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In a forum thread that started about the current state of talent tree design and the infamous “this tree is too bloated” vs. “there’s not enough choice” debate for each, our old crustacean pal Ghostcrawler comes in and waxes philosophical. While I think his entire answer is interesting, I’m going to focus on just one aspect of it here.
 Ghostcrawler – Re: Bloat vs. Choice
I’m really not building towards any kind of conclusion with any of that. It has just been interesting to see the feedback. I guess I can offer that you might want to be careful about who you think you are speaking for when you say “we feel this” or “we don’t want that.” Players, even the microcosm of the forum community, want different things.
He lists a long series of different viewpoints some players hold which I think is worth reading in its entirety. It got me to thinking about my own general prefences as to how a talent tree should be designed. I basically like it when there’s enough room in any talent tree for two fairly viable builds to emerge in that tree. Back in the day, (not so far back that actual dinosaurs roamed the earth) you had the dual wield and two handed slam builds for fury, and both were fairly viable. (Dual wield did usually come out ahead on damage.) However, I think it unlikely that such a diversity of option in each talent tree is really possible, and a good compromise is the idea that you can get most of the talents you’re going to want and then customize based on preference. This is seen in the current warrior protection tree on the beta where one can spec for AoE or single target after picking up most of the core tanking talents.
It’s an interesting read all told. Give it a read and see what you think about the idea: how would you define your preferences for talent design? Is there a valid distinction between bloat and choice in a tree? If so, what is it?
Filed under: Analysis / Opinion, News items, Cataclysm
Ghostcrawler on bloat vs. choice in talent trees originally appeared on WoW.com on Sat, 07 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.
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WoW.com
With StarCraft 2: Wings of Liberty experiencing phenomenal growth numbers after going live just ten days ago, Blizzard’s ability to keep the servers live and available worldwide for each of the localized versions and various licensing plans is nothing short of a phenomenal achievement.

That being said, Blizzard has already released two StarCraft 2 patches and is keeping an updated list of known issues here. Up until now, none of the documented issues, fixes and patches have affected unit abilities or multiplayer gameplay. However, playing a 2v2 with a flickering screen and scrambled voice communication is clearly not the optimal gaming experience.
StarCraft 2 patches so far:
PATCH 1.0.1
Bug Fixes
* Campaign saves have been optimized.
* Fixed an issue with sound not playing on some 7.1 systems.
PATCH 1.0.2
Bug Fixes
* Fixed an issue where campaign mission victories would not always trigger properly.
* Fixed an issue where some players were unable to access single player features.
The list of technical issues acknowledged by Blizzard at this point, however, is significantly longer:
1. Graphical issues
Issue:
You may experience random corrupted graphical issues affecting units, structures, terrain and transmission.
Solution:
None at the moment.
Issue:
You may experience corrupted graphical issues when the Paged Pool Memory is running low.
Solution:
Quit unnecessary background applications and processes then restart the game client. For additional information please read the following article:
Issue:
You may see missing buttons to create previously unlocked units, characters become white spheres or only able to start older missions on the Starmap.
This is due to save game corruptions and connectivity issues when saving.
Solution:
This is being patched shortly to prevent further occurrences but for now you should attempt to load an older save game that is not corrupt.
If this is unsuccessful you will need to restart the campaign.
2. Sound and Voice Chat issues
Issue:
In-game sound might not play properly on some hardware devices set to 7.1 Surround on Windows Vista / Windows 7.
Solution:
Set sound output speaker options to 5.1 Surround or lower.
Issue:
Players are able to send but not receive in-game voice on Windows 7 computers equipped with the Realtek HD Audio sound card when the Output Device in the Sounds Menu option is set to Speakers.
Solution:
None at the moment.
Issue:
Changing the OS speaker mode on Windows Vista and Windows 7 whilst the game is running causes all in-game sounds to stop.
Solution:
None at the moment. Temporary solution: Change the OS speaker mode prior to launching the game.
3. Galaxy Editor issues
Issue:
The Terrain editor may lag or stutter when dragging the mouse around the map.
Solution:
None at the moment.
Issue:
Changing certain values in the Galaxy Editor is causing a crash while in detail view.
Solution:
None at the moment.
4. Mac issues
Issue:
The game may occasionally crash on OS X 10.6 with Nvidia drivers.
Solution:
None at the moment.
Issue:
Playing with an USB headset will drastically lower in-game performance (FPS).
Solution:
None at the moment.
5. Miscellaneous
Issue:
A language pack error may occur under certain conditions.
Solution:
Ensuring your system clock is correct can help resolve the error.
Issue:
Players will be unable to download or use the digital installer when attempting to download or install the game to a hard drive formatted in FAT32.
Solution:
Download or install the digital client to a NTFS formatted hard drive.
Issue:
Error Message: „The Battle.net Account does not include an associated copy of Starcraft 2.” after registration of the CD-Key.
