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Greetings everyone it has been almost two weeks since the games launching. Time to show this week's batch of wallpapers in the next installment of the Weekly Wallpaper. This time we have one official wallpaper and another from eXist this week from the StarCraft II Wallpaper gallery .
We start tonight with Battlecruisers in Space by eXist. This scene shows 3 battle cruisers flying away from a planet. This is also seen in the background of the new battle.net starcraft 2 community website.
Wrapping things up tonight is one of the official StarCraft II Wallpapers released prior to the launch of the game two weeks ago. This wallpaper features the highly detailed Hyperion. I am still blown away by the detail of this ship when I play the campaign.
Click the thumbnails to see larger versions of all these images.
Please also don't forget if you have any wallpapers you have made and want to share them. Go to the gallery upload and share away.
Blog
We have just posted all of our photos from the Fan Faire Banquet & Costume Contest, including multiple shots of every contestant, and a ton of photos of the wedding proposal you've been hearing about. It was a great moment and it was tremendous to be present for it. Players really went all out on their costumes and it was a lot of fun to see the creativity and dedication put into them.

EQ2Wire Fan Faire Banquet & Costume Contest Photos (125 items)
Latest topics for the forum “Community News”
Greetings all~
Update ahoy! It’s almost here, can you smell it? So, for those of you heading to Gamescom… something to look forward to when you get back! And for those who aren’t going, well at least there’ll be something to take your mind off it.
Aion: Assault on Balaurea on Public Test Server
The Public Test Server (PTS) will be taken down for maintenance today, August 9th 2010, to prepare for testing of Assault on Balaurea, the free upcoming Aion expansion often referred to as Aion 2.0.
The PTS database will be reset completely as a part of this, and all PTS characters and Legions will be removed. Keep in mind that the progression rates on the PTS have received a significant boost compared to the rates of our regular servers.
The PTS will reopen its majestic gates on August 18th 2010, with the new expansion ready for some testing action. Aion: Assault on Balaruea will be available across all servers September 7th 2010.

As for characters being deleted… well we knew it would happen eventually. Still, I expect many poor people will be left cold and alone in the aftermath…
Donate now!
For every ten kinah you donate we will care for one Test Server Orphan (Testy)!
Adopt your very own Testy! Your Testy will write and send you pictures as your donating helps them rebuild their shattered test server existence.
(Obviously we are joking, we will not feed or care for any Testy’s. We will take the money and then humanely feed all Testy’s to Tahabata.)
Enjoy! 
AionSource Community News
As alluded to in other sound files data-mined from the Cataclysm beta, traitors from the Horde and the Alliance are defecting from their respective factions to the new Twilight’s Hammer cult. Previously, the identities of these traitors have remained unknown, but new sound files indicate we just might know now who is turning away from their own. Spoilers and sound clips after the jump.
WARNING: This post contains spoilers about the upcoming World of Warcraft expansion Cataclysm. Do not read further if you do not wish to be spoiled on major plot points.
Continue reading Cataclysm faction traitors revealed!
Filed under: Lore, Cataclysm
Cataclysm faction traitors revealed! originally appeared on WoW.com on Mon, 09 Aug 2010 15:00:00 EST. Please see our terms for use of feeds.
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WoW.com
Troll and Gnome Character Selection Screen
The latest beta build fixed the bugs with the new character selection screens for gnomes and trolls, hopefully the revamped starting zones for both races and the more attractive creation screen will give us more gnomes to harass.
Blue Posts
Originally Posted by Blizzard Entertainment
Tanks – Vengeance
Imagine the tooltip for Vengeance read "Your damage scales with the rest of your raid as if you wore dps gear instead of tanking gear." That’s pretty much it.
Q: Why not just make it +threat?
A: Tanks tell us *constantly* that damage is fun and threat without damage is not fun. Devastate is a much more fun button than Sunder Armor.
Q: Why make me have to worry about threat?
A: Because it’s part of your job. A fight where there is no real danger of losing threat means half those buttons on your bar don’t do much.
Q: Why not make tanks wear dps gear?
A: A few reasons. The big one is that tanks care about survival so they want to gear for survival. The bear solution works okay, but I suspect if they had the choice, the druids would rather see us itemize bear leather (if we could solve all the skewed distribution problems that led us to the current goal in the first place).
Now, it would be awesome if tanks did consider dps stats more seriously, and maybe outside of the instagib environment of Lich King, they will. Back in the day, tanks at least have say swords and rings for +threat fights even if they didn’t use them all the time.
