not listening to you just because we listened to other players instead. (Source)

Restoration PvP Signature Ability
I don’t think Resto druids need a special ability to feel fun in PvP. Traditionally it has been the power of hots in PvP (which tick when you aren’t targeting them and generally can’t be interrupted) coupled with some pretty outrageous mobility. Often the problems we’ve had with Resto druids in PvP is that they are too hard to counter. Druids heal pretty differently from priests, paladins or shaman in PvP. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline – Healing Breakdown
Some of you guys can be so extreme sometimes. šŸ™‚ Less emphasis on shields doesn’t have to mean never, ever cast shields. Your mastery doesn’t have to be junk just because you cast actual heals sometimes.

A typical Icecrown Disc priest today might have a healing breakdown that looks something like this:

40% Power Word: Shield
35% Divine Aegis
8% Glyph of PW:S
7% Prayer of Mending
4% Divine Hymn
2% Flash Heal
1% Penance
3% Other

Imagine that instead of 75% shields, you do 50-60% shields and the rest is made up by Flash Heal, Heal, Greater Heal and Penance. So instead of doing most of your healing, shields are down to doing only a majority of your healing. šŸ™‚ (Source)

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shaman Q&A (Source)
Lots of questions. I don’t have time to answer them all, but I will hit a few.

When will ele not have to run into melee to do aoe?
When you’re casting Earthquake?

1) Are resto shaman now the only healer being forced to spec into a hit talent to supplement their active mana recovery ability? Paladins now apparently get the hit that was in enlightened judgements for free?
Our goal was to not have all of the healer talent trees to be mirror images of each other. So a priest might get one thing for free and have to talent into something else. As long as the end result is pretty similar (e.g. the priest can’t get everything for free and just be able to spend talent points on candy) then it should be fine.

Personally, I’d like to know the rationale behind the fact that the Elemental Shamans did not recieve any spells that alter their rotation on ‘primary’ targets. Their level 10 effect was something halfway between a mana restore, an AoE, and a pvp gimmick. Our capstone of the talent tree is an AoE. I can’t think of any other dps spec that doesn’t get something ‘unique’ that changes their rotation from the other specs.
That’s just part of the shaman design though, namely that Enhancement still cares a lot about spells instead of being a 100% melee weapon class. I’d argue that Enhance and Elemental still play fairly differently (such that you do have to adjust when respeccing). I’m not sure the mage design, where there is virtually no overlap among talent trees, is a superior model. It’s just a different model.

Mana – I’ve heard mana has recently begun to be an issue for Enhancement in the last few beta builds. Will the ultimate solution just be to tweak Primal Wisdom s’more? Oh, and what about all that discussion about moving Primal Wisdom to being part of Enhancement’s lvl 10 skillset? It’s going to be hellish on new Enhancers not having their primary mana restoration technique until much later. Also on the table here, and I’m sorry it touches on totems again – a full set of totems or an AoE rotation kills Enhancement’s mana very very quickly. It’d be nice if the mana cost got reduced on some of these abilities.
It’s not the intent that Enhancement has to worry about mana a lot. Generally you should have enough mana to do what you want to do. It’s a model we’re still adjusting. We haven’t quite established a base regen for the casters and healers that we’re happy with and every time we tweak that, it affects the Ret paladins and Enhancement shaman, who aren’t really supposed to be mana-constrained.

This is the kind of thing I’m talking about. Tier 1 of Enhance is one of the bigger culprits. While tier 2 has one talent that’s really attractive (nigh on required for Elemental and Enhance), tier 1 is pretty bland. People would prefer to skip over Imp Shields, and Elemental Weapons is a flat spell power buff that scales with level rather than gear.
The model we’re trying to use for all the classes is that you can’t just soak up no-brainer talents in the first few tiers. Often there is a dps talent, and then a survival talent and then maybe an efficiency talent. You definitely get the first one, but you often need to get one of the others to progress down. This is what we mean about not being able to cherry pick just throughput-oriented talents and skipping everything else that is utility, etc. It’s an evolving process though. I’m not sure I could point to a class yet and say "There. We nailed it."