Solution:
Please change the password at the battle.net website. Make sure you use the correct game client EU game client for the EU StarCraft II Account or US/US
Blizzard is not the only company facing pressure over StarCraft 2′s performance, as hardware manufacturers scramble to update their drivers to be compatible with the game. ATI stands out after releasing the Catalyst 10.7a Beta Driver virtually solely for the purpose of supporting anti-aliasing in StarCraft 2 – a feature we had no problem with when reviewing Nvidia’s Geforce GTX 460 and GTX 470 graphics cards using a standard set of drivers.



SC2 Blog
Cataclysm Models – Twilight Ascendants
I think this is the last model added in the latest beta build, it took a little more time than usual to get everything fixed because the new streaming client hates me but I think we should be ok. Actually, the next few days will probably be interesting.
The Twilight Ascendant (Air) model has been added to the game, I also added the Fire model from last week to the screenshot.
There is also a short video of some of the new models from TotalBiscuit, who seems to do most of the work for me lately.
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Deathwing vs. Alextrasza Fight Sound Files/Transcript Spoilers!
Most of the sound files of the fight between Alextrasza and Deathwing are up now. Cataclysm is going to be fun, oh, so fun. Thanks to Ralth for all the work he did on the transcripts, more to come.
OBVIOUS SPOILERS! COVER YOUR EYES AND YOUR EARS AND PUSH YOUR PAGE DOWN BUTTON! (I have no idea how you’re going to do that with 2 hands)
Alexstrasza and Deathwing Fight Dialogue
VO_QE_TH_Alexstrasza_Event01.ogg "Mortal, I want you to bear witness to this, but for your own safety, Stay back! Calen, you too"
VO_QE_Calen_Event01.ogg "I will not leave your side."
VO_QE_TH_Alexstrasza_Event02.ogg "Your life isn’t yours to throw away Calen, should I fail, the fate of this world may rest on your shoulders."
VO_QE_Calen_Event02.ogg "Yes mother."
*Alexstrasza goes to Deathwing*
VO_QE_Deathwing_Event01.wav "Lifebinder. Do you presume that I am at your beckon call? I have a world to awake."
VO_QE_TH_Alexstrasza_Event03.ogg "It pains me Neltharion, but I must end you, as i have ended Malygos!"
VO_QE_Deathwing_Event02.wav "Ha ha ha ha. End? Me? Lifebinder. You think life is yours to take away? Life is weak. Mortal. Fleeting. Fragile. Death is final. Death is eternal. Death is my realm. Look upon me, and you see death incarnate. The unmaker… of worlds."
VO_QE_TH_Alexstrasza_Event04.ogg "I see the hallow metal shell of a once great ally and the precious gift of the titans wasted."
VO_QE_Deathwing_Event03.wav "Then witness my new gifts! Bestowed by this worlds TRUE MASTERS."
VO_QE_TH_Alexstrasza_Event05.ogg "Neltharion, look at yourself, misshapen, twisted, you are coming apart."
VO_QE_Deathwing_Event04.wav "Just as all life ends in death, all order must end in chaos! Come! Embrace the inevitable… as I have!
*Alexstrasza and Deathwing fight*
VO_QE_Calen_Event03.ogg "Don’t let them out of sight, quickly, come with me!"
VO_QE_Calen_Event04.ogg "There, they’ve fallen."
VO_QE_TH_Alexstrasza_Event06.ogg "The earth-warder.. he is dead.."
VO_QE_Calen_Event05.ogg "Mother, stay still, your wounds are great."
VO_QE_TH_Alexstrasza_Event07.ogg "The Black Aspect’s blood is cursed, wherever it was shed, nothing will grow for 10000 years *groan*, but is it over, we can work now to bottle up the horrors he has unleashed."
VO_QE_TH_Alexstrasza_Event08.ogg "Impossible!"
VO_QE_Calen_Event06.ogg "Deathwing, he lives…… Deathwing…. he lives?"
VO_QE_Deathwing_Event05.wav "The sun has set on this mortal world. Make peace with your end, for the hour of twilight falls!"
VO_QE_Calen_Event07.ogg "Mortal, take the dragon queen, take her to safety, carry het to safety, now, run, get her away from here."
VO_QE_TH_Alexstrasza_Event09.ogg "Calen, NO!"
VO_QE_Deathwing_Event06.wav "Argh. You think to entrap me?
VO_QE_Calen_Event08.ogg "I will delay the aspect of death, take her to safety."
VO_QE_TH_Alexstrasza_Event10.ogg "NOOOOO!"
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Password Security Information
Seriously, listen to the guy. Getting your WoW account stolen and restored within a few days is one thing, losing your hotmail account, your MSN contacts, and fighting with the tech support to get your password back is another. Yes, you can replace "hotmail" with anything else, you can even replace it with "puppies" because, yes, they will steal your puppies too, that’s how evil keyloggers are.
Originally Posted by Bornakk
( Source)
We have been helping players deal with account theft for years now, and unfortunately, roughly a third of players make a very basic security mistake: using the same password for all of their security needs.
