Cataclysm Beta – Build 12803
A new build is being deployed on beta servers, stay tuned for more updates in the next hours.
Achievement
- Glory of the Cataclysm Raider (WIP) reward is now "Reins of the Drake of the East Wind" instead of "Reins of the UKNOWN Storm Drake"
Guilds
- Deadmines Guild Run – Defeat Edwin VanCleef while in a guild group.
- Guild Duelist – Earn the Duelist title in an arena season at level 80.
- Guild Gladiator – Earn the Gladiator title in an arena season at level 80.
- Warrior Duelist/Gladiator – Earn the Duelist or Gladiator title as a Warrior.
- Guild Arena Team = 2200 Rating – Earn a 2200 rating in the arena with a team composed entirely of guild members.
- Blackrock Caverns Guild Run – Defeat the bosses in Blackrock Caverns while in a guild group.
- Throne of the Tides Guild Run – Defeat the bosses in Throne of the Tides while in a guild group.
- Grim Batol Guild Run – Defeat the bosses in Grim Batol while in a guild group.
- The Stonecore Guild Run – Defeat the bosses in the Stonecore while in a guild group.
- The Vortex Pinnacle Guild Run – Defeat the bosses in the Vortex Pinnacle while in a guild group.
- Halls of Origination Guild Run – Defeat the bosses in Halls of Origination while in a guild group.
- Lost City of the Tol’vir Guild Run – Defeat the bosses in the Lost City of the Tol’vir while in a guild group.
- Guild Cataclysm Dungeonmaster – Complete the following Cataclysm Dungeon achievements in a guild group.
Quests
- 5 Dungeon Quests Completed – Complete 5 dungeon quests.
- 20 Dungeon Quests Completed – Complete 20 dungeon quests.
- The First Rule of Ring of Blood is You Don’t Talk About Ring of Blood – Complete the Ring of Blood quests in Nagrand, Zul’Drak and Twilight Highlands.
- Beware of the ‘Unbeatable?’ Pterodactyl – Complete the joust quests in Mount Hyjal up to and including X.
- In a Thousand Years Even You Might be Worth Something – Complete the Harrison Jones Coffer of Promise quests in Uldum.
- Round Three. Fight! NYI – Complete the Ring of Blood quests in Twilight Highlands up to and including X.
- Loremaster of Cataclysm – Complete the Cataclysm quest achievements listed below.
Exploration
- From Hell’s Heart I Stab at Thee – Defeat the Whale Shark in Vashj’ir (despite or perhaps because of the fact that he drops no loot).
Spell Diffs
- Volcanic Stone Drake – Summons and dismisses a rideable Volcanic Stone Drake. / 1.5 sec cast
- Drake of the East Wind – Summons and dismisses a rideable Drake of the East Wind. / 1.5 sec cast
Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
- Blood Strike now deals an additional 10% damage for each of your diseases on the target. Down from 12.5%.
Unholy
- Raise Dead no longer requires Corpse Dust.
Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
- Wild Mushroom changed, only 3 mushrooms can be placed at one time (Down from 5).
- Cyclone cast time increased to 2 sec. Up from 1.5 sec.
- Faerie Fire now has a 35 yards range, up from 30 yards.
- Insect Swarm now has a 40 yards range, up from 30 yards.
- Starfire now has a 40 yards range, up from 30 yards.
- Entangling Roots now has a 35 yards range, up from 30 yards.
- Thorns now lasts 20 sec, down from 10 minutes. Damage increased by 1400% (Deals 447 damage instead of 32)
- Moonfire now has a 40 yards range, up from 30 yards.
- Wrath now has a 40 yards range, up from 30 yards.
- Moonkin Form now increases Nature and Arcane spell damage by 10%.
- Starlight Wrath now reduces cast time by 0.15/0.25/0.5 sec. (Up from 0.1/0.2/0.3 sec)
Feral
- Lacerate now stacks up to 3 times, down from 5 times.
- Mangle (Bear) no longer has a cooldown.
- Improved Feral Charge <NNF> is now named Stampede
- Heart of the Wild moved to Tier 1 restoration.
- Furor is now a Feral Tier 1 talent – Gives you 33/66/100% chance to gain 10 Rage when you shapeshift into Bear Form, and you keep up to 33/66/100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect by 2/4/6%.
Restoration
- Tranquility now heals every 2 sec, down from 5 sec. (Old tooltip bug?)
- Rebirth now has a 40 yards range, up from 30 yards.
- Revive now has a 40 yards range, up from 30 yards.
- Empowered Rejuvenation <TBR> (Tier 6) renamed to Swift Rejuvenation (Tier 5) and revamped – Reduces the global cooldown of your Rejuvenation by 0.25/0.5 sec.
- Efflorescence now affects friendly targets within 4 yards, down from 15 yards.
