This one is pretty simple.
Go to Tanaris, and go the VERY southern beach.
It's got giant turtles on it. You have to swim around to it.
Once there go to the southern most point of that beach.
If you look south, and have even a marginally decent video card you'll see some mountain peaks.
Jump in the water and start swimming south to fatigue zone.
Here's where the fun begins.
If you're a Night Elf druid, you're in luck, this will be very easy for you.
Anyone else will have some issues.
If not a druid you'll need azure belt (swim speed increase), or the trinket from the STV fishing competition.
Swim speed potions couldn't hurt, but you'll probably want to save your potion cooldown timer on a greater healing potion.
Begin swimming.
You won't make it. Don't worry.
Even a druid in sea lion, and using, NS+HT, shifting back to sea lion and trying to sqeeze every foot of water out won't make it.
That's okay.
Go as far as you can until you die.
Now, as a ghost, you move faster then you will swimming.
As a NE with wisp form, you move even faster still.
The idea is to fly out to your body as quick as possible in a straight line.
Now, swimming, lets say you went 200 yards before fatigue killed you.
As a ghost you should get to that same 200 yard marker with lets say 30% fatigue left.
Go PAST your corpse before res'ing!
Do not res as soon as you see the "Accept Now" option.
You want to sqeeze every ounce of speed out.
Go past your corpse, and res. Hit a potion to heal yourself. Or another swim speed potion.
Druids heal and go sea lion fast.
And start the race again.
An epic geared druid should only have to die once.
Once they res and heal and sea lion they'll make it to "clean" water (shallow water with no fatigue).
Other's may have to do the ghost body jump a second time.
Mage's blink whenever it's available.
You WILL eventually (about after your first death), see the islands come into view on your mini-map.
And you can begin to see the non-fatigue shallow water as your goal.
I corpse hopped 3 times my first try. Now I can do it in one death.
There are two islands. Both identical in shape, only one rotated 90 degrees.
8 months ago these were empty.
Recently (in the past two months), the developers have put lvl 40 mops on the island (bloodsail faction). So far no quest givers or anything of the like.
There is a dock at Steemwheedle Port, perhaps it will house a boat that comes down here in the future.
Other's more familiar with the world lore suggest it might be an entrance into the goblin homeworld (whatever that means) in future expansions.
Blizzard has made more references to "terrors of the deep" kinda thing. Maybe this is where it starts.
Who knows.
Upside: It's cool to see.
Downside: By the time you're strong enough to get there, the level 40 constantly respawning mops mean nothing to you.
Yes, they drop items.
Silver, wool, etc.
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