If you are serious about protecting your account and your personal security, your Battle.net password should be different from your email account password — or other personal passwords for that matter!
No one wants account thieves rooting around in their personal email, address book, and contact lists. Too often we see thieves breaking in to this information because their target has used the same password across multiple types of accounts. Not only can this give thieves access to your account, it can lead to compromises far outside of Battle.net as well.
Its immensely important that everyone use separate passwords for separate applications, including games. Secure passwords have both numeric and alphabetical values, and are usually at least 10 characters in length.
For more information on password security, please click here: http://us.blizzard.com/support/artic…rticleId=20574
For more information on account security, click here: http://us.battle.net/en/security/
Blue Posts
Originally Posted by Blizzard Entertainment
Ysera open eyes
As I’ve said before, her eyes are very intentionally open. This is, in fact, part of the fiction and will be explained in one of our upcoming novels as well as a future event in game.
If it suits you, feel free to RP going CRAZY INSANE after looking into her eyes in Hyjal. (Source)
Bloat vs. Choice
I think the word "bloat" has become like the word "clunky" in these forums. It’s so often used as a synonym for "I would have designed this differently" that it has lost a lot of specific meaning.
I think in the end one of the things we’ve really learned about what players are looking for in a talent tree is that they are often looking for different things. Some players are perfectly happy spending every point on say damage. Damage is what they do, so any point not related to damage feels wasted. Some players want every possible talent build to be legit. They don’t want there to be any wrong answers such that they could almost assign points at random and have something that was functional and diverse. Some players, and this surprised us a little, like to have the ability to make bad choices and are perfectly happy making wrong choices — to them the freedom to choose trumps the desire for power. Some players just want every point and agonize about having to leave anything out. Some get really bent out of shape at the thought of spending even 1 talent point on a talent that they may not use say once every 30 min or so. They would rather respec into a situational ability when that situation comes up rather than have it just in case. Some are mostly interested in just seeing something different. They are less interested in the perfect talent tree than they are in having them change over time. Even powerful abilities feel like old hat and they want the new hotness. You see this a lot for the classes whose talent trees changed earliest in Cataclysm, who are now wondering when "their overhaul" is coming. Opposing them are the nostalgia buffs who can’t stand the thought of any talent or ability going away because it’s iconic for their class.
I’m really not building towards any kind of conclusion with any of that. It has just been interesting to see the feedback. I guess I can offer that you might want to be careful about who you think you are speaking for when you say "we feel this" or "we don’t want that." Players, even the microcosm of the forum community, want different things. (Source)
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Shield / 15% block
Yeah, as some of the other posters said the issue is not really whether 4.5% or 8% (which is pretty liberal) is the amount of damage reduced. You’re comparing full uptime to no uptime. If a paladin refuses to use their mitigation talents (i.e. stubbornly or sloppily choose not to use Holy Shield ever) then they are going to take more damage and suffer the consequences.
The issue is how catastrophic is it if you are sloppy and let Holy Shield slip off for a short time or choose to use Word of Glory instead. The answer is probably: not very.
Fifteen percent block is rarely going to make the difference between you being alive or dead. It will make a difference over the course of a fight in how much damage you take and therefore how much mana your healers need to invest. For that reason it’s an excellent idea to keep Holy Shield up a lot. But if you let it fall down every now and then, you probably won’t explode. (And let’s remember there are several emergency buttons if you are on the verge of explodination that will mitigate a lot more damage than a block.)
The reason I keep comparing it to 15% damage reduction, is because damage reduction affects every hit you take. Block is a chance to take less damage on every swing. Integrated over the course of an entire fight, you will probably block 15% more with Holy Shield up. But if you let it drop for a few boss swings, you are going to take far less than 15% more damage. In fact, you may take no extra damage at all (i.e. you would have blocked anyway). In fact, you may take no damage at all (i.e. you dodged or parried). (Source)
Holy Shield uptime
I would say we are actually giving you control over your ability to survive. Today paladin tanking is very automated. Today the control isn’t in your hands. We need to change that.
Look, nothing on normal mode is going to be tuned to the point where a paladin tank who lets Holy Shield fall down wipes the group. On heroic mode, yes, you will probably be asked to play to the best of your ability. That’s the purpose of those challenges. (Source)
Why is Holy Shield duration so short?
The reason we haven’t done that is we’re concerned that once you have any Holy Power left for extra things, that you then assume you’d be balanced around those extra things. So for example, the model goes from paladins having to keep 15% block up to having to keep 15% block up *and* heal themselves every rotation. That’s still a model we might consider though.