- Wild Growth mana cost reduced to 27% of base mana, down from 55% of base mana.
- Fury of Stormrage moved from Tier 5 to Tier 4. Now also reduces the mana cost of your Wrath spell by 50/100%.
- Gift of the Earthmother moved from Tier 5 to Tier 6. Rejuvenation spell instant heal increased from 3/6% to 5/10%.
- Nature’s Bounty now increases critical strike chance on Regrowth by 20/40/60% (Up from 10/20/30%) and now has a 33/66/100% chance to proc. (Up from 20/40/60%)
- Empowered Touch now Increases the healing done by your Healing Touch and Nourish spells by 5/10%, and your Nourish spell has a 50/100% chance to refresh the duration of your Lifebloom on targets.
- Naturalist moved from Tier 2 to Tier 1. Changed to 2-Ranks, down from 3-Ranks. Reduces the cast time of your Healing Touch and Nourish spells by 0.25/0.5 sec. (Up from 0.15/0.35/0.5 sec)
- Natural Shapeshifter is now a 2 ranks talent, down from 3 Ranks.
- Nature’s Cure (Tier 5) *New* – Empowers your Remove Corruption spell to also remove a magic effect from a friendly target.
- Heart of the Wild is now a Tier 1 Restoration talent – Increases your maximum mana by 5/10/15%. In addition, while in Bear Form your Stamina is increased by 3/7/10% and while in Cat Form your attack power is increased by 3/7/10%.
Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Dead zone might be gone, but it might be just a rewording of the tooltips. Will wait for an in-game confirmation.
Beast Mastery
- Cobra Shot now has a 40 yards range, up from 35 yards.
- Viper Venom now has a 40 yards range, up from 35 yards.
- Scorpid Venom now has a 40 yards range, up from 35 yards.
- Widow Venom now has a 40 yards range, up from 35 yards.
Marksmanship
- Aimed Shot now has a 40 yards range, up from 35 yards.
- Concussive Shot now has a 40 yards range, up from 35 yards.
- Steady Shot now has a 40 yards range, up from 35 yards.
- Arcane Shot now has a 40 yards range, up from 35 yards.
- Auto Shot now has a 40 yards range, up from 35 yards.
- Chimera Shot now has a 40 yards range, up from 35 yards.
- Marked for Death revamped – Your Arcane Shot and Chimera Shot have a 50/100% chance to automatically apply your Hunter’s Mark ability instantly onto the target.
- Bombardment no longer increases the critical strike chance of your Volley.
- Silencing Shot no longer deals damage.
Survival
- Camouflage no longer reduces your movement speed and no longer increases the damage done by your next attack.
- Serpent Sting now has a 40 yards range, up from 35 yards.
- Scatter Shot now has a 20 yards range, up from 15 yards.
- Explosive Shot now has a 40 yards range, up from 35 yards.
- Black Arrow now has a 40 yards range, up from 35 yards.
- Serpent Spread now deals damage equal to 30/60% of the Serpent Sting total duration.
- Thrill of the Hunt is now a Tier 3 talent, down from Tier 4.
- Resourcefulness is now a Tier 4 talent, up from Tier 3.
Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Glyphs
- Glyph of the Bear Cub was renamed to Monkey – Your Polymorph: Sheep spell polymorphs the target into a monkey instead.
Arcane
- Polymorph now has a 2 sec cast time, up from 1.5 sec. (All forms of Polymorph affected)
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
- Healing Hands is now named Holy Radiance.
- Denounce is now a Tier 3 talent, down from Tier 5.
- Illumination is now a Tier 5 talent, up from Tier 3. Now 2 Ranks instead of 3 Ranks. you gain mana equal to 15/30% of the base cost of the spell. (Up from 10/20/30%)
Retribution
- Inquisition is no longer exclusive with Holy Shield.
- Divine Purpose now has a 40% chance to generate Holy Power, up from 20%.
- Long Arm of the Law now increases movement speed by 45%, up from 30%.
- Eternal Glory now has a 20% chance not to consume Holy Power, down from 40%.
Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
- Renewed Hope now increases critical effect chance by 5/10%, up from 3/6%.
Holy
- Holy Word: Chastise *New* – Chastise the target for 563.9 to 632.71 Holy damage, and Immobilizing them for 2 sec. 15% of base mana, 30 yd range, Instant cast, 45 sec cooldown
- Heavenly Voice is gone.
- Binding Prayers is gone.
- Holy Concentration moved from Tier 4 to Tier 3 and revamped – Increases the amount of mana regeneration while in combat by an additional 10/20%.
- Serendipity now reduces cast time by 10/20% (up from 6/12%) and also reduces mana cost by 5/10%. Stacks up to 2 times, down from 3 times.
- Surge of Light is gone.