Q: Why does Vengeance needs to fall off at all?
A: Because we want you to care about actually hitting your buttons. You should be good at threat because you know when to use a Shield Slam for burst threat, not because of a nearly-passive aura that makes stuff stick to you like glue. If we wanted Vengeance to solve every problem of tanking, we would just make Defensive Stance et al. give you a 1000% threat modifier such that you’d never have problems.
Q: But if Vengeance falls off, we’ll wipe.
A: That’s not the intent. You have Shield Slam and similar abilities. You have a lot of threat generating tools. Heck, you have Taunt much of the time.
Q: What is the role of Vengeance in PvP?
A: Hopefully irrelevant. If making it dispellable isn’t sufficient, we’ll simply turn it off.
Q: Why can’t tanks do competitive damage in PvP?
A: Because they chose the tank role instead of the dps role. Tanking comes with enormous advantages that are helpful in PvP, such as being hard to kill, hard to control and having good control of your own. That will be even more useful in the Rated BGs of Cataclysm.
Q: [I don’t like that design. I prefer a different design.]
A: Feedback like that is useful to a point, but understand that your feedback will be more valuable if it does align with our goals. Saying "I think tanks should do the same damage as dps specs," is fine feedback, but it’s something we’re unlikely to change.
Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Focus
We implemented focus because hunters do not feel like a magic class to us. They aren’t casting spells. They are shooting things with a ranged weapon. (Source)
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
Paladins were always the "Block first, ask questions later" tank class of TBC and Wrath. Yes warriors use shields too, but Holy Shield made us block far more than the other guy.
We’re just not happy with the way Prot paladins have been playing in Lich King. If you’ve followed these forums for some time that should come as no surprise. It’s difficult to do that without breaking some eggs / butchering some sacred cows / insert your own metaphor here. Now we don’t want to lose what it is that attracted you to the class in the first place, but we do need some space to come up with something we think is fun. (Source)
Holy Power as a mechanic is far from a polished entity.
I would agree. It just went in a few weeks ago. But we have plenty of time before we ship. (Source)
TLDR: 1) Please rethink the Holy Power = Mitigation philosophy and work it into Holy Power = Burst Threat philosophy.
The problem with this is that survival tends to trump threat concerns for tanks much of the time, and that’s a totally logical response to have given the encounters you’re asked to tank. While there are some fights where burst threat matters, there are plenty that don’t. Almost every fight involves the tank staying alive however. We didn’t want to introduce this new mechanic which was supposed to add some interest to all three paladin trees, and then have Prot paladins fall back on just mashing buttons on cooldown the way they play today, at least on the fights where threat wasn’t tight. (Source)
The MMO Report
It’s monday! MMO Report Time!
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Comics
Dark Legacy Comic #250 and Teh Gladiators #156 + #157 are out!
MMO-Champion – News
We are always looking for new mods to help improve the site. If you like to post, and want to earn free prizes then please read the post below. Keep in mind modship is only available to those with an already premium account.
Click Here For More Info
A few years ago, I built probably the biggest World of Warcraft and Burning Crusade Easter Egg repository online which got its way somehow into the front page of the official WoW Site and other press sites. I wrote plenty of easter eggs I found throughout my experience playing every quest and visiting several regions in search of them, but what truly made that Easter Egg database successful and a good tool of trivia entertainment for the community was that I had a massive contribution from the community itself.
People would answer forum threads titled WoW Easter Eggs, and I also got tons of email every week from people who wished to submit their own creative findings.
So far I have a bunch of StarCraft II: Wings of Liberty Easter Eggs that I found while playing the single player, and Handclaw has submitted some valuable entries too which I haven't seen yet in other sites.
Mind me, creating all these easter eggs is an art on it self [praise Blizzard], but decoding, dissecting and identifying them can be too. We welcome our community to post below or contribute new entries directly into the Starcraft II Easter Eggs wiki page.
Here is a sneak peek of what you will find in our Starcraft II Easter Eggs wiki page. Two elusive easter eggs found in the Deadman's Port mission are:
A marine on a black metal slab with his hands skyward [Han Solo frozen in Carbonite. Star Wars: Return of the Jedi].
A huge Terran Predator wreckage doodad only found if you bring a floating building to the east side of the map, by the first enemy command center. If you zoom in you will notice a large metalic stick with a very peculiar shape coming off the wreckage. [Robot Lion wreckage with Voltron's sword]
Make sure to describe in detail what your finding is referenced to, and wikipedia links or images that could help players identify them.