Also, Enhance has 9 "required" points in Elemental – would be 10 if it weren’t for Ancestral Swiftness – on top of their own tree being filled up, which highly limits their utility options (well, to be more specific, limits them to 0). Even if an additional point or two were freed up, they may feel obligated to spend those to grab the third point in Acuity (which I don’t like as 3 points to start with – it creates a ‘floater’ point in Elemental specs rather than getting us stuck around tier 4 needing to pick a full utility talent, which I think is a good thing. But I digress), or Improved Shields, even though all three are fairly marginal DPS gains.
Yup. This is a challenge. As I mentioned above, Enhancement likes spell damage so it’s hard to put anything in Elemental that Elemental wants that Enhancement also doesn’t want.

Lightning and Water shield do not seem that useful for Elemental in many ways.
Agreed. This is something we’re discussing. A new shield doesn’t have to be the answer though.

– Nature’s Blessing doesn’t feel like a bonus when healing earth shielded targets, it feels like a penalty when healing targets without it. If the intent is to make shamans better tank healers, perhaps make it work in some other way. Perhaps change it to Earthliving or Riptide instead of Earth Shield?
This is the kind of feedback we struggle with a lot on most classes. As soon as something grants a bonus, it feels like a penalty when it’s not up because players are very efficiency-focused. If it was say Riptide, wouldn’t it feel like a penalty whenever Riptide wasn’t available? Or a penalty because every heal cost that extra GCD for Riptide in order to behave at maximum efficiency?

Honestly GC when our dps is competitive with the other hybrid specs you barely ever see us whine. We just really want to be as good as others. It’s when it isn’t that we come out in masses to whine about everything. Since our totems are our thing they are what is an easy target for our QQ. I guarantee you that if we do competitive DPS and never fall behind the endless Shaman crying will be puddles instead of rivers.
I agree with that. I think a lot of the complaints about "we’re the only class" or "are buffs aren’t awesome enough" only come to bear when dps is low. As I said recently, we think Enhancement dps was competitive when there wasn’t a lot of movement involved and when you weren’t competing with guys using orange weapons. We can fix the movement problem. We don’t think we need to fix the legendary "problem" because those Shadowmournes will all be banked at level 85.

I honestly don’t see how healing rains AND chain heal are needed. Both are AoE heals fill the same role (heal people grouped together).
They are different spells with different niches. Chain Heal excels when you have a small number of players injured and Healing Rain is more for those big bursts when everyone takes damage. There are enough occasions when you need to heal say more than just the tank that we think healers can stand to have several different strategies to deal with it.

(4) Any chance that the stoneclaw glyph can become baseline or something? I’m mostly fine with the totem utility vs. buff thing, but it seems fairly weird to have this non-scaling bubble as a secondary effect of a totem. If it can’t be baseline, is it being compensated for? Hance isn’t exactly a survivability powerhouse.
We are changing a lot of glyphs. It’s too early to know which ones we are keeping. If this one dies then we might consider putting in the functionality elsewhere.

At this point tho, after getting the current tier hit/spirit cap, I’m pretty much forced to handpick items with no or little crit rating however. Mastery and haste just seem so overwhelmingly better.
That’s not the intent. Hit / spirit can be capped, but if you start viewing haste, crit or mastery as junk compared to another stat, then we need to change something. It’s fine if one stat is slightly better than another. Remember that crit values overall are going to be far lower than the 70%+ that some players can reach in current content. Lava Burst crits, sure, but you cast a lot of spells besides Lava Burst.