We’re happy with the bones of the design. The details and tuning aren’t quite right yet, but we have many ideas left to try. (Source)
Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shadow Power
Shadow Power is now called "Blackout" and is a passive talent tree bonus for picking the tree. It provides 200% crits to Shadow spells. (Source)
Archangel and Evangelism
Archangel and Evangelism don’t stack. The intent is that Dark Archangel is used when burst matters more than sustained damage (Dark Evangelism = Sustained, Dark Archangel = Burst), and not really something you’d do rotationally. In PvE you might do it if the target is going to die soon (when sustained dps really doesn’t really matter), for target swapping, right before Bloodlust etc. (Source)
Mind Spike redesign
There are some additional Shadow changes that are upcoming, including a slight re-design for Mind Spike. The role for Mind Spike is still something you can do when you don’t have the opportunity for your full blown rotation, but we also don’t want you to feel like you have to work it into your normal rotation. (Source)
Mind Flay
Mind Flay is going back to a 3 sec cast time. As sometimes happens in beta, the data were pulled right while we were changing the spell, resulting in it being bugged. Sorry. 🙂 (Source)
MMO-Champion – News
If you are an American citizen, believe that video games should be covered under the First Amendment, and you would like to have your voice heard, please consider signing The Gamer Petition.
Read More
Latest topics for the forum “Community News”
StarCraft 2 Esports is set to get underway with huge cash prizes thanks to the GomTV Global Starcraft II League. The legue will be running monthly tournaments which will culminate in larger tournaments and world championship. Matches are also expected to be broadcast online through GomTV up top five days a week. These tournaments are a big deal due to the massive amount of cash that is being thrown at them over the next 18 months.
The GSL wil be running a monthly league with prize money of 0,000 USD. The winner will receive around ,000 USD, the runner-up ,000 USD and semi-finalists ,000 USD and 00 USD. Once all the results are in for the 2010 season, players will be divided into an upper and lower league bracket for the 2011 season.
StarCraft 2 eSports looks like it’s going to be very lucrative for pro-players but there are a whole load of rules and conditions players will have to meet which you can read after the break along with further tournament details
Blog
Every week, just at the start of the weekend, we catch up with the WoW.com staff and ask them, “What are you playing this week?” (Otherwise known as: WRUP!) Join us to see what we’re up to in and out of game — and catch us in the comments to let us know what you’re playing, too!
This weekend, we’re trying to log in to the Cataclysm beta. Trying. We’re also doing some other stuff, mostly out of necessity, since we can’t log in to the beta.
- Allison Robert (@AllisonRobert): As much beta-testing as my connection and the servers will allow; I’d like to get a decent sense of how the bear, cat, and resto druid specs are playing right now, even though all three are still in flux. Otherwise, going to play catch-up on correspondence and a few projects.
- Anne Stickney (@Shadesogrey): Guild’s officially 11/12 HM ICC25 now! This weekend will be weird. I’m not sure what’s going to be going on – but I will be writing as always for sure. Beta client … first impression? Kind of annoying. It’s still telling me there’s 4GB of something to download but whatever it is, it isn’t downloading it. However, I can still play — but zone loading is taking forever.
- Christian Belt (@ihatewarlocks): I’ll be finishing up DeathSpank, with my daughter playing the role of Sparkles the Wizard, my trusty spellcasting sidekick. Hmmm. Maybe I should switch with her, let her do the spanking of death while I assume the familiar mantle of back-row clothie. Oh, and the beta launcher is ok by me. I ran the thing, waited until it got into the green (only 6 hours left!) and then hopped in. Aside from a few minor glitches (missing sound effects, music starting then stopping suddenly, the occasional weird graphical pop-in) the game was completely playable. I approve, for now.
Continue reading WRUP: Infuriating launcher detected
Filed under: WoW.com Business
WRUP: Infuriating launcher detected originally appeared on WoW.com on Sat, 07 Aug 2010 14:00:00 EST. Please see our terms for use of feeds.
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WoW.com
When Blizzard said they were going to start patrolling Moon Guard’s infamous Goldshire Inn for harassment and erotic roleplay, they weren’t messing around. Ederick of <Order of the Silverhand> on Moon Guard (US-A) spotted this purple Will Hays keeping a watchful eye on the loyal citizens and mild perverts of Goldshire. Who wants to hook up when you’re being glared at by a grape Kool-Aid demon?
Want to see your own screenshot here? Send it to aroundazeroth@wow.com. We strongly prefer full-sized pictures with no UI or names showing. Please include “Azeroth” in the subject line so your email doesn’t get marked as spam, and include your name, guild and server if you want to be credited.
Filed under: Around Azeroth
Around Azeroth: Subtlety! originally appeared on WoW.com on Sat, 07 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.
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WoW.com
This is a notification that UK worlds will be updated at 5:00 AM London Time on the 07/08/2010. The estimated downtime will be 2 hours.
– SOE Operations team
Latest topics for the forum “Official News and Announcements”
We’ve covered all the great Easter Eggs included in the game here on the site and in the forums, but in case you missed anything as we posted them up, the guys at Bitmob have written up their list of what they think are the best ones in the game. A quick spoiler warning before you head over, you may not have seen them all for yourself yet.