Visit the Starcraft: IncGamers StarCraft II Easter Eggs wiki page for more.
Blog
Cataclysm Build 12694 – Talent Calculator
I didn’t post the talent calculator on patch days because of a few issues caused by the new client (The annoying 0 values on most of the new spells). The problem is now resolved, feel free to use the Cataclysm Talent Calculator again.
Cataclysm Build 12694 – Reputation Enchantments
The latest beta build added the spells for reputation enchantments, nothing really super-interesting but I figured it would make a couple of theorycrafters happy.
Originally Posted by Blizzard Entertainment
Reputation Enchantments – Shoulders
Reputation Enchantments – Head
Blue Posts
Originally Posted by Blizzard Entertainment
Concentration Aura
Someone else is getting Concentration Aura. Place your bets. ( Source)
200% crits
Warlocks and mages get 200% crits.
We have talents or passives for the hybrid classes because we want the nukers to get the big crits but not the healers. But for mages and warlocks, it seemed silly to have identical passives that say "you get 200% crits" when we don’t do that for all the melee classes who get 200% crits.
Incidentally, hunters also get 200% crits in Cataclysm. They already did for the most part on all of their physical attacks, but unless I’m mistaken, attacks like Arcane Shot could only get a 150% crits. That is fixed for Cataclysm. (Source)
Raid Buffs in Cataclysm
Nobody has more powerful versions. All raid buffs are identical in power in Cataclysm. Some have different durations or radii or other measurements of convenience. "I won’t get brought because his buff is more powerful than mine," is a pretty reasonable argument. "I won’t get brought because his buff is more convenient than mine," just doesn’t carry the same punch.
Players are going to find themselves in situations all the time where they bring the same buff that someone else brings. Shaman and paladins are probably in the best situation of bring able to bring something no matter what else the group already has. But we still want for groups to be able to bring say two Fire mages, and in that case, their contributions are identical. (Source)
Failed specs
Yet, even though Enhance’s dps was low, there were thousands of dps shaman raiding ICC. By far the majority of raids had at least one. The only specs we really failed on in LK raiding were Frost mage, Subtlety rogue, BM hunter and Arms warrior. (Source)
Hybrid Builds
We really haven’t ever supported the true hybrid builds where someone goes halfway down two trees. It would be one thing if someone really wanted to play say an Affliction warlock who also emphasized demons or the Ret paladin who also wanted to be a better healer. But almost without exception the hybrid builds that have ever existed involved sneaking down into a second tree to get an overpowered talent or two. The developers never really wanted the last talent in a tree to be a decision. They want you to get that talent. When players would make builds that didn’t go to the bottom of their tree they would feel like something was wrong with the tree. Nobody wants that 31-point talent to be a hard choice.
So, yeah, go get that 31-point talent. You’ll have some decisions to make on the way down and then you’ll have 10 points that can get you 3 or 4 additional talents from a pool of 15 or so that are left over. Not all of those builds will make sense, but many of them will. That feels like plenty of choice to me and both you and we will know that you have the basics that make your spec work. (Source)
Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety
We’re going to make Dirty Tricks baseline.
We still think the mobility between Subtlety and the other trees is a little far apart. This is something we want to address.
We also think Subtlety’s damage against heavy armored targets is probably a little low and we’re looking at that as well.
However, as we said in the Twitter dev chat, if you had a tree with Assassination’s burst or Combat’s timers *and* Shadowstep and Prep, why would you play anything else in PvP? In PvE, we want to get all 3 rogue specs to be as close together as possible. But part of that involves Rupture and Honor Among Thieves, which are just more potent in PvE than PvP. In PvP, we think it’s fair that Subtlety does less toe-to-toe damage given that the tree has so many advantages when not toe-to-toe. (Source)
Sprint cooldown
I will admit that the 3 min cooldown on Sprint feels a bit antiquated. It’s something we’re discussing but it’s too soon to promise anything. (Source)
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Totems not as useful as before?
This is a pretty common sentiment among shaman, but it’s just not one we agree with. Elemental shaman having to give up their dps totem for a dps buff was a situation we weren’t happy with. But Enhance giving up a dps buff for utility totems — and very powerful utility totems — isn’t the same thing in our minds.
