TaultUnleashed Blog - World of Warcraft / MMO\'s - Cheats, Bots, Guides, and More! - Part 22
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Aion 2.0 – Pets

Aion 2.0 – Pets

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With the test server going live with 2.0 soon, we all know that the hidden collector in each one of us will be activated when 2.0 comes out with a multitude of pets. They are unbelievably cute and I’ve been searching for information from the Korean version of the game in order to plan my acquisitions and test out pets. The following video appears to be an amalgamation of many of the videos found separately on the Korean Powerbook. I was surprised that even a Rotan was represented and Tutty appeared to be back from the dead and eating well. Luckily, pets don’t die, so your new Tutty pet won’t end up roasted and on a spit. Apparently, pets will also spread their wings and glide with you as shown in the image above.

Pet Function and Cost

According to the initial 2.0 patch notes (see here), the pets can have the following functionality:

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The pack mules are used as storage pets.

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As can be expected, the storage pets are the most expensive and decorative pets tend to be less expensive. There are also a lot of pets shown in the video that are not included in the prices below.

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A few of the pets are defined as “productive”, which is a somewhat bizarre concept. If you feed them certain materials, then they will output better items. This gives the concept of “world drop” new meaning. My pets certainly don’t return better items when I feed them. More information on particular items eaten by pets is available on the
Korean Powerbook.

  • A Jewelry Pet
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  • An Armor/Mineral Pet
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  • A Tailoring/Leathermaking Pet
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Pet Emotions and Accessories

At least one pet-related quest has been added in order to obtain a skill book for the pet emotion of praise. It is unclear whether or not other books for the expression of pet emotions exist. The pet appears to already come with the ability to express unhappiness when the pet does not want to eat a particular item.

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Accessories also exist for the pet, although it’s unclear at this point how they work.

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Pet Management

Pets are obtained as eggs from NPCs in the capital city of each race. You can see the preview the general appearance of a pet through pressing <ctrl-mouse click>. Note that in Aion 2.0 pets may not change their colour.

  • Asmodian Location
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  • Elyos Location
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Through pet windows you can change your pet’s name and feed it. You can even hot key the pet through extra spots for pet hot keys that will exist in Aion 2.0. Of course, the most important part of pet management is that while you are only allowed to have one pet out at once, you can have a variety of owned pets. These will be available for summoning through the Pet List (Start Menu -> Pet List) as well as dismissal. That’s what will make the collector in all of us particularly happy.

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Cheers, and may your pet bring you wealth through dropping items!
AionSource Community News

Announcing EverQuest II – Destiny of Velious(23)

Last Thursday night at the Fan Faire Welcome Reception, SOE President John Smedley revealed the name and logo for the next EverQuest II expansion; Destiny of Velious.

 

Read More

Latest topics for the forum “Community News”

What Don’t You Like About StarCraft 2?

We all love the game, agreed? I am hearing a big cry of “YES” from the readers. However, nothing is ever perfect if you look hard enough and a thread in the forums from site member Saboteur caught my eye which asked “What don’t you like about StarCraft 2?”. This got be me thinking about game features that I would have liked to have seen included and how Blizzard could possibly improve the StarCraft experience

Numerous members of the community have chipped in with comments either agreeing or disagreeing with each other and it’s interesting to see what different gamers make of the SC2 experience. You can read the on-going thread and do chip in. But remeber though, play nice and no fighting, this is constructive thinking.
Blog

Cataclysm Preview: Darkshore, Blue Posts, Wallpaper

Cataclysm Preview: Darkshore

Originally Posted by Wryxian
(Source)
Game designers Luis Barriga and Craig Amai sat down with us to discuss upcoming changes to Darkshore’s landscape, the fate of Auberdine, and the challenges of redesigning an old-world zone from the ground up in this World of Warcraft: Cataclysm content preview.

Q. What was the original concept for the zone?

A. Darkshore was one of the areas hit hardest by the Cataclysm, so the main idea was to present a zone that had literally been shattered by those events. That was the approach we took for the revamp in terms of lore and aesthetics.

In terms of gameplay, our goal was to take advantage of the changes to the environment and use them to help address previous issues with quest flow. It was an opportunity to streamline progression within Darkshore so that the overall experience for players would be much smoother and require less running back and forth.