Blog
The latest Cataclysm screenshot from Blizzard is above. It’s underwater. You can tell because it’s all blurry.
If you’ve missed any of the previous Cataclysm screenshots of the day or you want to see a high-res version of today’s image, check out the gallery below.
Filed under: Cataclysm
Cataclysm screenshot of the day originally appeared on WoW.com on Fri, 06 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.
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WoW.com
The details of Destiny of Velious are still sketchy, but we got some tasty tidbits at the Expansion Panel today at Fan Faire. Check out our summary of the EQII Expansion Panel at ZAM!
Latest topics for the forum “Community News”
A new article on Ars Technica looks at the way in which developers and publishers want to keep control over community created content. The article tackles the issue by looking at StarCraft 2 and the way in which Blizzard is handling community maps and modification. What do you think about the way in which Blizzard are handling maps with Battle.Net? Are they doing the right thing for the community?
Blog
Filed under: Sci-fi, Patches, News items, Star Trek Online, Promotions
So you were playing Star Trek Online, but for whatever reason you stopped for a while. And all of the additions in Season 2 are certainly tempting, but you’re not sure if you quite want to subscribe for another month to see if they’re everything you ever wanted. If only there were some way to get a short jaunt back so you could decide one way or the other? If that describes you fairly well, you’re in luck, as Cryptic has just announced that this weekend will be welcoming all lapsed players with open arms.
From now until Monday, August 9th at 10 a.m. PDT, anyone with a valid Star Trek Online account will be able to log in and play with no restrictions, giving players a chance at all the updates and expansions from the latest large patch. That includes new Klingon content, minigames, an expanded level cap, and the Federation Diplomatic Corps. It’s enough to lure anyone back for the weekend, so take a look at the full terms and conditions, then head off to start boldly going where some players may or may not have previously gone.
Star Trek Online gives old players a chance to come back originally appeared on Massively on Fri, 06 Aug 2010 14:30:00 EST. Please see our terms for use of feeds.
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Massively
Filed under: Fantasy, Lineage 2, Events, in-game, Forums
 Lineage II has a mystery event on the way, but NCsoft is remaining silent about the details. Instead, they’ve turned the announcement itself into a game for the players. Lineage II Community Manager Lyzira has hidden clues in the form of puzzle pieces for players to find, presumably tucked away in the Lineage II website.
Once all of the pieces are found, the next in-game event will be revealed, literally spelled out with the completed jigsaw puzzle. A player named Ghast kicked this off earlier in the week by finding the first piece and since then five more players have found and added pieces to the puzzle. Plenty remain to be found however, and the event info is still fragmented at best. Have a look at the Lineage II mystery event site and see if you can make sense of the message.
Lineage II mystery event has players hunting down puzzle pieces originally appeared on Massively on Sun, 09 Aug 2009 16:00:00 EST. Please see our terms for use of feeds.
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Massively
Mini Deathwing
The latest beta patch added the model of the Mini Deathwing to the game. It could be the Collector’s Edition pet but at this point there is ABSOLUTELY NOTHING in the game files to confirm that. Best viewed with something cute to hug in your arms. (I’m willing to volunteer for that depending on who you are)
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Cataclysm Preview: Southern Barrens
Originally Posted by Slorkuz
( Source)
For our ongoing coverage of World of Warcraft: Cataclysm, we recently sat down with game designers Dave Kosak and Roman Marotte to ask them about the work they’ve done on the Southern Barrens, a once-familiar place drastically altered by Deathwing’s return and the continuing struggle between the Horde and the Alliance.
Q. What was the original concept for the zone?
A. The Barrens is one of the areas of Kalimdor hardest-hit by the Cataclysm. It has literally been ripped in two! The Northern Barrens retains much of the feel of the original zone and fulfills a similar gameplay purpose: it’s primarily a training ground for low-level Horde characters. That gave us enormous freedom to create a whole new gameplay experience for the Southern Barrens. In the wake of the Cataclysm, the Alliance has been aggressively expanding into the heart of the continent from the east coast. As players enter the zone, they’ll find that the Horde is really up against the ropes. The escalating conflict between the two rival factions is front and center here, providing a backdrop for much of the area’s quests.
Q. Who will be using this zone (what levels/factions)?
A. The Southern Barrens is geared toward Alliance and Horde characters from levels 3035.
Q. Without giving up any spoilers, what’s the general storyline for this zone? How has it changed from the original design?
A. "An eye for an eye" is the theme, with each side taking and losing ground, descending deeper and deeper into violent conflict. From the Horde perspective, players will learn the grim fate of Camp Taurajo and Honor’s Stand. It’s then up to the players to rally their faction’s disorganized forces, initiate a change in local leadership, and avenge the sacking of Taurajo. The Alliance, meanwhile, struggles to hold on to recent gains, fending off attacks from all fronts. Players will also fight to save Northwatch Hold from the brink of capture and keep the roadways from Theramore open. Additionally, both factions have to deal with the explosive growth of a strange new jungle spreading across the Barrens. This is all entirely new content for the expansion.