3. Whether it will continue to attack stuff we are not in combat with (especially if it’s range is increased).
This is something we are trying to fix. We already have the totem choosing your target. Next we need to make sure it doesn’t "helpfully" grab additional mobs.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Inner Rage / Rage Generation
Say you’re at 75 rage and the rage still seems to be coming in fast. You start using Heroic Strike on cooldown. One of two things is going to happen. Either you can bleed off the excess rage, or you can’t. If you can’t bleed it off with Heroic Strike, then there is nothing else you can do. Your rage is going to hit 100 and everything else will be wasted. If that happens, then things can go one of two ways: you can just waste all that rage and be sad, or you can convert some of that rage into extra damage (since it would have been wasted anyway).

You can see what that is like today by just hitting Rend, or some other cheap attack and nothing else. Your rage climbs to 100 and stays there. In fact, we had to slow down rage generation for levels 1-10 because the new basic "Strike" attack doesn’t consume rage faster than you generate it, especially once you start using Charge.

The world where Inner Rage somehow steals your rage can’t really exist because you already had more rage than you could possibly spend. If you got there because you forgot to hit Heroic Strike, then you were just playing badly — that’s not Inner Rage’s fault. The best you can argue is that you were in a strange fluke where you suddenly went to 100 rage very quickly, but after a couple of Heroic Strikes, you were going to be fine again so Inner Rage stole that rage. But even in that case, the ability turns off after some minimal threshold, so you can get back to normal quickly.

A lot of you seem to basing your opinions around crits, but that was never the issue in our minds. Inner Rage was designed for situations where you couldn’t spend rage fast enough. Examples might include being stunned (which turns on Second Wind), using Raging Calm (which pools your ragE), having to run away from the boss while taking damage (say an encounter like Gruul), or getting Heroism / Lust right when you also take a lot of damage (maybe after running a little bit).

Believe me, if we hit a situation where Inner Rage never procs for anyone, then we’ll happily remove it or redesign it. We’re just not going to be convinced that will be the case by vague hunches or back of the envelope theorycrafting. We want to see it in action. (Source)

So in PVP when I am being focused and hit rage cap because I am unable to bleed it off I am supposed to suffer the consequence of 50% MORE RAGE COST ON MY ABILITIES??? 45 rage for my MS and then crippling my ability to use anything else???
Again, you’re just looking at the ability as "sometimes, your abilities cost more," which of course makes it sound terrible. In your hypothetical situation though, you are taking so much damage that you can’t spend your rage fast enough. You hit 100 and then theoretically got to 120 or 150 or possibly 200 rage. Except all of the rage beyond 100 is just gone into vapor. Inner Rage lets your convert some of that excess rage into damage and gets you down below 100 rage again so that you aren’t wasting it. If for example we let the rage bar go to 500, then we wouldn’t need the ability because you’d never waste anything. So you are comparing 45 rage Mortal Strikes that hit harder to 45 rage Mortal Strikes (the normal cost, plus all the rage you wasted) that hit for the normal amount.

And as I said above, maybe 50% isn’t the right number. However if for example the numbers were 10% more rage for 50% more damage, every warrior strategy guide would say "Don’t hit ANY buttons until you get to 100 rage," which we don’t think would be very fun.

Also, CAPS and MULTIPUNCTUATION make my arguments STRONGER!!! šŸ™‚ (Source)

Well… you might see warriors doing this with inner rage. OR, you might see them "standing in the fire" in order to proc it, or in order to max out their DPS. If a few ticks of fire damage, mean we can fill a rage bar and use all our abilities on cooldown, and use heroic strike where we want to, you can bet you’ll see warriors running into the fire.
That’s an issue with rage though not with Inner Rage per se. If you aren’t getting enough rage and figure you can max your dps by standing in fires, then that might be attractive. I’m just pointing this out because I think the "we’ll stand in fires" argument is being used as justification for removing Inner Rage, but if standing in fires gave you more Heroic Strikes, then removing Inner Rage won’t fix that. (Source)

The MMO Report
Monday, MMO Report!

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Comics
Dark Legacy Comic #251 and Teh Gladiators #158 + #159 are out!