Q. Who will be using this zone (what levels/factions)?

A. Darkshore is designed for Alliance players, primarily night elves and worgen, from level 11 through 20.

Q. What is changing about the zone?

A. Auberdine has been destroyed; entire species of creatures have been wiped out, and the land has been torn wide open in multiple places.

The Cataclysm has also given the upper hand to a number of nearby foes, including coastal naga, Twilight’s Hammer cultists, and opportunistic trolls of the Shatterspear tribe who seek to exploit weakened night elven settlements.

Q. What’s happened to Auberdine?

A. Auberdine has been nearly razed to the ground, and what wasn’t destroyed by the Cataclysm is now under assault by air elementals led by Twilight’s Hammer cultists. The city is pretty much in ruins, but some survivors did make it out alive.

Q. With Auberdine in ruins, where do night elves go now?

A. Lor’danel. It’s a small night elven town just to the north of the ruins of Auberdine.

Q. Without giving up any spoilers, what’s the general storyline for this zone?

A. Darkshore has suffered immensely from the massive seismic ripples of the Cataclysm. The night elves are in survival mode, helping refugees and, wherever they can, fending off the advances of the Twilight’s Hammer cult, the naga, and the Shatterspear trolls. Meanwhile, Malfurion Stormrage, recently returned from the Emerald Dream, has traveled to the epicenter of the destruction and called upon the ancient powers of Cenarius to contain it.

Q. What do you think is the most exciting new addition to the zone?

A. Without a doubt, the most exciting addition to Darkshore is the gigantic vortex in the center of the zone, where the devastating forces of the Cataclysm are being pit against the primal power of Malfurion Stormrage. Our amazing artists and level designers made us an epic energy vortex to serve as a visual centerpiece for the destruction, and it looks phenomenal.

Q. What goes into redesigning a zone like this?

A. Redesigning Darkshore required much more work than we originally anticipated. This was one of the first zones we tackled that centered on the effects of the Cataclysm, so we started out with the modest goal of adding a few themed quests and improving the general flow of the zone. As we piled on the visual changes, though, we soon discovered that a lot more manpower was needed to generate content that correctly reflected Darkshore’s new landscape and lore.

Q. What was the most challenging aspect about implementing these changes?

A. At first we thought that we would be able to work with the majority of the original quests in Darkshore, but most of them just didn’t make sense when viewed in the context of the zone’s new storyline and direction. For example, chasing after corrupted wildlife and investigating washed-up threshers would seem out of place when everything around you is being ravaged by natural disasters, elementals, naga… and worse. Reaching the realization that we would basically have to scrap all of the old content and start from scratch — and then actually bringing that plan to fruition — was probably the hardest part of the process.

Q. What should players do or go see first?

A. Players should start in the town of Lor’danel and then play through the quest series naturally, slowly heading south. Higher-level players (levels 15 and up) may want to skip ahead and meet up with Malfurion Stormrage at the center of the zone, but Darkshore feels best if you experience the entire storyline from the beginning, as intended.

Q. What’s happening at the Master’s Glaive? The last time we saw it, it was mostly buried underground.

A. Twilight’s Hammer cultists have recently begun to unearth the remains of Soggoth, one of the more powerful servants of the Old Gods, from beneath the Master’s Glaive with the intent of bringing him back to life. Players will have to foil the cultists’ plans before the new incarnation of Soggoth reaches full strength.

Q. Is there anything new at the Grove of the Ancients?

A. The Grove of the Ancients was shielded from most of the devastation caused by the Cataclysm, due in large part to the power of the ancient guardians residing therein. Protecting the grove required an enormous amount of energy, though, and as a result, most of the guardians have gone into a sort of slumber. Players will have to figure out a way to wake them and bring them into the fight to ensure the survival of Darkshore.

Thank you, Luis and Craig, for taking the time to talk about your involvement in reshaping Darkshore for World of Warcraft: Cataclysm!

I went back to the zone on beta servers and did a couple of screenshots, there are a couple of spoilers but it should be enough to get you excited about that zone.

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Blue Posts

Originally Posted by Blizzard Entertainment

HoT and DoT refresh
Dots and hots adjust on the fly now when they’re refreshed. There is less reason to try and get everything lined up perfectly for big numbers before you cast the spell. You’ll be able to game it a little bit for the initial spell duration, but it won’t refresh infinitely with the big numbers.