We don’t want to have to balance the game around the assumption that Earthbind or Tremor Totem are up 100% of the time in a raid, which they would be if they also gave you the Strength of Earth buff. (For starters, we’d have to give equivalents to other classes since otherwise having a shaman would be a huge advantage.) Once you remove Tremor and Earthbind, (and disregarding Stoneclaw and Earth Elemental as super situational) then you’re left with Strength of Earth vs. Stoneskin, and the powers of those two really aren’t comparable. If you have one shaman, drop Strength of Earth. If you have two, or someone else who can bring that buff, then you can add Stoneskin. If you really need Earthbind or Tremor for an encounter, then you can live without Strength of Earth. Most of the time in PvE when you need those other two, it’s not for the entirety of the fight anyway. (Source)
[…] If the model was that shaman were brought for their buffs then that would be a problem. But the model is that shaman are brought because they contribute to the group as a whole, which includes bringing some buffs (and to be fair, more than most classes) but also doing competitive dps. If your dps is too low, then *that* is the problem, not that you don’t bring a powerful buff so awesome that you’re virtually guaranteed a raid spot even if you go AFK half the time. (Source)
[…] And if you have a paladin, you probably have Devotion Aura, so then there is no reason to drop Stoneskin either. And if the group also has a warrior, then that warrior might Battle Shout, rendering Horn of Winter useless. You just aren’t going to be guaranteed a raid slot because you bring the only reasonable version of a group buff. The good news is that nobody is. (Source)
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rage Normalization – Crits no longer generate extra rage
We actually are concerned that even with normalization that rage scales too well with gear. Currently on beta, rage generation feels about right at level 80, but the income drops down more and more with higher levels. Now we have no doubt once warriors get epic gear with tons of haste and crit that they will have plenty of rage again, but that’s the problem that rage normalization was really intended to fix.
The solution we’re looking at, and I predict a lot you aren’t going to like it, is not to have crits provide extra rage. That will let us bump rage income across the board without it getting infinite again at the epic level. This actually provides a certain amount of consistency with other classes because then crit would be about bigger numbers and haste would be about being able to do more because you have more resources to work with.
We think to feel right that warriors (and bears) generally need enough rage income to hit their main rotational buttons, but not Heroic Strike or Cleave. You might occasionally have to wait a second for that Bloodthirst or Mortal Strike, but we don’t want that to be a regular occurrence (unless you just squandered your rage by playing badly.) Getting a lot of rage, because say you were stunned or took a lot of damage from something or the shaman popped Bloodlust, then just lets you Heroic Strike or Cleave more, get bigger Executes, save GCDs from going to Bloodrage, etc.
But also to feel right, this needs to occur in both quest greens and fully-gemmed and enchanted endgame gear. We don’t think that is happening enough yet on beta.
Rest assured, you’ll still scale just fine with gear.
Hit rating and rage generation
We know Cataclysm warriors will value hit pretty highly, and to be honest that’s not a bad place to be coming off of LK where warriors viewed hit as junk. Then again, part of that was because of the Heroic Strike bug, so maybe hit would have been more valuable even in LK.
We’re also taking a hard look at combat ratings across the board right now in Cataclysm. We removed so many passive combat ratings from the talent trees (as well as things like Misery and the Draenei racial) that we’re concerned that our current ratings are too brutal. If we relax those, then everyone will see their hit go up.
If after all that dust settles warriors still are penalized too much for a miss then we might consider something to address that, but only if we were confident that warriors would still desire hit on gear more than they did in LK. (Source)
Rage "nerf"
It’s just tricky because we know that warriors used to the Icecrown raiding environment are going to feel rage nerfed almost no matter what. Some of those warriors are going to complain about being rage starved anytime they aren’t hitting Heroic Strike on cooldown. We just have to be very cautious when we get feedback. It is 100% supposed to be a nerf, but only to the degree of having to pay attention to that red bar up there under your health. It isn’t supposed to be a dps nerf (minus the Heroic Strike bug and Shadowmourne and other things that make Fury dps too high on live). (Source)
Warrior Scaling
Totally. A little more rage is fine. Cats get more combo points as their geat gets better. Mages get more mana. We’re just worried that the Cataclysm numbers currently in beta will make warriors still scale too well with gear, which means the leveling warriors don’t have fun or the warriors facing the Bastion of Twilight out-dps the other classes. (Source)
MMO-Champion – News
Filed under: Sci-fi, Screenshots, Star Trek Online, One Shots
When you’re facing danger, and reinforcements would take too long to reach you, what’s a good commander to do? Well, if you’re playing Star Trek Online, you could simply separate the saucer section of your ship and give yourself the ability to fight the enemy on two sides! Today we have a great shot showing a ship that has just separated — the U.S.S. Vesuvius — courtesy of its commander, Vice Admiral Feis. He writes in:
“Exploring the B-Tran Cluster and for tactical reasons, engaged the saucer separation. The purpose is that it creates two ships to attack the selected target, but more importantly, it allows the Star Drive section to have the same maneuverability as an escort class ship. The retrofit Galaxy class cruiser is available in two models: the classic Star Trek: The Next Generation look or this newer ‘armored’ look.”