MMO-Champion – News

WoW Moviewatch: Darrowshire

The Cataclysm expansion is coming. This is going to be game-changing event. It’s actually very exciting. A lot of the old world has gotten stale, and I’m eager to see it refreshed. However, if there’s one piece of community lore that I will hate to see rendered not-as-relevant, it’s Darrowshire.

Darrowshire is a defining moment both for characters in game and also for the WoW filk community. Darrowshire is one of the best pieces of WoW music out there, and the video that goes with it matches its sorrowful, determined tone perfectly. I don’t think the song will lose much power after the reconstruction of Azeroth, but I do hope people can still be exposed to this beautiful piece of art by Cranius.


Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at machinima@wow.com.


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WoW Moviewatch: Darrowshire originally appeared on WoW.com on Mon, 16 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.

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WoW.com

Blizzard Unveils a host of BlizzCon Contests: $25,000 in Prizes

BlizzCon 2010, Blizzard’s massive annual event – the celebration of all things Blizzard –Ā  is a bit more than two months away, scheduled for October 22nd. During the wait, Blizzard is offering a few opportunities for its fans to win good money by putting their creative side to use – offering big prizes in Fan Art, Movie and Music contests.

The Fan Art contest, undoubtedly the most popular and easiest contest to participate in, offers the following prizes:

  • First Place:
    Wacom Cintiq 21UX and oneĀ BlizzCon Virtual Ticket to watch the event live online
  • Second Place:
    NVIDIA video card, one copy of Adobe Photoshop CS5, and oneĀ BlizzCon Virtual Ticket to watch the event live online
  • Third Place:
    One copy of Adobe Photoshop CS5 and oneĀ BlizzCon Virtual Ticket to watch the event live online

You can see what the Cintiq 21UX is about in the following video:

The virtual BlizzCon ticket is worth , and includes the following:

  • Expanded live coverage over four Internet channels offering 50+ hours of HD BlizzCon programming
  • BlizzCon 2010-exclusive World of Warcraft in-game item
  • Access to exclusive BlizzCon merchandise
  • Complete coverage of panel discussions, tournaments, and game-related announcements, plus exclusive interviews and epic closing ceremonies
  • Enhanced video on demand and DVR functionality

The Music contest offers even more lucrative prizes, with the entries having to meet simple criteria:

To enter, simply submit your song before September 27. Entries must be no longer than two minutes in length, in MP3 format, and meet the requirements listed in the official rules in order to be eligible to win.

  • First Place:
    ,000, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and oneĀ BlizzCon Virtual Ticket to watch the event live online
  • Second Place:
    ,000, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and oneĀ BlizzCon Virtual Ticket to watch the event live online
  • Third Place:
    0, one Echoes of War: The Music of Blizzard Entertainment boxed set signed by Blizzard Entertainment composers, and oneĀ BlizzCon Virtual Ticket to watch the event live online

Blizzard Echoes Of War

Blizzard’s BlizzCon 2010 Movie contest offers ,000 Ā in cash prizes alone.

To enter, create an original movie (up to three minutes in length) using footage from Blizzard Entertainment games, and submit it before September 27.

  • Grand Prize:
    ,000, one BlizzCon Virtual Ticket to watch the event live online, and an “Oswald” award statue
  • First Place:
    ,000, one BlizzCon Virtual Ticket to watch the event live online, and an “Oswald” award statue
  • Second Place:
    ,000, one BlizzCon Virtual Ticket to watch the event live online, and an “Oswald” award statue
  • Third Place:
    ,000, one BlizzCon Virtual Ticket to watch the event live online, and an “Oswald” award statue

Blizzard Oswald Award



SC2 Blog

Jethal’s at it again! New Song – Bad Instance(3)

Just in time for Fan Faire!  Jethal releases a new song!!