We have to rebalance the entire game anyway given the magnitude of the Cataclysm changes, so don’t worry about being penalized for any old mechanics that may no longer be relevant. (Source)

Healer mana balance
Healer mana is completely balanced around encounter length. If we had 30 minute long encounters, this would be a problem, but we don’t. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Pet Scaling
I verified that they do in fact scale. However, as I said the first time, you are unlikely to even be able to notice one way or the other so this seemed like an odd thing to be concerned about.

Likewise, the amount of dps loss due to pet scaling from a Destro warlock who stacked mastery and a Demo warlock who stacked mastery would probably be on the order of less than 1%.

Scaling is very important, but keep it in perspective. Forum posters have a tendency to over worry about the problem. If you were going to get gear that gave you 10,000 mastery, then the numbers would get out of whack, but that’s not going to happen, at least before we rebalance everything again. The scaling only has to last for 3-4 raid tiers. Warlocks not scaling with crit or haste were very real problems. Situational pets not scaling with gear or pets in general not scaling from one secondary stat are going to have pretty small impacts on the numbers. (Source)

Demon Soul
We understand the concern about Demon Soul. We added that based on early feedback that the Soul Shards were too utility focused and might be ignored on the typical boss fights. The design we have at the moment isn’t final. (Source)

New Wallpaper: Marines vs Zerg!
A new wallpaper has been added to the official site.

MMO-Champion – News

US Battlegrounds Downtime – August 11, 2010(0)

The US Battlegrounds server will be offline on Weds., August 11th, from 6:00am to around 8:00am PDT.

Latest topics for the forum “Official News and Announcements”

Faction Leaders, Companion Pets, Blue Posts

NPC Leaders Updated Models
People keep requesting screenshots of some of the faction leaders, here is a nice compilation of all the important NPC/leaders with a special model in Cataclysm. I also added the ones updated in Wrath of the Lich King but I didn’t include leaders with a regular player model.

The revamp isn’t complete yet, others NPCs are most likely getting a new model in Cataclysm. (Thrall comes to mind)

Cataclysm Beta – Companion Pets
A couple of companion pets have been added to the beta and I finally managed to track them down. You can probably expect a lot more of them in the future.


WoWTal.com Update
WoWTal.com has been updated and is a little more pretty. Glyphs have been removed for the moment, the current glyphs are outdated and most of them won’t be in Cataclysm. We’ll have to wait until they hit the beta servers to add them again.

Originally Posted by Ghostcrawler
(Source)
Bigger topic, but minor glyphs are almost always cosmetic / convenience features for Cataclysm. The big distinction is between prime glyphs (unambiguous dps increases) and major glyphs (utility, survival or very hard to math out dps increases). Under that model, affecting Fear is probably a major.

While we probably won’t change every glyph, there is a chance we might, so I ask players not to focus too much on the current LK glyphs.

Blue Posts

Originally Posted by Blizzard Entertainment

Heirlooms in Cataclysm
Existing heirlooms are currently set to provide bonus experience up to level 80, so you’ll be able to outfit eligible Goblin and Worgen characters right from the start. New heirloom items will also be available for purchase, and those items will allow you to gain bonus experience all the way up to level 85.

Now, as beta testing continues, certain aspects of this system may be adapted, but we’ve no current plans to prevent the use of existing heirlooms in Cataclysm. (Source)

[…] Right now, the plans are to introduce most of the new heirlooms through the guild reward system; however, we also intend to make some available for purchase outside of it. (Source)

Escort Quests in Cataclysm
Interesting topic. While escort quests do allow for dynamic storytelling, we know that they can sometimes feel a bit awkward to play. This is in fact something we’re working to address in the upcoming expansion.