Q. What do you think is the most exciting new addition to or feature of the zone?
A. Definitely the Alliance/Horde conflict, which really comes alive in the Southern Barrens. We tried to give players the feeling of participating in large PvP-style conflicts, even if they’re playing solo. Alliance and Horde members will struggle to capture and defend key points of the battlefield against waves of enemy troops. New technology will allow players to experience the story in ways they never could have prior to Cataclysm. For example, the Horde assault on the fortress at Bael Modan, and its aftermath, should really pull players into the action by showing dramatic changes in the world.
Also, one word: Mankrik.
Q. What goes into redesigning a zone like this?
A. The Southern Barrens was a complete rework, so we really started from scratch, identifying the key areas of contention and then building a short storyline around each one. To accentuate the conflict, battles continually rage in hot spots around the zone. Finally, we put together a quest structure that throws players into the thick of those engagements. We invested a lot of effort into infusing the right emotions into the zone. If you’re a Horde player, for instance, we want you to be completely outraged by what happened at Taurajo!
Q. So what has happened at Camp Taurajo? It appears to be in ruins.
A. That depends on whom you ask! Alliance players can speak to General Hawthorne at Forward Command and discover his reasoning for removing Taurajo from the Horde arsenal. On the other hand, if you speak to the various Horde leaders at Hunter’s Hill, Camp Una’fe, or Vendetta Point, you’ll hear a very different version of events. We suspect that debate over the ethics of this one will rage for some time.
Q. What was the most challenging aspect about implementing so many changes to an existing zone?
A. It was a real challenge getting the story to flow organically from the start of the zone to the climax. Key NPCs move around and are killed during the fighting; that’s always tricky to pull off.
Q. What should players do or go see first?
A. Alliance players will definitely want to get to Northwatch Hold as soon as possible: it’s about to fall to the Horde! Likewise, Horde players should check out the utter devastation at Taurajo. Someone… has got… to pay.
Q. Why is the Great Gate barring entry to and from the Barrens and Mulgore?
A. The Horde built the Great Gate in reaction to Alliance aggression from Dustwallow Marsh, including the construction of a highway running from Theramore straight to the Barrens. The gate was finished just in time: Alliance forces had penetrated all the way to the entrance of Mulgore, and the gate slowed them down long enough for the Horde to rally and launch a counterattack (with the player’s help, of course!).
Q. Will you explain a bit about the emergence of the Overgrowth and the new Horde Camp Una’fe?
A. Players may be familiar with the story of Naralex, the ambitious druid who tried to reinvigorate the springs of the Wailing Caverns to return the Barrens to the lush expanse that it once was. His story continues in the Southern Barrens as he tries to contain and cope with the unintended consequences of his near-fatal exposure to the Emerald Nightmare. The uncontrolled growth in this part of the Barrens threatens the Alliance and the Horde alike. Teegan’s Expedition in the east is stymied in its attempts to get Alliance supplies to the front, while at Camp Una’fe to the west, Taurajo’s survivors find themselves overwhelmed as well.
Q. What are the Alliance forces at Forward Command and Fort Triumph and the Horde forces at Desolation Hold hoping to accomplish in the Southern Barrens by vying for control of the Battlescar?
A. Geography defines the conflict here. The Battlescar sits in the middle of a narrow pass, a natural bottleneck. The Alliance needs to blast its way through here in order to maintain an overland link between Theramore and Northwatch Hold, not to mention a route into the Stonetalon Mountains, where the Alliance can lend aid to its allies. If the Horde can seal off this pass, then Theramore will essentially be isolated. The conflict comes to a head in the Battlescar… and the future of Kalimdor may hinge on the outcome.
Thank you, gentlemen, for taking the time to discuss the work you’ve done to breathe new life and adventure into the Southern Barrens for World of Warcraft: Cataclysm!

Blue Posts
Originally Posted by Blizzard Entertainment
Wrathgate/Battle for Undercity gone in Cataclysm
It’s not bugged. The quest ends at the cinematic now. ( Source)
AE Tanking skills cooldown
We just didn’t like the direction we were heading where every tank had an ability to guarantee that incoming adds would head right for them, and every tank had an ability to do reflective damage that had literally no decision or skill on the part of the tank to employ.
Use your Consecrates, Shockwaves, Swipes and Death and Decay when they would have the most impact, not on cooldown. Get adds to stick to you because you use abilities at the right time, not because once a mob hits you, you generate free threat. (Source)
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Shield of Righteousness outdated in current Beta Build
The actual tooltip says:
Slam the target with your shield, causing Holy damage. Consumes all applications of Holy Power to determine damage dealt:
1 Holy Power: 30% Attack Power
2 Holy Power: 60% Attack Power
3 Holy Power: 90% Attack Power
Shield Slam hits for 100% of attack power, but it’s physical damage. On the other hand, it doesn’t require a secondary resource.