Bad Instance {MP3}
-Parody of “Bad Romance” by Lady Gaga

 

Latest topics for the forum “Community News”

Atlantica Online: Solving the Double Monk Issue

MMORPG.com Atlantica Online Correspondent Andrew Corpuz writes this look at the issue surrounding the double Monk issue in Atlantica Online and gives some possible solutions.
MMORPG.COM News

Aion 2.0 – Nightmare Instance


Aion 2.0 – Nightmare Instance

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I don’t remember levels 37-44 being my favorite levels in Aion and it appears that this solo instance will help to spice up those levels. Fresh from a Google translation of the Korean Powerbook, this new 2.0 instance is called Nightmare and it apparently involves some kind of romantic melodrama. Don’t all nightmares start this way? I mean there’s the half hidden brooding man, the sexy woman, and then… “How to position a nightmare”. Oh wait… that’s Google translate messing up again. My bad.

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This particular instance yields level 38 armor, weapons, and accessories ranging from the orange weapons dropped from Carly to the blue Judges weapons and blue and green quality accessories and armor. Some of the text seemed to indicate that after doing one of the quests (Fragment’s of Dreams/Blacksmith’s Wish) 20 times that an item would be obtained that would upgrade the blue Judge weapons to a Kromede series weapon. The text literally said Judge weapon series plus croix of tears/flame equals Kromede series weapon. I’d very much like to see how this works as it wasn’t all that easy to picture from the garbled Google translate text. This is the instance where the pet Rotan can be obtained via a series of repeatable quests.

There are 3 pre-quests for instance attunement and the location of the first pre-quest is shown below for both factions.

  • Fake Stigma or Questionable Errands Quest: starts at an NPC at the Beluslan Fort for Asmodians and at the Heiron Fort for Elyos
  • The Cause of Nightmares Quest
  • Into a Nightmare Quest

Elyos Pre-Quest Start

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Asmodian Pre-Quest Start

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Quests Available

This is an instance primarily of repeatable quests with 1 non-repeating quest and 4 repeatables. The shortest repeatable quest is done 10 times and the longest is 255 times. Both the Asmodian quest location and Elyos quest location are shown below.


Asmodian Quests
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Elyos Quests
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The two quests of note for both sides are the weapons upgrade quest that must be done 20 times and the Rotan pet quest that must be done 15 times. The one non-repeatable quest sounds like a lot of fun as it involves summoning a Rotan for fighting.

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Features of the Instance

A somewhat pictorial walkthrough of the instance is available. Much like Fire Temple, the end judge comes in a corrupt and regular form with orange weapons dropping only from the corrupt form of the judge. I’m including a link to the different kinds of judges and their drops. The mobs themselves range from a 5 star normal boss (regular judge run) to a 2 star elite (corrupt judge run). I’m unclear whether or not one can obtain corrupt judges on purpose. The following are some interesting images showing the overall look of the instance.

Mobs at the beginning of the instance
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The temple entrance
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Carly’s House – taking out a squire

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Carly’s House – There’s an item that casts a buff on you in here somewhere
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Carly’s House – Mark of the potion
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End Boss – Carly

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While the low level solo dungeon was full of very cute looking animals and bosses, this dungeon steps up the temperature with a very high class look for a bunch of corrupt judges. I expect that I will enjoy the difference in style very much and hope that others will as well.
AionSource Community News

Starcraft II: Gamespot interviews Russell Brower

Gamespot scored an interview with Russell Brower [Blizzard Entertainment Director of Audio/Video] to explore his career background and get a feel of what it was for him to compose for the Starcraft II: Wings of Liberty RTS game.

Those who didn't have the fortune of acquiring a Starcraft II Collector's Edition and didn't watch the Behind the Scenes DVD, here is a good recap of some of the elements explained there by Russell. One example he talks about is the dobro and harmonica soundtrack associated with Jim Raynor at the Joe Ray's Cantina in Mar Sara. It's definitely a good soundtrack giving Raynor's background a old-western cowboy vibe.

Blizzard Quote:
Gamespot: How do you approach individual themes for characters?