Escort quests will still be present in Cataclysm to a degree, but you’ll find that they’ve evolved. Our quest designers have worked very hard to improve the overall gameplay, incorporating new mechanics to bring that goal to fruition. As a result, players will not only get to experience different kinds of escort quests, but the quests themselves should also feel much more intuitive and better paced. (Source)

Classes
Vengeance fun factor
It’s subjective so not every tank will agree, but we believe it is more fun to hold threat because of dealing damage than to hold threat through other mechanics. Granted there are probably tanks who would be content to do 20 dps, so long as they could hold aggro. When you’re dealing with an audience this large, you can’t limit yourself to "Would *someone* like it this way?" You have to do what is right for the game overall. (Source)

The real issue is that Vengance doesn’t do a thing when you’re hitting your buttons. Vengance, in its current form, has nothing to do with what you do. It only happens when you get hit, counterintuitive, reactive mechanic instead of an active one.
Vengeance is an attack power boost. If you aren’t maximizing that attack power by hitting the right buttons, then you aren’t making effective use of the mechanic. Your argument is like saying that Blessing of Might isn’t an attack power boost because it ‘s caused by something else (the paladin) and not by what you do. (Source)

Vengeance RNG
Vengeance’s RNG nature shouldn’t have big impacts in short time scales. It’s designed to be more of a long term mechanic such that it slowly builds and slowly falls off.

For example, Ret paladins (especially pre-Cataclysm) have a lot of damage that is based on slow stacks caused by white swings. Paladins don’t worry that their damage will be very random, because over long time slices the RNG will generally work in their favor.

Don’t think of Vengeance in terms of burst threat or Shield Slams. Think of it in terms of autoattacks over the long haul. In a fight like Yogg, Vengeance isn’t what it going to make the difference between grabbing an add quickly. That’s what Shield Slam is for. Vengeance is for a long fight, like those boss fights where the lock or the Fury warrior starts to creep up on your threat (particularly in the absence of Tricks of the Trade and Misdirect). (Source)

Vengeance – Scaling and Avoidance
It depends on the encounter, but dps need to generally give the tank a moment to get solid aggro. That’s not changing. It should feel like it does today. What we’re trying to fix is the problem where tanks playing 100% optimally (or even much less optimally) can stay ahead of the rest of the group early in content, but have trouble the more patches come out because the dps are scaling. If you’ve ever seen the dps start to creep up on you, that’s the problem we’re trying to solve. If you don’t see that phenomenon today, which it sounds like from your post, then don’t worry about it.

Vengeance diminishes at half the rate if you avoid the attack. Furthermore, absorbs don’t count at all — if you absorb an attack, it counts as if you were hit. Again though, I think this concern is over too short a time slice. You’re not often going to face the situation where if you dodge 10 times in a row that Vengeance falls off, and even if it does, you should be able to get it back up again before dps start to pull off of you. If you manage to hold threat fine in Icecrown today without Vengeance, then you should be fine with Vengeance. If you’re very dependent on Tricks today to keep yourself ahead of the dps, then you’re going to be more dependent on Vengeance (but given that there are a lot of tanks who aren’t operating at the razor’s edge of threat generation today, you might also want to look at what they are doing differently).

That said, if avoidance becomes this huge albatross, it would be easy for us to change it and let it count fully for Vengeance duration. The reason we implemented it the way we did was because we didn’t want to encourage weird exploits, such as dragging the crappy trash mob to beat on you through the entire instance. But there are other ways to solve that problem too. (Source)

Vengeance – Buff or Nerf?
It’s not intended to be a buff. It’s not intended to be a nerf either, but given that one of things we’re trying to do is provide more skill between good and bad tanks, it may feel like one. In reality, it is intended to make paladin tanking more engaging than the 6969 rotation. The other 3 tanks have a resource that often limits what ability they can push when (especially after rage normalization). Prot paladins don’t really manage mana as a resource. We could have gone that way too, but it always risks them wanting to try and wear caster gear or gem for int or whatever. Instead your main resource is Holy Power. Holy paladins worry less about Holy Power but a lot more about mana. (Source)

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Furor
Furor is 100% chance to proc rage with 3 points. […] You also keep 100 Energy when you shapeshift into cat with 3 ranks. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
Here is the current design we have in our local builds. It might not appear in the next beta build, but could be the one after that. There’s also a chance we will have changed it again before you get a chance to try it.