[…] It’s not Shield Slam and it’s not intended to fill that role. I was merely offering that so players would have a point of comparison for the kind of numbers their attack should produce.
We had pulled SoR from the beta because it was one of the things that, in our minds, made the Prot paladin and warrior feel too similar. We wanted to bring it back because paladins like the ability, but we didn’t want to bring it back as a Shield Slam clone.
[…] If you use Shield of the Righteous with 1 stack, you hit softer, which may not be that big a deal since you can do it again after the next Crusader Strike / Hammer of the Righteous. However a 1 stack Shield of the Righteous only grants 5% block, which may be less than you want. (Source)
Holy Shield
To add to my previous tooltip, here is Holy Shield. Remember it’s a passive now.
Your Shield of the Righteous hits increase your block chance by 5% per stack of Holy Power consumed. Lasts 20 sec.
As far as the burst threat concerns go, use Avenger’s Shield. It hits very hard in Cataclysm. (Source)
Words of Glory / Holy Shield
We’re talking about 15% block here, not 15% damage reduction. Sure over the course of a fight, you’d notice 15% block. But if you let Holy Shield drop for a few seconds you have virtually no way to know if that would even affect the next several seconds of the fight. Would you have blocked anyway? Great! You didn’t need the Holy Shield. Would the boss have hit you even with the extra 15% block? Bummer, you wasted Holy Shield. If it’s a dragon breathing on you, then the block does nothing.
We want Prot to be able to use Word of Glory sometimes and we’re evaluating the best way to make that happen. We don’t want a model where Prot uses the heal on cooldown because then we just have to assume it’s up all the time and it feels more like something you have to maintain instead of something you can use for emergencies. (Source)
We’re less sure about Inquisition. It’s fine if Ret is designed around keeping it up nearly all the time because they’re only spending Holy Power on damage attacks otherwise. With Holy Shield though it might feel like Prot needs to keep two Holy Power-based things running, which is probably two much to ask of a tank. In the prior model you could choose Inquisition’s damage instead of Holy Shield’s mitigation, but with the new Shield of the Righteous model, we realize that’s probably not going to happen so we need to evaluate if that’s okay. (Source)
Divine Purpose and Holy Wrath
We changed Divine Purpose yet again (and probably not for the last time) so that it gives Holy Power on almost all specials. This is one of the major sources of unpredictability in the rotation, so we need to get the numbers right where getting extra Holy Power is fun and that the more skilled players can utilize it better.
We actually want Holy Wrath to feel like a filler. The reason is that we think it’s bad gameplay when players have absolutely no gaps in their rotation. Our encounters get increasingly complex to the point where we often ask you to worry about extra things beyond your core rotation. We also don’t want things that break up your rotation (like say a knockback or fear) to be horribly punitive (it can be punitive, but shouldn’t destroy your dps relative to someone else’s).
To use the specific example, Ret isn’t going to want to skip over a Crusader’s Strike or Templar’s Verdict opportunity except under extreme duress. But missing a Holy Wrath once in awhile won’t be devastating. It might be a dps loss, but it won’t crater your dps. We want all of the classes to have the occasional GCD with nothing going on, so long as it is truly occasional and not constant. This is less important with casters because they do have short periods while casting to look around and notice the state of the encounter. With the live DKs for example, there is absolutely no time to do anything but mash buttons, or the whole rotation collapses. (Source)
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rage Scaling
Bloodrage and Berserker Rage have been off the GCD for ages. Rage has mattered at various points of WoW’s history, and neither ability has strictly been used on cooldown in the past. It’s a new mechanic causing the problems.
I disagree. I think it is just because rage actually matters as a resource, so things that provide rage now feel like very important buttons instead of convenience abilities. We could remove Raging Blow and Fury’s mastery, and warriors would still smack Bloodrage on cooldown just because of rage normalization.
Currently, Deadly Calm is the only way to proc Inner Rage aside from auto-attacking for ~15 seconds. I’m not sure where the disconnect is. Lack of confidence in players’ observations? We’re certainly not trying to circumvent the limits and discipline of a rage system.
Players in beta are either in Icecrown-level epics or quest greens. Nobody has gemmed and enchanted Cataclysm raid gear, or even heroic blues yet. Rage won’t scale with gear to the degree that it did in the old model, but it will most definitely scale. Haste, hit and crit all have a huge impact on rage generation, and you just aren’t going to get high ratings for those until you’re in endgame gear.
On a dummy in live (my benchmark for the leanest possible rage income), I’ll only get into trouble if I start fooling around with Heroic Strike or Cleave. That is, I think, roughly how it should be.
Sure, but once you have Blackwing Descent raid gear, you’re still going to have a lot more rage. If you never run into rage problems now unless you hit Heroic Strike, then you’re going to hit pretty quickly the situation where you never run into rage problems even when you hit Heroic Strike. We normalized rage, but we didn’t want to normalize it completely. Gear still makes a big difference for rage income — just not damage per se.