- Revelations <NNF> (Tier 5) *New* – While in a Chakra state, your Holy Word: Chastise ability will transform into a different ability depending on which state you are in. Holy Word: Serenity (Heal) – Instantly heals the target for 3161.85 to 3730.47, and increases the critical effect chance of your healing spells on the target by 25% for until cancelled. 45 sec cooldown. Holy Word: Aspire (Renew) – Instantly heals the target for 2363.56 and another 4471.99 over until cancelled. 15 sec cooldown. Holy Word: Sanctuary (Prayer of Healing) – Blesses the ground with Divine light, healing all within it for 298.75 to 355.32 every 2 for 15 sec. Only one Sanctuary can be active at any one time.
- Twirling Light (Tier 6) *New* – When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 30% of the amount. Lasts for 10 sec. When you deal damage with Smite, Holy Fire, or Holy Word: Chastise your next Flash Heal is instant at 75% reduced mana cost, but heals for 60% of the amount. Lasts for 10 sec.
Shadow
- Mind Spike now has a 35 yards range, up from 30 yards.
- Mind Sear now has a 35 yards range, up from 30 yards.
- Mind Control now has a 30 yards range, up from 20 yards. 2 sec cast time, down from 3 sec.
- Devouring Plague now has a 40 yards range, up from 30 yards.
- Mind Flay now has a 40 yards range, up from 30 yards.
- Mind Blast now has a 40 yards range, up from 30 yards.
- Darkness now increases Spell haste by 1/2/3% instead of increasing Shadow damage by 2/4/6%.
Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Subtlety
- Smoke Bomb now has a 8 yard radius, down from 10 yards.
- Serrated Blades now has a 10/20% chance per combo point to proc. (Up from 6/12%)
Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
- Totemic Wrath is now a Tier 4 talent, down from Tier 5.
- Unrelenting Storm is gone.
- Fulmination (Tier 5) *New* – When you have more than 3 Lightning Shield charges active, your Earth Shock spell will consume any surplus charges, instantly dealing their total damage to the enemy target.
- Rolling Thunder (Tier 4) *New* – When you deal damage with Lightning Bolt or Chain Lightning while your Lightning Shield ability is active, you have a 30/60% chance to recover 1% of your mana and to generate an additional Lightning Shield charge, up to a maximum of 0/9 charges.
Enhancement
- Elemental Weapons reworded – Increases the passive bonuses granted by your Flametongue Weapon and Earthliving Weapon abilities by 20/40%, the damage of your extra attacks from Windfury Weapon by 20/40%, and the effectiveness of the ongoing benefits of your Unleash Elements ability by 25/50%.
Restoration
- Totem of Tranquil Mind now causes party or raid members within 30 yards to lose 30% less casting or channeling time when damaged.
Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
- Seed of Corruption now has a 35 yards range, up from 30 yards.
- Curse of the Elements now has a 40 yards range, up from 35 yards.
- Curse of Tongues now has a 40 yards range, up from 35 yards.
- Drain Mana now has a 40 yards range, up from 35 yards. Now lasts 3 sec, down from 5 sec.
- Bane of Doom now has a 40 yards range, up from 35 yards.
- Curse of Weakness now has a 40 yards range, up from 35 yards.
- Fear now has a 30 yards range, up from 20 yards. Cast time increased from 1.5 sec to 2 sec.
- Bane of Agony now has a 40 yards range, up from 35 yards.
- Drain Soul now has a 40 yards range, up from 35 yards.
- Unstable Affliction now has a 40 yards range, up from 35 yards.
- Drain Life now has a 40 yards range, up from 35 yards.
- Doom and Gloom now increases critical strike chance of Bane of Agony by 4/8% instead of increasing its damage by 5/10%.
Demonology
- Summon Felhunter, Summon Succubus, Summon Felguard, Summon Voidwalker, Summon Imp now have a 6 sec cast time. Down from 10 sec.
- Demonic Aegis revamped – Increases the amount of health generated through spells and effects granted by your Demon Armor by 25/50%, and increases the amount of health regenerated by your Fel Armor by 50/100%.
- Master Summoner now reduces casting time of summoning spells by 0.5/1 sec (down from 2/4 sec) and mana cost by 50/100%. (Up from 20/40%)
- Demonic Rebirth (Tier 2) *New* – If your summoned demon dies, you gain the Demonic Rebirth effect reducing the cast time of your next summon demon spell by 50/100%. Lasts for 10 sec.
Destruction
- Fel Flame now has a 35 yards range, up from 30 yards.
- Incinerate now has a 40 yards range, up from 30 yards.
- Soul Fire now has a 40 yards range, up from 30 yards.
- Shadow Bolt now has a 40 yards range, up from 30 yards.
- Bane of Havoc now has a 40 yards range, up from 30 yards.
- Shadowburn now has a 35 yards range, up from 20 yards.
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Nothing for you in this build it seems.
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