One Shots is in need of more screenshots! If you’d like to contribute something, just email it in to us here at oneshots@massively.com along with your name, then name of the game that the image comes from, and a description of what we’re seeing in the picture. Please make sure your image is at least 1024px wide and has as few UI elements as possible. (If in doubt, leave the UI in, but don’t make the image smaller than 1024 pixels wide, please!) You never know — yours could be the next one we feature here on Massively!
One Shots: Two ships are better than one originally appeared on Massively on Sun, 08 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.
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Massively
Filed under: Aion, City of Heroes, City of Villains, Lineage, Lineage 2, News items
If you, like us, are always looking for a way to save a few dollars in your monthly MMO budget, then you may be glad to hear this news. After all, replacing all those robot minions when they get trashed can be really expensive – or maybe that’s just us. In either case, if you’re an avid City of Heroes or City of Villains, Lineage, or Lineage II player, then you’ll be glad to hear that our friends over at GoGamer have a great sale on NCsoft time cards going on now. (We’d assume they’ll work on Aion as well, considering their site lists these cards as being valid for Auto Assault….)
Right now, you can score two months of prepaid game time for the seriously cheap price of .90. While there is a shipping cost, the charge becomes very minor compared to the overall savings when you stock up on multiple cards. Of course, if you don’t really want several months of cheap game time, you could always go in on an order with friends – or just send them to us. We’d gladly take any spare pre-paid time off your hands. Expensive robot minion replacements and all that, you know.
Score some cheap NCsoft game time originally appeared on Massively on Fri, 31 Jul 2009 10:00:00 EST. Please see our terms for use of feeds.
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Massively
The first Starcraft II tournament is set to take place in Cologne, Germany at Gamescom. 16 players will compete for a total prize fund of ,000 at the games convention which is due to kick off on the 18th of this month..
Participants are
Qualified via ESL Go4SC2 Cup #24
Dmytry ’ dimaga ’ Filipchuk
Pierre ’ Sarens ’ Guivarch
Pedro ’ LucifroN7 ’ Moreno Durán
Qualified via ESL Go4SC2 Cup #25
Carlo ’ ClouD ’ Giannacco
Johan ’ Naniwa ’ Lucchesi
Tomasz ’ Tarson ’ Boroń
Invited to Global Challenge gamescom
Oleksii ’ White-Ra ’ Krupnyk
Benjamin ’ DeMusliM ’ Baker
Gregory ’ IdrA ’ Fields
Dario ’ TheLittleOne ’ Wünsch
Chris ’ HuK ’ Laranger
Eugen ’ Strelok ’ Oparyshev
Dan ’ Artosis ’ Stemkoski
Pavel ’ roxkisBratOK ’ Kuznetsov
Dennis ’ HasuObs ’ Schneider
Fredrik ’ MaDFroG ’ Johansson
All details and progress reports can be found at ESL World.
Blog
Axes, maces, lightning, Windfury, and wolves. It can mean only one thing: enhancement. Rich Maloy lives it and loves it. His main spec is enhance. His off-spec is enhance. He blogs about the life and times of enhance, and leads the guild Big Crits (Week 9 now out!) as the enhancement shaman Stoneybaby.
With such a lame title, you’d never guess we have so much to talk about this week! Mastery bonus is all elemental damage, not just nature! Smarter Searing Totems! Four Ghostcrawler replies (11 paragraphs!) about Shamans, with four paragraphs solely about Enhancement! Longer Hex! New crit-increasing talents! Increased totem ranges! Well, okay, maybe that last one isn’t as exciting as the first few. But there’s so much news out there for us enhancers, I don’t even know where to begin.