Holy Shield is a 15% block buff with a 20 sec duration. It no longer has stacks and can be overwritten to refresh its duration. It is caused by both Shield of the Righteous and Inquisition. You can Crusader Strike -> Shield of the Righteous over and over if you’d like, but the Shield of the Righteous will hit for much less without 3 stacks (it will hit softer with <3 stacks than it does today, more like TV does in the beta). Likewise, Inquisition will fall off pretty quickly without 3 stacks (with 3 stacks it lasts 12 sec for Prot and 30 sec for Ret), so there is some motivation to go for the longer buff.

The idea is that you can use Shield of the Righteous for single targets or use Inquisition to buff a larger variety of abilities when AE tanking. Furthermore, if you ever let Holy Shield drop off, you should be able to get it back up pretty quickly at full strength.

There is a chance we will allow Word of Glory to also proc Holy Shield, but we’re very concerned about the right way to play becoming to just spam heals on yourself. We still don’t want you to have to keep up both Inquisition and a 3 stack Shield of the Righteous at once, because we think that crosses the line into being too maintenance-y, and once you can do it, you’ll feel like you have to do it. (Source)

It sounds like we’re still able to put up Inquisition, and within those 15 seconds, stack another three Zeal to use a max-power Shield of the Righteous. It sounds like that would be a bit too much damage, honestly, even given the setup time required. Inquisition would be down for a bit after that, but we could just repeat the process a few seconds later.
Doh. I meant 12 sec for Prot (and edited). We don’t want 100% uptime for Inquisition for Prot, because then you’ll be balanced around that, which would be frustrating given the amount of hit and expertise you’re likely to be rocking as a tank. Hopefully there will be room for very skilled tanks to line up their biggest Holy attacks with Inquisition being up (again, in an AE situation) without it being a huge dps / threat loss if you fail to do so.

Ret still has 30 sec Inquisition, because we do want them to keep it up almost all of the time and have room in their cycles to hit Templar’s Verdict or Divine Storm. (Source)

Divine Guardian
One of the problems we were trying to avoid with the paladin 85 was the guardian that is fire and forget. We didn’t want the Holy and Ret versions particularly to just come in and do stuff without your interaction. With the current implementation, you tell the Guardian exactly who you want him to heal. The game doesn’t need any more smart heals, IMO.

[…] We can adjust if 5 heals isn’t long enough, but it’s a lot of healing during that time. The art for the guardian is quite epic, so we didn’t want him to be out a large percentage of the time. We’d rather him feel awesome when he is out. (Source)

Healing as a paladin in Cataclysm (Source)
All of the multi-target healing for Paladins — you know, the two new really exicting spells — were both revamped very, very downwards at roughly the same time. And they had been implemented already.
I’m not entirely sure what this means, and in any case, numbers aren’t a very sensible thing to focus on at this point. They are the easiest thing to change.

Healing Hands heals for about 6x more than Healing Stream.

Light of Dawn may be the most powerful AE heal in the game in terms of raw throughput, but it is balanced by not being spammable. (Source)

In smaller group encounters both light of dawn and healing hands seem like they will be a lot less effective than a 25 man raid because there will never be enough targets grouped up for them to really do enough healing to justify the cost.
That’s a fair concern, but on the other hand, the distances involved in dungeon encounters usually aren’t as great as ranged encounters, and because the fights don’t last as long, you’re not always in danger of running out of mana. Assuming we keep Light of Dawn at a 30 sec cooldown, you’ll probably get less than 10 on a dungeon boss, and that’s unlikely to kill your mana.

The videos I have seen of Light of Dawn make it seem more like a line heal than a cone heal but I assume the spell is still in early stages considering it use the horn effect from ulduar motorbikes as a graphic.
It’s a cone and we were pretty generous with the area since we understand that it’s not always easy to predict where the outer area of a cone is. (Source)

being aware of positioning is something very different for all healers. Currently we don’t even have to be facing the boss to use judgments of the pure- a sign that developers realize that healers don’t care about the way they are facing. I’m not saying it’s automatically a bad thing for a healer to worry about positioning but it’s a much bigger difference then you give credit for.
I’d say not caring about the direction you’re facing is a bad thing. It’s understandable given the evolution of the dungeon or raid encounter, but we don’t think healers staring at party frames and never looking into the game world is a good thing for the game. Now granted we can’t just slap your hand every time you don’t look at the boss, but it’s a good long-term goal to get healers to pay more attention to the world and less to the UI.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Healing mechanics
I think it’s fair to say that the shaman was probably the closest to the Cataclysm healing style even in Lich King. On the other hand, you are getting some new toys that should change your moment to moment decisions from level 80 upwards.