Russell Brower: It's contextual. I think one of the keys is to have a theme that is malleable that you can shape. I think the best thing I can give you is an example for Jim Raynor. When I sat down to write his theme, the first piece of cinematic footage I saw was where he became reunited with Tychus Findlay at the bar. And just given the nature of it…and they weren't quite sure what to make of each other after so many years, I went with a fairly traditional Western sound with a dobro and a harmonica. But I wanted the melody to be able to be reused later in another context, and so even though at the moment I was writing for dobro and harmonica, I was imagining in my mind what it would sound like if it were an orchestra.

And so later, when the melodies become associated with Jim Raynor, and we're talking moments when maybe he's making a stirring a speech trying to engender hope and perseverance for the troops he's with, then the theme is being replayed now with an orchestra. And then I start pulling my favorite French horns out of the bag and having that melody soar in that way. And even though it's the same notes, it hits you at a different level.

One of the best moments in recording Starcraft II was when we got to hear that. I've been insisting to the cinematic director that this was going to work for so long…that what they heard on harmonica was going to work in orchestra. When we finally got to hear it…you know once in awhile you get that moment when the hair stands up in the back of your neck and you know you've struck a chord…if you'll pardon the pun, it was a blast. I think flexibility, malleability…so that the melody can be associated with the character and follow them throughout their changes in fortune, and mood is very important I think.

Blog

All the World’s a Stage: Cheating and the IC versus OOC divide

There’s a single primary fundamental to roleplay. It’s a dynamic that is so innate and implicit about the act of roleplaying that most roleplayers never give it any thought. Why would they? It’s as universal and binding a dynamic as could possibly exist in an activity. This dynamic is not only the building block of roleplaying, it’s also the very point and end-goal of most roleplaying. I want to throw in some kind of yin and yang analogy, also, but I’ll get to my point.

All of roleplay is based on the idea of being “In Character” instead of “Out of Character.”

I know that will seem so simple to most of you that the statement seems puerile. But I think both brand new players and experienced roleplays would be well served to take some time examining the dynamic. What drives in character actions? Where does the out of character begin? At which point does out of character affecting in character stop being “just the way things are” and become metagaming? It can be some pretty deep stuff.

Continue reading All the World’s a Stage: Cheating and the IC versus OOC divide

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All the World’s a Stage: Cheating and the IC versus OOC divide originally appeared on WoW.com on Sun, 15 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.

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EQ2’s-day, back from summer vacation!(2)

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Summer vacation was wonderful, then there was Fan Faire, and now another wonderful thing: EQ2's-day is back!  There are so many things to talk about – how could we possibly write about all of it here?  Oh right, that's what the show is for.  Tune in, hear about Fan Faire, hear about the latest updates, and discover who the shiny new cohost is!

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TUNE IN 7pm – 9pm EASTERN at:

http://live.onlinegamingradio.com/ogr.m3u

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Talk with us live.  Before, during, and after the show!

IN GAME:   /join eq2.guk.ogr

THROUGH IRC: http://www.onlinegamingradio.com/IRC/chat.php

OR EMAIL US: onair@eq2s-day.com

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Guess what?  You can follow us on Twitter!  We'll use our lovely twitter account wisely and post random comments, updates regarding our shows, and other fun tidbits, even retweets.  Interested in seeing these?  Then click on this pretty button –>  

 

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Cataclysm Beta: Tol Barad gallery

The new world PvP zone Tol Barad became ready for testing in the latest Cataclysm beta (build 12759), and we got to take a look at it more than a few times today. The zone is actually two islands consisting of a northern peninsula that serves as the quest hub — although none of the quest NPCs are implemented in this patch — and a Southern part that serves as the main stage for combat. The zone has a bleak forest landscape that evokes Duskwood and the Isle of Conquest, with the main combat area roughly about the size of Wintergrasp. Take a sneak peek into Tol Barad in our gallery below.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com’s Guide to Cataclysm, you can find out everything you need to know about WoW’s third expansion. From goblins and worgen to mastery and guild changes, it’s all here for your cataclysmic enjoyment.


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Cataclysm Beta: Tol Barad gallery originally appeared on WoW.com on Sun, 15 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.

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