If you can, at least consider the relative angle. I haven’t tested Fury for a couple of builds; just whacked a dummy for ten minutes on a pre-made after doing the same with Arms, and it was like night and day. Granted, in its cozy epic-80 niche, Fury still has rage close to where it should be. I wasn’t staring at greyed-out buttons unless I did something stupid. Really, really fun and free. Just couldn’t get that with Arms.
Yeah, I’m actually more worried about things feeling good for Arms, because Arms just doesn’t hit as frequently as Fury, so the income is going to feel spikier. (Source)
Bloodsurge
As I suggested recently, we have already reverted the Bloodsurge change. We don’t want Slam to be that predictable. (Source)
Bloodrage and Berserker Rage on GCD
Bloodrage and Berserker Rage are on the global cooldown because warriors were just hitting them on cooldown now that rage is something they actually have to pay attention to. (Source)
We are hitting them on cooldown because right now we 100% NEED that rage due to the current rage system and the rage starvation going on while leveling. If the rage equation were tweaked so that we can sustain our rotations then we wouldn’t need to be hitting them on cooldown.
This is going to be a tricky thing to nail, and we knew it would be. There are some warriors who interpret any limits on their ability to push their buttons as being rage starved. Yet if you literally never pay attention to the bar, then it isn’t a resource at all. Your "sustain our rotations" could mean that you should always be able to hit every button when you want to. What is the role of rage in that model? We are taking a look at the ratings decay as you gain levels. Now that the talent trees have lost so much crit, haste and hit, they may be too steep. I just mention that as an example of the kind of thing that is going to affect rage generation. (Source)
And if you’re worried about Bloodrage being used for activating Raging Blow, then make it not an enrage
It’s not really Raging Blow. It’s the fact that rage isn’t unlimited any more, so now Bloodrage is attractive as a button to hit on cooldown. By contrast, Tiger’s Fury is not used on cooldown because you can push it at the wrong time. The health cost isn’t a serious consideration of Bloodrage, but eating up a special attack is. (Source)
Enrage Uptime
We’re going to continue to iterate a lot on enrage uptime. We want Fury to be enraged a lot (say 60 to 75% of the time), but want them to have enough control so that if they run into an unlucky streak, they can use one of their buttons to become enraged. Enrage has a longer duration on our internal builds, but we still want to avoid it being up constantly. (Source)
[…] That’s not really it. As I suggested above, we don’t want Enrage to be up say 60% of time, allowing your cooldowns to then push enrage time up to 100% total. But if we make Enrage on a long duration that means it needs a really small proc chance, which shifts it from being unpredictable to being slot-machine-level random. I’m not worried that there is a sweet spot in there somewhere where you often get Enrage procs to fill in the time in between say Death Wish and Bloodrage. We’d rather lower the damage on the Enrage talent, since getting to the Enraged mechanic is also valuable, especially for Fury. (Source)
Bloodthirst
The 3 sec Bloodthirst cooldown definitely makes us nervous, because it leaves so few opportunities to do anything else in the rotation, so we’re just going to have to watch it. (Source)
[…] We might try 4.5 sec too. We just want to make sure Fury has something to do within that window when they aren’t enraged, and we don’t want that something to be Whirlwind. We also don’t want to add yet another new warrior attack just to fill that niche. (Source)
Booming Voice
It’s fine for Booming Voice to be an optional talent. You can’t view it strictly in terms of rage per unit time, because availability counts for a lot too. What I mean is if you had an ability that gave you 100 rage on a very long cooldown, it might not be as useful as something you could rely on more often. (Source)
Deadly Calm
The intent is that Deadly Calm will often proc Inner Rage when it has finished, However if you could use it while you were in Inner Rage then you’d just use Deadly Calm to get around the rage loss that Inner Rage is supposed to cause (and in fact, that might make the ability more limiting because you’d be dumb to use it anywhere else). (Source)
Titan’s Grip vs. Single-Minded Fury
Don’t worry about the relative damage increases of Titan’s Grip versus Single-Minded Fury. We’ve made no attempt to balance those against each other and won’t spend that effort until we’re happy with the basic rotation, which we aren’t just yet. (Source)
Heroic Strike
If you have 30 rage and Bloodthirst is on cooldown, then you’ll probably hit Heroic Strike. (Source)
Recklessness still on GCD
There probably isn’t a good reason for it to be, to be honest. We’ll discuss changing it. (Source)
Fury Rotation
Yeah, the windows are what we’re going for. It might be that 6-10 sec duration feels better.
It should be something like this:
No enrage: Bloodthirst, Heroic Strike, Colossus Smash, Slam procs.
Enrage: Bloodthirst, Raging Blow, Colossus Smash, Slam procs, with Heroic Strike just for excess rage. (Source)
Concept Arts
2 New pieces of Concept Arts have been added to the Official Gallery
Fan Arts
4 New pieces of Fan Arts have been added to the Official Gallery
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