Was Shaman healing a big factor in how you wanted other people to heal because of how fluid Shaman healing is?
Yeah that was a big part of it. The other 3 classes (a little less so Holy priests) basically had their favorite spell and used it nearly all the time, with other spells just being filler. Shaman really did feel like they had a choice between HW and LHW and then Chain Heal more situationally. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Warlocks in Cataclysm
Fear — we might add a glyph that slows feared targets to make extra adds less of a risk.

Drain Life — you should still cast Shadow Bolt as Affliction when you don’t need to refresh dots, etc.

Hellfire — you still must channel it (meaning you can’t cast other spells), but you can move while channeling.

Seed of Corruption — Unless you raid Patchwek and Golemagg a lot, AEs aren’t just for trash anymore.

Doom Guard and Infernal — I don’t think we’ll reach the point where your damage scales poorly because your long-term cooldowns don’t scale well with gear. We’re not against scaling their stats. I’m just not sure it will have a noticeable effect.

Soul Harvest — It’s basically a Drain Soul that can be used when there are no souls around. As we’ve said before, we’d prefer to balance warlocks around average encounter length. Once we provide a way to get shards back in combat, we are concerned that locks will blow their shards on cooldown, and then be unhappy when they have to go into lower dps-mode to generate the shards back. If the model just doesn’t work without infinite / renewable shards, then we’ll change it, but it’s far to early to know whether that is the case.

WTB glyph of fear that makes targets cower. I’ve said it many times but one more can’t hurt.
🙂 Cower or slow, perhaps. We’ll see. (Source)

Affliction rotation
The basic Affliction "boss rotation" should still be something like UA -> Corruption -> Bane of Agony -> Haunt -> Shadow Bolt. Haunt refreshes your Corruption through Endless Affliction. Nightfall procs Shadow Bolts. When the target is wounded, you can switch to Drain Soul.

On faster fights, you can go Corruption -> Shadow Bolt -> Drain Soul, or even Shadow Bolt / Searing Pain for very fast fights.

When you need to run you can use Fel Flame.

The general DPCT should be something like this (off the top of my head, so this may not be perfect): Drain Soul (wounded), UA, Bane of Agony, Bane of Doom, Corruption, Haunt, Shadow Bolt, Incinerate, Drain Life, Drain Soul (not wounded).

Most of the Drain Life stuff in the talent tree is to support PvP, leveling or when you need health.

This is all work in progress of course, and not etched in stone. (Source)

MMO-Champion – News

China is finally getting Wrath of the Lich King

It’s been a long, hard, ridiculous road for Blizzard to get the Chinese government’s approval to make Wrath of the Lich King content available to their citizens. So ridiculous, in fact, that it’s difficult to nail down just which related stories are the most important. We could tell you about:

And there’s a ton more to it. But we might finally be nearing the end of this sordid story, according to the Wall Street Journal. Wrath of the Lich King is set to launch in China next week, barring any more instances of draconian politics, censorship, or mismanagement. Let’s just hope that nobody in China wants to play as a death knight.

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China is finally getting Wrath of the Lich King originally appeared on WoW.com on Tue, 10 Aug 2010 19:00:00 EST. Please see our terms for use of feeds.

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WoW.com

GeForce GTX 460 Giveaway: Create a StarCraft Flipbook

Do you want a brand new Nvidia GeForce GTX 460? A video card so fit for playing StarCraft 2 that it actually comes with a free SC2 trial coupon? The very one we just reviewed here and raved about as being perfect for StarCraft 2, capable of taking on the game even at the highest quality graphics settings?

If you do, it’s time to sharpen your pencil. We will ship a new, sealed in box, EVGA GeForce GTX 460 768MB to the creator of the best StarCraft themed flipbook animation. If you are not familiar with the concept, here’s a good sample video to get your started:

How to enter the contest:

  1. Draw an original StarCraft-inspired flipbook animation.
  2. Make a video like the one shown above.
  3. Submit your entry by either sending it directly to Anderson@SC2Blog.com or by posting on our Facebook page for others to see and comment on!