The logical place to start is with the biggest news: Enhancement Mastery bonus “increases all elemental damage done by 20%. Damage increased further by mastery rating.” This is a change from the first Cataclysm build that included mastery; previously our bonus was only increasing our nature damage. The nature-only mastery was great for our core spell, Lightning Bolt (LB), but with Maelstrom Weapon (MW) now including Lava Burst (LvB) we would not benefit from our Mastery bonus with LvB. This was a problem for two reasons: first LvB does more damage than LB, and second, LvB could be used to keep Elemental Devastation up. Lava Burst will automatically crit when Flame Shock (FS) is on a target, making it a smart choice to used to keep Elemental Devastation active.
That choice changed. Mastery now affects all elemental damage, which includes Lava Burst. Hence, Lava Burst plus Flame Shock plus mastery equals happy enhancer. This is a great buff for us. Because LvB has an 8 second cooldown and LB has none, we’ll still keep LB handy for when LvB is on cooldown.
Continue reading Totem Talk: Enhancement Cataclysm update
Filed under: Shaman, (Shaman) Totem Talk
Totem Talk: Enhancement Cataclysm update originally appeared on WoW.com on Sat, 07 Aug 2010 16:00:00 EST. Please see our terms for use of feeds.
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WoW.com
Mike Morhaime reported Blizzard's achievements for the Q2 2010 Earnings Call, and stated his satisfaction to see two major game releases in a single year calendar with Starcraft II and Battle.net launched on July 27 and World of Warcraft: Cataclysm coming out late 2010.
Starcraft II: Wings of Liberty doubled the amount of units sold in 24 hours compared to World of Warcraft. Over 200,000 players and media will play Cataclysm at Gamescon in Cologne, Germany. Starcraft II is currently in open beta testing in Taiwan and South Korea. Blizzcon tickets were sold out within one second with 20,000 lucky fans getting a ticket.
Finally, NetEase received official written approval from JPP, leaving Wrath of the Lich King merely one more regulatory approval away from launching in China likely late 2010.
The full transcript after the break.
Blog
It’s time again for Arcane Brilliance, your one-stop shop for weekly mage columns. Seriously, any time you want a weekly mage column, you can come here and obtain one. We do one thing here at Arcane Brilliance, but we do it well. Or if we don’t do it well, we at least do it hard. Or maybe just adequately. Pick an adverb. Any adverb, really. Insert it at the end of the phrase “we do it.” Chances are — at least some of the time — that’s probably how we do it.
Good news everyone!
I’m in the beta. It is awesome. I have been thoroughly impressed, and because I like you people, I would like to share some of those impressions with you. As you may have guessed from the title of the column, they will be fairly random. Most will be related in some fashion to mages.
I’ve come to understand that there exists a sizable contingent of folks who play this game but would prefer not to know about future iterations of it in advance of actually playing them. I respect that. I’m not sure, really, what beta information would be considered a “spoiler” and what beta information wouldn’t (is talking about new talents a spoiler? UI changes? The new launcher? I don’t know!), so I’ll go ahead and bury all of my scattered thoughts behind the jump. That way, those of you who came here to this WoW news site in an attempt to avoid WoW news can turn back now, your virgin eyes still pure and unspoiled.
And yet, part of the purpose of placing text in front of the jump is to whet your appetites, leading you on to the meat of the article, so I feel obliged to mention two things before we adjourn and retire to the page beyond this one.
- Earlier today, I set fire to a bomb-throwing monkey.
- Prior to that, I ran over a pirate with my car.
Continue reading Arcane Brilliance: Random impressions from the beta
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance, Cataclysm
Arcane Brilliance: Random impressions from the beta originally appeared on WoW.com on Sat, 07 Aug 2010 18:00:00 EST. Please see our terms for use of feeds.
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WoW.com
Logitech has let us know of three new products that have just been launched in their gaming range, First up is the new Logitech Wireless Gaming Mouse G700 (89.99), the Logitech Gaming Keyboard G510 (£89.99) and the Logitech Wireless Gaming Headset G930 (£149.00).
“The new G-Series products give every gamer a competitive advantage,” said Elliott Chin, Logitech’s senior manager of product marketing for gaming. “Whether it’s a headset with 7.1 surround sound, a mouse with 13 controls, or a keyboard with an LCD that displays critical in-game stats, everything about the new G-Series lineup helps you win, no matter what game you love to play.”
All are available now and come with free shipping through IncGamers on the above links for Uk and EU gamers. Full pics and product details after the break…
Blog
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