On August 21st, we will post the qualifiers here for our readers to vote on. Voting will last for 4 days, and the entry receiving the most votes will win the card! Runner ups will not go unnoticed, and will get some awesome StarCraft-related prizes as well.

GTX460 Box Back

What are you waiting for? Get arting!



SC2 Blog

Reader UI of the Week: Karf’s UI


Each week, WoW.com brings you a fresh look at reader-submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you’re using, to readerui@wow.com.

Another Tuesday is upon us, dear Reader UI fans. Before we get this week’s user interface discussion under way, I wanted to remind everyone about submitting to Reader UI of the Week. There are three tips to a super successful submission: big images, big descriptions and big ideas! We’ve been getting awesome submissions, so keep them coming.

We have a very nice submission this week courtesy of Karf from the Greymane server, who sets out a very simple and back-to-basics user interface. It’s light, it’s minimalistic and it’s utilitarian — my three favorite things! Let’s start the engines. And would someone please remind me to sing the engineering song on the podcast one week? I’m getting tired of forgetting.

Continue reading Reader UI of the Week: Karf’s UI

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Reader UI of the Week: Karf’s UI originally appeared on WoW.com on Tue, 10 Aug 2010 15:00:00 EST. Please see our terms for use of feeds.

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WoW.com

Cryptic discusses user-generated content and future improvements for STO

Filed under: , , ,

As Star Trek Online concludes its shakedown cruise of the recent Season 2.0 update, players have turned their eyes to the future and pondered, “What’s next?” Coming to their aid is STO’s executive producer Dan Stahl, who fields a large number of questions about upcoming features and works in progress in the latest Ask Cryptic article.

One of the inquiries covered was user-generated content, which Stahl confirmed would be coming — at least in beta form — with Season 3. “We aren’t discussing our specific plans just yet, but we do want the tools to be easy to use so that players can begin to create their own missions and episodes,” he said. “This may or may not be the big secret project we are working on.”

Other questions into the future development of Star Trek Online included customizable ship interiors, the PvP system, bridge officer promotions, expanding the Sol System, the ability to play as a holographic character, and bridge officer voices. And for those standing at the edge of their captain’s chairs, eager to sit down, don’t fret: Cryptic is hard at work on the long-awaited “sit in chairs” feature. You can read the full Ask Cryptic over at STO’s website.

MassivelyCryptic discusses user-generated content and future improvements for STO originally appeared on Massively on Tue, 10 Aug 2010 12:30:00 EST. Please see our terms for use of feeds.

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Massively

Forums Maintenance – 8 – 11

The Lineage II forums will be down for further maintenance Wednesday, August 11, 2010 at 4am PDT / 6am CDT / 7am EDT / 12pm UTC/GMT. Estimated downtime is approximately…
Lineage II : The Chaotic Throne

StarCraft 2 Slips in UK Charts

The second UK charts since StarCraft 2 was released were issued today and the game has slipped down to fourth place with Toy Story 3 regaining the top spot. However, this is actually a good result because these are the all-format charts which includes all platforms.

For a PC title to be holding out in the top 10 it’s a great result due to the fact that most die-hard fans will have picked the game up in the first week. Also note that StarCraft 2 two holds pole position in the PC charts making it the best selling PC game.

Thanks IncGamers.com
Blog

StarCraft 2 Maps and Replays Site Updated

Over the weekend we spent quite a bit of time adding bits and pieces to the StarCraft 2 Maps &amp; Replays site. Along with quite a few navigation and visual improvements, a few of bugs were also squashed. If you have a replay or map you want to promote to the community then get your files into the database now and share them with the world!
Blog

Server Maintenance – 8 – 10

All servers will be down for maintenance Tuesday, August 10th at 8am PDT / 10am CDT / 11am EDT / 3pm UTC/GMT. Estimated downtime is approximately 2 hours….
Lineage II : The Chaotic Throne

Cataclysm screenshot of the day

The latest Cataclysm screenshot from Blizzard is above. It’s underwater. These are some of the most beautiful colors I’ve seen.

If you’ve missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today’s image, check out the gallery below.

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Cataclysm screenshot of the day originally appeared on WoW.com on Mon, 09 Aug 2010 21:00:00 EST. Please see our terms for use of feeds.

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